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===Ursus Claws=== [[File:Ursus_Claws.JPG|200px|right|thumb|Ursus Claws]] Take a ''Gloriana''-class spacefaring cathedral. Remove the explosives from its torpedoes but have them linked to the ship with fuckhuge chains instead. That's what the Ursus Claws were, extremely oversized harpoons that allowed the ''Conqueror'' to keep an enemy ship from retreating while the [[World Eaters]] [[rape|demonstrated why they got that name]] [[rip and tear|in a calm and concise way]]. The Ursus Claws proved to be so popular that the World Eaters miniaturised them and fit them on their [[Warhound Scout Titan|Warhound Scout Titans]] via the Legio Audax. These smaller Ursus Claws function similarly to the Trident. The weapon allowed for Audax Warhounds to bring down many large foes with wolf pack tactics. Thanks to [[Adeptus Titanicus]]. We finally got a model of these things. Only the World Eaters were [[awesome]] and/or [[derp|crazy]] enough to use this. But when it worked... [[anal circumference|Hooo boy!]] and the Space Sharks for some, completely, utterly, totally unrelated reason… On tabletop, any Warhound Titan can take an Ursus Claw in place of one of its usual weapons. It has a short-range, making it perfect for the swift Warhound. Once in range, it rolls a single dice and has a Strength of 3 – which is where the weapon traits kick in. The '''Impale''' trait means that when an Ursus Claw hits, [[Awesome|you don’t make an Armour roll.]] Instead, you roll a D6 and add the Strength of the attack – plus an extra 1 for each additional Impale weapon firing. Compare the final result to the Scale of the enemy you’re attacking – [[Lulz|if it equals it, you force the Titan to randomly turn to the left or right.]] If it exceeds it, the Titan’s legs take D3+1 Devastating Hits – and any resulting Catastrophic Damage automatically results in the target being '''Laid Low'''. Laid Low means that the Titan must move D6" in a random direction as determined by a Scatter dice, then it falls to the general direction which may cause it to collide with other units. It should be noted that a single Warhound would not be enough to trip over something as big as a Warlord, so you’ll want to squadron them up with similarly-armed Warhounds for +1 Strength. So if y'all wanna reenact the takedown of Corinthian, these are the weapons for you!
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