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===={{color|#cc9900|Leaders}}==== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_orruk_gordrakk_eng.pdf Gordrakk, Fist of Gork]''': (540pts, unique): AKA The Big Green Cheek Clapper. The biggest meanest Orruk in town riding the biggest cabbage around that'll stab you, stomp you, chop you and bite you, Orky style! **Rather considerable price-tag both in green dough and points. It sure does want to make up for it though, being an unsurprising brute force in melee. This amazing centrepiece is a juicy pick for any Waaagh! **He wields his two weapons, Smasha and Kunnin': They have similar profiles (except that Smasha deals D3 damage with Rend -1 with each attack while Kunnin' deals a single damage) and different abilities. Smasha deals D3 mortal wounds against any non-Wizard {{AOSKeyword|HERO}} on a 4+ to wound, while Kunnin' does the same against any {{AOSKeyword|WIZARD}}. **His Maw-krusha (named Bigteef) has a shooting bellow attack and a melee tail. **Counts as a Behemoth and flies. **Deals up to 9 mortal wounds right after it charged (each one requiring a roll of 5+) and if it happens to kill the entire unit he just charged towards, he can charge again. And again. And again. Plus if there is a terrain feature nearby he can roll all the dice again, and if any is a 6 it's smashed and no longer provides cover. **If he kills ''any models'' in the combat phase, Smasha and Kunnin' get an extra attack and he gets an addition wound. Only once per turn, but stacks across turns and even works in your opponents turn. **Command ability gives +1 to hit rolls to three nearby {{AOSKeyword|Destruction}} units. Does not stack with the Megaboss versions. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_orruk_mawcrusha_megaboss_eng.pdf Megaboss on Maw-krusha]''': (460pts) Generic Boss on Giant Cabbage **Slightly cheaper, slightly neutered version of Gordrakk. Still a complete beast though, and nothing stopping you taking multiple into battle. **Counts as a Behemoth and flies. **Can choose between using a Gore-hacka and a Scrap-tooth or a Choppa and a Rip-tooth Fist, which has fewer attacks and less range but when attacked back deals a mortal on a save roll of 6. **Maw-krusha has the same attack profile as Gordrakk, but deals fewer attacks (the bellow is D6, down from 6, and the tail deals 1 fewer). **Similarly to Gordrakk, can deal mortal wounds after it charges, but does not damage scenery. Also gets one less dice to roll. **Command ability is the similar as Gordrakk, giving +1 to hit rolls to a single nearby {{AOSKeyword|Ironjawz}} unit. Does not stack with Gordrakk's version. **As with Gordrakk, each turn he kills ''any models'' in melee, the rider's weapon gets an extra attack and he gets an addition wound. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_orruk_megaboss_eng.pdf Orruk Megaboss]''': (140pts) Big boss on foot **Like the Maw-krusha version, but without the Maw-krusha abilities (no tail attack, no charging ability, no flying, not a behemoth) **Forced to take the Choppa and Rip-tooth Fist as his weapon, which still deals the mortals on a save. **Also gets the +1 attack and +1 wound after killing. **Command ability is identical. **He's the cheapest IJ source for Waaagh CA. **Really only worth it at 1k points. If you play at more points, go for his cabbage riding brother. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_orruk_warchanter_eng.pdf Orruk Warchanter]''': (110pts) Orky Drummer that's missing the drum, so it just slams his sticks together! **This guy got a huge buff in the book: <s>command ability gives a nearby unit +1 damage to every attack.</s> Even better, he gives +1 damage to every melee attack to that unit as a normal ability - so no command point required! This does NOT stack with itself... **Remember, he also knows one of the allegiance Warchanter Beats. **Not too shabby in combat either: 6 attacks of damage 1 and each hit of 6 becomes two attacks. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos_orruk_weirdnob_shaman_eng.pdf Orruk Weirdnob Shaman]''' (120pts) Your {{AOSKeyword|Ironjawz}} wizard. You know him, you better love him! **His spell, Green Puke (CV6) draws a line 2D6 long which deals D3 mortals to each unit it touches. **If near other {{AOSKeyword|Ironjawz}} (unit size at least 10) he can attempt to cast Green Puke in addition to another spell, even if <s>other</s> a wizard has already attempted it. **Remember, he also knows one of the spells from the allegiance lore. **Interestingly has 3 base Attacks at damage D3, rend -1, making him not completely useless in melee.
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