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===Chaos Dwarf Elite Infantry=== '''Infernal Guard or Immortal.''' For more number damage or ranged damage output, go for Infernal Guard. Sword and board Guard are a cheaper anvil as a single model is - 13 vs 16 pts. The first difference is in WS 4 vs. 5, but your basic WS 4 will be enough in most cases. If in doubt, check your To Hit table. The next difference is in S - 4 vs. 5-6. You can upgrade your Infernals' strength by adding Ensorcelled Hand Weapons or fireglaives, but make them more expensive. In the first case, Immortals will have S6 During the first Combat round vs S5 Infernal Guard. The initiative won't matter much unless you're playing against Dwarfs or another low I army. And you will have 2 or less anyway. In the second case (fireglaive), it will be S5 vs S5, and a point value 16 per each model, but Infernals will give you nice output in the shooting phase, while Immortals will get 2 attacks in melee. Situational, as it depends on who you would field it against and in what role. Immortals should be more comparable to Dwarfen Hammers. Almost the same stats same Armour Save. So I'd say they have potential if you're looking for a damage-delivering tarpit. With AS 3+, T4, S5-6, A2, they will be able to hold and crumble most of the core or special infantry units in the game. Due to their tarpit nature, I strongly suggest adding a Despot to ensure their stubbornness.
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