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Warhammer 40,000/Xenos in 30k
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=== Special Rules === The following special rules apply to Necron detachments: '''Awakening from Oblivion''' :''As the Necrons stir from a slumber lasting longer than the lifetime of some stars, the higher echelons splinter and struggle; their first free acts are to drive out those who have been compromised by their long stasis, and then to squabble over who should inherit control of that which was theirs. All of this is inconsequential to the majority of Necrons though, who wait, silent and immobile, for the commands of their master.'' Units of Warriors and Immortals gain Slow and Purposeful, unless they are led by a Character, in which case this changes to Relentless. <div class="toccolours"> ''This helps blocks of Warriors and Immortals keep up with Fury of the Legion and the general increase in number of shots in 30k games (it doesn’t give them any more shots, just makes it easier to justify using them in ways that make them more likely to be in the position to Rapid-Fire where they wouldn’t have under other circumstances). It also encourages larger blocks of infantry, to spread the benefit of the HQs further, and encourages HQ builds that boost troops instead of creating absurd beatsticks. Finally it encourages assault as it makes firing Rapid-Fire and then charging possible. This makes getting close and assaulting a reasonable option, combined with the rule below, which gives a similar threat in place of Sweeping Advance, which is an important part of the 30k design as it discourages tarpits and keeps combat decisive and the flow of the game going.'' </div> '''Undying Majesty''' :''Most Necrons have only the smallest sliver of self-awareness, and virtually no memories that they can recognize as being their own. Though they obey their orders mindlessly, a glimpse of their masters striding fearlessly towards enemy champions fills them, for an instant, with a drive for the glory of old times that they once felt each moment they lived.'' On any turn that a Necron character issues or accepts a Challenge (regardless of whether they actually fight in one), all Warriors and Immortals in that same combat gain Preferred Enemy for the remainder of the Fight sub-phase. <div class="toccolours"> ''The purpose of this quite powerful rule is to encourage Necron characters to participate in challenges. As the above and below rules depend upon a living character in the unit, and characters are rare and expensive already, because of the limited number of HQ slots, there would otherwise be the temptation to shield characters as much as possible. The desire to or benefit of protecting characters is not inherently bad, but it can make combat less decisive, which is something that 30k’s design tries to avoid (and is more similar to earlier editions of 40k).'' </div> '''Expulsion Protocols''' :''Necrons will advance after vanquished foes slowly but without hesitation when given the command to do so, however, without such a command their surviving instincts are inherently defensive and they will halt at the edge of their deployed range, firing after their foes instead.'' If eligible to make a Sweeping Advance after a victorious assault, as an alternative, units of Warriors, Immortals, and Triarch Praetorians can instead choose to make a shooting attack against the squad falling back away from them in combat. However, they must use their Initiative value in place of their Ballistic Skill when rolling To Hit. This is done before any falling back models are moved, and casualties are selected just as in assault. <div class="toccolours"> ''This doesn't require Snap Shots like the Medusan Immortal’s version of this rule, although having to use Initiative instead of Ballistic Skill is similarly limiting. Though not as good as a Sweeping Advance, the potency of Necron shooting weapons is high and in many cases a unit worth Sweeping will be beaten only by an even bigger unit, meaning a lot of shots. This helps increase the value of them as assault units, encouraging large numbers, aggressive positioning, and decisive combat, which is in keeping with the 30k design.'' </div> ==== Unit Changes ==== The following changes apply: '''Warriors''' — 220pts for 15 Warriors. May add up to 15 additional Warriors for 12pts/model. All other options from Codex Necrons remain unchanged. '''Immortals''' — 200pts for 10 Immortals. May add up to 10 additional Immortals for 16pts/model. All other options from Codex Necrons remain unchanged. '''Triarch Praetorians''' — 165pts for 5 Triarch Praetorians. May add up to 10 additional Triarch Praetorians for 24pts/model. All other options from Codex Necrons remain unchanged. '''Flayed One Pack''' — 75pts for 5 Flayed Ones. May add up to 10 additional Flayed Ones for 12pts/model. All other options from Codex Necrons remain unchanged. A '''Necron Tomb Citadel''' or '''Necron Tomb Fortress''' may be taken as Fortification choices in Age of Darkness games.
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