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==Legacy/Unsupported Warscrolls/Battalions== ;Grimgor Ironhide : Dude buffs up nearby Black Orc units (but not Ardboys, they're totally different) while swinging a modest 4 attack -2 rend/ 2 damage axe around. Gets a boost from any nearby '''ORRUK HERO''' units, and has a more reliable (if less killy) command trait than the Megaboss ;Black Orc Big Boss : A good support hero to act as a bodyguard for your other heroes, while still being ded killy in his own right. Can arrive with either a -1 rend Deff Choppa and Shield that lets him re-roll saves, a pair of Choppas that give extra attacks on rolls of 6, or a big ol' Slaughter Choppa for knocking over heavier targets. Like Grimgor, he gets a buff if he's nearby any other '''ORRUK HEROES''' as he desperately tries to get senpai to notice him. His command ability is situational but potentially valuable: nearby units that fail a battleshock test take one mortal wound, but are otherwise considered to have passed. That might salvage your smaller unit of Brutes if they start to take a beating (i.e. lose one guy), but unless the Big Boss is in the thick of it with several units around, Inspiring Presence is the better choice. Otherwise a surprisingly effective secondary hero - keep him near the same block of brutes as your Megaboss and Warchanter and wreck face ;Black Orcs : An Ardboy by any other name still smells as badly as an orruk does. Part of the Compendium Orcs and Goblins<sup>TM</sup> Battletome, but given the '''IRONJAWZ''' keyword, these guys are kitted out exactly like Ardboys with Big Choppas (see below), with a few caveats. First, they haven't been given a points value, so you won't be taking these dudes along for matched play. In addition to taking the usual drummer and standards, these guys get an extra inch on their movement, and the boss functions slightly differently, getting an extra attack instead of 1 to his to-hit. Where they really shine is when they're brought alongside the Black Orc Big Boss and Grimgor Ironhide: both give these guys +1 to hit when nearby, and Grimgor gets to buff up one unit into Da Immortalz, which lets them re-roll 1s. Fluffy! ;Ironjawz Big Mob ''(Found in the Orcs and Goblins compendium battletome)'' : ''1 Black Orc Big Boss, 3 units of Black Orcs, and a giant'' :All units in this formation get +1 when rolling to wound. Further, the Big Boss can choose to re-roll hits directed at any '''HERO''' or '''MONSTER''' if you're cool with shouting insults at your opponent. Coming in at a cool 40 points, this is potentially a bit of a steal. However, since the Black Orcs don't seem to have a points value, you're not going to see this in matched play . Worse, since the giant (as of right now) doesn't have the '''IRONJAWZ''' keyword, you can't take this formation without breaking your '''IRONJAWZ''' allegiance ability - and eliminating the options of Brutes as a tasty battleline. So, you're only going to see this if you're running a general '''DESTRUCTION''' force - at least until GW gets its shit together and changes the Giant's warscroll. [[Category:Age of Sigmar]] [[Category:Age of Sigmar/Tactics/Old]]
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