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===The Art of Summoning=== Credit due to [http://www.lustria-online.com/threads/the-art-of-summoning.22178/ Lustria Online forums]. Basic build information: * Slann--Main frog. Forgo all spell casting, generates 9 CCP/turn (generates 10 CCP/turn if Slann is your General). Best to take with Great Rememberer for double LoSaT. * Lord Kroak--THE MAIN frog. Could easily generate 13 CCP/turn (4 spells instead of 3 for Slann). Typically want to use him for his specific spell casting (especially with difference of +190 points versus vanilla Slann) instead of CCP. * Either way, as previous previously, playing a Seraphon army without a frog is just playing the game wrong. * Astrolith Bearer--Gives 1d3 CCP/turn. Gives the variable for getting over the 24 CCP at beginning of turn 2 with Slann + Astolith Bearer combo. * Endless Spell Balewind Vortex--One additional spell translates to 3 additional CCP. * Endless Spell Chronomantic Cogs--One additional spell translates to 3 additional CCP. Also can flip to the +2 move/charge to help get that Carnosaur you are going to summon engaged. * Engine of the Gods--While not contributing to the CCP, does have independent summoning abilities. If you are going to create a summoning list, might as well go all in. The basic summoning list would include a Slann and an AB. No casting and by Turn 2 you get 20 + 2d3 CCPs (66% chance to summon your big dinos (Carnosaur, Stegadon, Bastiladon) Aside from the EotG, a heavy summoning list includes Slann, AB, Vortex, Starpriest, and a Cogs (casted by the Starpriest and used by the Slann). By Turn 2, if you totally forego casting, you can collect up to 29 + 2d3 CCP.
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