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===Rare Units=== *'''[[Skull Cannon|Skull Cannon of Khorne]]:''' 240pts. YES PLEASE. Daemons get a cannon mounted on a chariot, and Ogres wish they had something this cool. T5, Flaming S10 Cannonball and now also normal grapeshot, and the chariot itself can attack and heal itself (like the Blood Throne), and IT CAN MOVE AND FIRE. Take two, and wonder what that Hell Pit Abomination was over there before it exploded. Be careful if you take a Skull cannon rather than a Blood throne because the herald of Khorne model doesn't fit onto a standard daemon base. (It fits perfectly on juggernaut...) *'''[[Plague Drones|Plague Drones of Nurgle]]:''' These guys are even bigger bastards than Pox Riders and the Beasts of Nurgle. Another 15 for a total of 50 points a model give you Flying(6) Pox Riders with +1 toughness for an enduring 5. That's right, '''FLYING MONSTROUS CAVALRY'''. I've seen people divided over whether or not the model looks good, but what more do you want from a Rare unit? It's Plaguebearers riding flies from your sister's worst nightmares. The unit can also be armed with Death Heads, which can be Thrown with Quick to Fire and kill monstrous infantry like ogres. *'''[[Hellflayer Chariots of Slaanesh|Hellflayer of Slaanesh]]:''' 100pts. upgrade the Seeker chariot for 20 points by putting an additional Daemonette on it while also empowering the queen/king bitch by granting bonus attacks equal to the amount of roadkill made by the impact hits. Let Delete That Elite spear wall. *'''[[Burning Chariots of Tzeentch|Burning Chariot of Tzeentch]]:''' 140pts. Like the Skull Cannon, the Burning Chariot is another form of war machine mounted upon "wheels" and permitted to move freely; in this case, the wheels are circling air currents as the burning chariot can fly. Of immediate note is its maneuverability, as while it does have the flying rule, it is a chariot, so it only maneuvers using wheeling. It is a flyer with screamers as steeds when fleeing or fleeing pursuing you must use their movement value of 1". However, it can still move over units and objects, and its primary form of attack makes up for its weaknesses. The Burning Chariot has 2 flavors, it can either elect to fire as a fire thrower with an S of D6 (pink fire/raspberry ripple) or fire as a cannon's grapeshot with a range of 12" BS4 and an S of D6+3 (blue fire/blueberry burst), these two options allow the chariot to tackle any form of unit in the game, and the ability to fly allows the Burning Chariot to get into a suitable range to maximize the damage inflicted, thus eliminating the primary weakness of all fire throwers and grape shots. In addition, when combat is joined, the chariot is perfectly capable of charging into the rear of a unit and causing considerable damage, as not only is the chariot Scythed at S4, but the crew and steeds have 9 S4 I4 attacks between them with the screamers at WS3 and the flamer at WS4, thus allowing the chariot to contribute to any combat easily. However, the Burning Chariot is incredibly fragile, especially considering it costs 140 Pts. At T4 and 4 wounds, any concentrated fire is a serious concern; thus, positioning is crucial when using one. *'''[[Daemonette#Contorted Epitome|Contorted Epitome]]:''' 175pts. A fabulous-ass Warshrine for the Dark Prince. This thing is a treasure if you intend to dominate the Magic phase as it grants a die for casting and a bound spell that lets your forces re-roll to hit the target. The thing also has a Ward save that [[Awesome|improves by 1 point for every point of strength an attack has over S3]] and has Acquiescence as a bound spell. Have it accompany a pack of Daemonettes and watch while the enemy gets torn apart by them and a pack of Seekers charging the flank. *'''[[Soul Grinder]]:''' This is the only place in the entire book where you'll have artillery support outside of the Skull Cannon, and stone-throwers aren't bad to have if you're trying to clear out specific targets in the backfield or just looking to get a couple of shots off before combat (remember you can move and shoot). It does compete with all of the other cool choices in the Rare Units, though it could find a home depending on what you pick up. While it can certainly work in CC, especially since it can force an enemy model to roll I or get smacked around like a total bitch, you want that artillery. **''Harvester Cannon'': 250pts. The default Grapeshot, when you wanna mulch mobs. **''Baleful Torrent'': 275pts. Fire thrower, your big bad blaster if you just hate the BS3. **''Warp Gaze'': 265pts. Bolt Thrower. Pretty mean now that the days of wide units with ranks longer than file are gone. **''Daemonbane Claw'': +25pts. If you just HATE that HQ or Monster, just grab 'em and slap them with a single S10 attack with d6 wounds.
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