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===Draenor=== The other planet visited in the setting. Savage homeworld of the orcs, the ogres, and (adopted by) the draenei. The orcs were recruited here by the Burning Legion to kill the draenei (rebel aliens and their descendants who rejected demonhood), and then were redirected for round two of trying to kill Azeroth. Too many escape portals opened after the orcs' defeat by the humans caused the planet to explode, leaving habitable chunks in the Twisting Nether called Outland. Much of its ecosystem was killed by Orc warlocks playing with dark magic. ====Orc Clans==== Rivaling the human kingdoms were the orc clans. Currently, most are defunct. They were savage and semi-peaceful hunter-gatherers on their home world before Warlocks gave them new magic, some technology and the unity of genocidal goals. * Blackrock clan - Basic militant orcs, led by Blackhand the Destroyer. Later led by his ambiguously noble second-in-command Ogrim Doomhammer. Most were folded into the new Horde, but those who retained the name eventually merged with the Black Tooth Grin and maintained the Blackrock name. * Stormreaver clan - Main Warlock clan, led by Gul'dan. * Twilight's Hammer clan - Doomsday cult seeking any means they can destroy the world. After the war they broke off from the warlocks and became Old God worshipers. Led by the ogre Cho'Gall, formerly Gul'dan's right hand man. * The Shadow Council - Gul'Dans hand picked secret society of Warlocks and dark magicians. Pulled the strings behind the scenes that eventually lead up to the invasion of Azeroth by the Orcs. Their Azeroth branch was murderfucked out of existence when Doomhammer learned of the Council's machinations and their sway over the Horde, and their Draenor branch was also almost driven to extinction due to the Alliance forces that crossed the Dark Portal fighting them, Illidan and his followers occupying most of their original strongholds (like the Black Temple) and they themselves accidentally summoning a gargantuan exdimensional being that they couldn't control. Small of pockets of them still remain on both Azeroth and Outland, but they are far from being a unified or even significant force anymore. * Black Tooth Grin clan - Blackhand's kids got their own clan due to Doomhammer killing him and seizing control of the Blackrock clan. Punching out a tooth is the rite of passage to give yourself their signature grin. Absorbed back into the Blackrocks at some point after Doomhammer's defeat, which would in turn become the "Dark Horde" under Nefarian. * Bleeding Hollow clan - Rips out an eye to view their deaths. Lead by Kilrogg Deadeye. * Dragonmaw clan - [[Dragoon|Dragon Riders]]. Maintained one of the last Orc hold-out strongholds after the original Horde's defeat until some scheming by Deathwing, and things going [[Not As Planned]] released the dragons. Some hold-outs later joined the modern Horde. * Burning Blade clan - [[Eversor|Psychotic Berserkers]] with a Samurai theme ([[Awesome|even using Sashimono!]]). Eventually nearly wiped out, but the survivors became badass mercenaries. Later refounded by Demon-worshipers from the Shadow Council who tried to subvert the modern Horde from within before they too were wiped out. * Shadowmoon clan - Shamans who were corrupted into becoming Warlocks, [[Retcon|but later said to be Shadow Priests]]. Led by Ner'zhul. * Frostwolf clan - "Good" wolfrider orcs. Makes up the majority of the modern Horde along with the Warsong and Blackrock clans. Thrall is from this clan. * Warsong clan - Crazy wolfriders and warmongers with the most overt Mongolian theme. Led by Grom Hellscream. * Shattered Hand clan - Former gladiator-slaves. Replaces a hand with a blade. Formerly led by Kargath Bladefist. Later became a multi-racial spymaster clan of Rogues and the like in the new Horde. * Thunderlord clan - Hunts giants. Tames giant things. * Laughing Skull clan - Pyromaniacs. Previously led by an ogre and sided with humans. * Bonechewer clan - Savage Cannibals. * Flowerpicker clan - A gag name for the unused blue team color for the Horde in the campaign of Warcraft II. Made possibly canon as Orc ninjas in Warlords Of Draenor. ====Alternate Draenor==== In the past of an alternate universe, orcs were given a simple coal engine, hydraulics and a warning about the price of deals with the Burning Legion, so they never made any deals with any demons. These orcs try to invade modern Azeroth anyway while simultaneously trying to conquer their own planet. After the orcs' defeat, they go back to the demons. When the demons are defeated, the planet is freed and the remaining orcs are friendly to all parties and the Draenei don't ask for reparations regarding the Iron Horde <s>[[Derp|(for reasons)]]</s> because Blizzard messed up the expansion and decided to end it prematurely to move on to Legion, leaving behind things such as an entire continent supposed to house the Ogre empire, and the island of Farahlon which was originally supposed to be where the Primals hang out. It's visited again but somehow 30 years in the future (Except it's just catching up to the present for reasons) despite nobody ever wanting to touch it again (except avid Orc roleplayers because holy shit is Draenor gorgeous). The resident Draenei, led by Yrel and some naaru, form a Light army and waged war on the Orcs who refused to join, getting dubbed "Lightbound" by the Orcs (protip, you're expected to pretend the Iron Horde never happened and the Draenei are just Light fanatic villains now). AU Draenor is dying for unknown reasons, with both Mag'har and Lightbound blaming the other "he said, she said" style, and the surviving Ogres either joined the Lightbound or are stuck in Mag'har-led prison camps. Durotan died offscreen but produced a rule 63 Thrall called Geya'rah. AU Grom is both still alive and unpunished for his Iron Horde war crimes, but managed to have a son that joins the Lightbound for unspecified reasons (popular theories range from shame over the Iron Horde to wanting a piece of sweet Draenei booty). All of this for the two reasons of adding the Mag'har allied race - since the Mag'har from Outland already joined the Horde - and [[Edgy|trying to give the Light a bad side]]. Following the recruitment of the AU Mag'har, Draenor seems to be shut off until Blizz brings back Yrel and her group as future villains, much to the chagrin of Orc roleplayers (who love the place and just want to hang out there) and Draenei or pro-Light roleplayers (who hate the villain-batting of their groups). The "savage" geography of this Draenor is shaped by three warring factions of giants: the desert-loving Breakers (made of rocks and lava), the jungle-loving Primals (made of plants), and a third faction that showed up called the Zangar (aquatic fungus that used to be Primals). The Primals seem to be wiped out by the Orcs come Battle for Azeroth.
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