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===Vampire Builds=== The vampire with their Clans, powers, plus magic weapons can create many different characters. *'''Von Carstein:''' They are a balance bloodline between martial skills and spell casting. this blend and the VAMPIRE LORD having a Ld of 10 make them candidates for generals. they get the biggest selection of powers,(most focused on fear-based debuffs, and making your bats and wolfs better). Just spec into a little of everything and you have a general that can fight, duel, cast spells, and hold the army together. **'''Von Carstein Quagmire:''' Fear Incarnate makes enemy only hit on 6s, Supernatural Horror gives terror, Transfix makes a big monster not fight, and Aura of Dark Majesty is a - 1 ld. Mix in Lore of Death/shadows plus standard Warrior Gear you have a vampire that's hard to attack while causing them to flee with a charge or a few wounds. *'''Necrarch Caster:''' pure casting with all vampire lore + Metal and Heavens, and casting based powers. They are Necromancers+ more versatility, casting, and a better fighter despite being a dedicated wizard. The only defense is Regeneration (4+) from Curse of The Revenant or other magic item wards. **Master of the Black Arts, Forbidden Lore, Nehekhara's Noble Blood is pure Ulta caster and Dark Acolyte adds more resurrection if your a necromancer. **for mounts, unless your list needs a zombie dragon, keeping it down to a Hellstead, Barded Nighmare, or the Flying Horror power is enough. *'''Blood Dragon Fighter:''' no arguing that they are the best default vampire fighters. Already with heavy armor and buy a shield and other Mondaine weapons if you don't need magic items. *'''Strigoi:''' Although they can't take weapons with only their Natural Armour (6+), T6/5, and Curse of the Revenant power, generic armour, or a talisman for protection, they are cheaper fighters and have the lore of beasts and deployment tricks with the crypt ghouls like an ambush. They have hatred and are so good at hitting. **'''Strigoi In the face:''' Take him with Hunter in the Dark, Ghoulkin or on Terrorgheist, and other combat powers. now have a Super beast turn one in the enemy's potential flank (can's charge first turn with scout so needs to be placed in cover). *'''Lahmian Shadow dualist:''' Although Blood Dragons specialize in melee and armour, Lahmias is a better caster/dualist hybrid. Should take additional hand weapon, light armour, and Poisoned Attacks upgrades for duals. They have several powers that help with killing and not killed by heroes, Innocence Lost(ASF, and rolling hits because you're faster), Lightning Reflexes, and Quickblood is your defense. **Transfix could make heroes sitting ducks but need a bad roll. **For magic items, consider something to boost your strength past a mere 5 and/or more attacks. Add Glittering scales or Nightshroud, and you have a hard-to-kill duelist and caster. *'''Lahmian siege engine:''' Lahmians are no joke on a Coven Throne, Ton of attacks and lots of protection, and a bound spell that for our purposes lets her reroll wounds. Stacking more things: Poisoned Attacks, Nightshroud, Innocence Lost, Lore of Shadows. It will run you 515pts with 40 left for other gear. **Your enemy will have to overcome T5 4+/4++, ASL, pass a contested roll or may not hit, -1 to wound rolls, and be stripped of all their strength bonuses. **On your side, your extra slippery with Shadows giving you 12" movement with every cast and debuffing enemies more. Mountains of attacks on top of Rerolling hits from ASF, Rerolling, and +1 to wound, plus other gear.
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