Editing
Age of Sigmar/Tactics/Old/Destruction/Bonesplitterz
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Allies== *'''Greenskinz:''' a Warboss Command ability to give Orruk units within 12" +1 attacks with all of their melee weapons is always welcome in Orruk armies and giving him a Banner will let your re-roll wound rolls of 1 for friendly Orruk Units within 16". Considering that both Savage Orruk Morboys and Savage Boarboys ( Maniaks ) have 2 melee weapons will mean they can make two extra attacks per model. This can quickly get out of hand when combined with the Wurrgog Prophets command ability allowing them to attack a second time in the Hero Phase. *'''Ironjawz:''' Let's face it, you're gonna need something to effectively keep horde units at bay. These heavily armored cousins will do just that. * Gloomspite Gitz: Includes Moonclan Grots, Spiderfang Grots, Troggoths, and the drunken Gargants. *'''Aleguzzler Gargants:''' Always take one if you are planning on spamming Morboys for a melee heavy list. Just throw this guy in a spot where he can die quickly and your entire army of Morboys will suddenly hit on 3's instead of 4's with all of their attacks due to their "Power of the Beast Spirit" ability. This neatly ties in with the Savage Big Boss's Command Ability Savage Attack, which allows a Bonesplitterz unit to make extra attacks on hit rolls of 6 or more. *'''Moonclan Grots:''' A few stabbas and shootas may help you out a bit but you'll most likely want their squigs to shred through most non-monster hordes. It's a good idea to bring Sporesplatta Fanatics as they block the enemy's line of sight protecting your boyz from ranged attacks. *'''Spiderfang Grots:''' Goes together like a lime and a coconut. Your ultimate source for lethal arachnids such as the spider riders and the monstrous Arachnarok. *'''Troggoths:''' When you need more dankness in your tribe, field a Dankhold Troggboss. The Troggoth Hag is also a good pick as both a caster and a persistent damage sponge. ===Mercenary Companies=== *'''Blacksmoke Battery:''' The closest thing to [[Mek Gunz|Ork Kannonz]] in a neo-fantasy setting. *'''Greyfyrd:''' *'''Grugg Brothers:''' Twoz bettah than one, Boss! You can re-roll hit rolls of 1 if one of these Gargants is close to another. You can re-roll failed hit rolls instead if it's close to two others but this is impossible in matched play since you can only afford up to 2 Gargants at best. *'''Gutstuffers:''' If you want a way to field Ogors without having to break your allegiance, this is it. *'''Nimyard’s Rough-Riders:''' *'''Order of the Blood-Drenched Rose:''' *'''Rampagers:''' *'''Skroug’s Menagerie:''' *'''Sons of the Lichemaster:''' *'''Tenebrous Court:''' [[Category:Age of Sigmar]] [[Category:Age of Sigmar/Tactics/Old]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information