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==Special Characters== ===Lord Arbiter Zakis Randi, Chapter Master of the Knights Inductor - 240pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"I am a judge presiding over the fates of billions of our fellow human souls, both civilian and Knight alike"'' <div class="mw-collapsible-content">The current and longest-serving Chapter Master of the Knights Inductor. While the majority of the Aprior Sector is self-governing and self-sufficient, the task of running a large Chapter force is no small one. Drastic revisions to the Sector Charter, tactical policies, and other key aspects of the Aprior Sector must be brought before and approved by Randi himself. Like any good Chapter Master he is a master of warfare as well as politics, wielding his Judgement Gavel just as well as he wields words in the Council of Masters in the Knights Inductor. The decisions that have to be made weigh upon him heavily, and he knows that the Knights are never too far above rebuke from powerful organizations like the Inquisition...</div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! M !! A !! Ld !! Sv |- | Zakis Randi || 6 || 5 || 4 || 8 || 5" || 5 || 4 || 10 || 2+/3++ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 (Unique) <br> :'''Unit Type''': Infantry<br> :'''Wargear''': Terminator Armor, Storm Shield *'''Wrist-mounted Plasma Repeater''' - Counts as a Twin-linked Mk40 Plasma Gun *'''Judgement Gavel''' - This is a Master-crafted Thunder Hammer that strikes at -3 Initiative. In addition, once per game at the beginning of any Assault phase Randi may choose D3 models in base contact to count as WS1 for the remainder of the Assault phase. *'''The Macharius Stratagems''' - Zakis Randi may distribute three special rules from the Macharius Strategems Codex to three units, one unique rule per each. In addition, your reserve rolls cannot be modified or penalized by the enemy. :'''Warlord Traits''': *Zakis Randi has the Master of Stalling Warlord trait by default :'''Special Rules''': And They Shall Know No Fear, Eternal Warrior, Hammer of Wrath, Independent Character, Suppression Tactics *'''Legendary Presence''' - If Zakis Randi is your Warlord, all friendly Knights Inductor units in your army may use his Leadership of 10 for all Morale and Pinning checks. *'''Grand Prelude to War'''- If you include Zakis Randi in your army, you may choose three units with Suppression Tactics special rule to be affected by the Preemptive Strike rule. ===Captain Roland Darren, Magister Pactis - 155pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"But surely can't we come to an agreement? You see, within the next ten minutes your forces will suffer losses upwards of..."'' <div class="mw-collapsible-content"> ''"No, I assure you that the food provided by my serfs is not edible at all to your people." Captain Darren watched the Water Caste Diplomat from across the galley of his cruiser. Both the Elegant Relictor, and the Korst'la Demlok had been docked to each other, and the diplomats from both parties gathered in Darren's sumptuous feasting hall. Mead and various delicacies from Aprior had been placed on one end of the table, while plates and mugs of Ambrosia; cleverly disguised to more closely resemble the human food across, was placed near Darren. "Your people will get a shipment of power cores from Aprior's manufactorums."'' ''The diplomat looked to either side of her seatings, where she had a Fire Warrior readied, and a Ranghon woman with a bowcaster grafted onto her arms. "And these cores, you assure me that they're of the finest quality available from your people? Are they aboard this ship?"'' ''Darren nodded in assertion to his counterpart, "Yes, you may have them delivered aboard your ship as soon as I have a formal agreement of your side of the bargain. I wish to have one of your tigershark carriers in orbit of Aprior Primus for the next six Terran months. And of course this deal is concurrent, if you wish I will keep supplying more fusion cores to fulfill this contract further."'' ''She sighed, stirring a goblet of wine with a slender finger. "Good, now what's to stop me from simply taking what I want and leaving?" As the Water Caste diplomat sat up, the ranghon bodyguard raised her bowcaster at Darren. To her surprise the Captain swept the space between them with a sword that was aa handsome as he was, with a power field shimmering over obsidian scales and teeth. As one, ten figures in terminator armor stepped out from various alcoves, and raised stormbolters straight to the diplomats. Their cloaking fields disengaged immediately.'' ''Darren planted his paragon blade into the sheet metal at his feet. "Take a look through my eyes, Aun'iel. The Great Devourer comes for your world, and Aprior is one of the many systems between Behemoth, and your people. If you do choose to station a Tigershark Carrier in Aprior, we can put it to great use with our fleets to stave off the fleets. I think you'll find these terms very agreeable..."'' Captain Darren is unused to the enemy dropping negotiations suddenly, and starting unnecessary hostilities at the same time they drop all pretense of peace talks. However this does not mean he's not well prepared for such unusual situations. Unusual, it is, because being the premier diplomat for the Knights Inductor Darren is known for being able to quell rebellion and stave off war with a few choice sentences delivered at the right time to the right people. For every battle he is forced to fight there is said to be two dozen avoided in the first place. Even as he makes war he continues to negotiate with the enemy terms of surrender as the Knights go about their duty. Against foes that are classified "no holds barred", Darren is more than willing to do his part to end the conflict in a timely and cost-efficient manner, stirring the normally calm fighting spirit in even the most dour Knight with his impassioned and stirring rhetoric.</div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! M !! A !! Ld !! Sv |- | Roland Darren || 5 || 5 || 4 || 4 || 6 || 6" || 3 || 9 || 2+/4++ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 (Unique) <br> :'''Unit Type''': Infantry (Character)<br> :'''Wargear''': Artificer Armor, Bolt Pistol, Stun & Krak Grenades, Iron Halo, Teleport Homer *'''Sword of Pacification''' - This is a Master-crafted AP2 Power sword that grants Darren a special ability. If an enemy suffers an unsaved wound from this weapon and survives, Darren may choose to reduce either the Strength, Toughness, or Initiative of that model by one for the rest of the game. These effects are cumulative. :'''Warlord Traits''': *Roland Darren has the Skilled Negotiator Warlord trait by default :'''Special Rules''': And They Shall Know No Fear, Deep Strike, Independent Character, Suppression Tactics *'''Tireless Orator'''- If Roland Darren is your Warlord, you may select any combination of friendly and/or enemy units up to two within 24β for Ongoing Negotiations and Inspiring Rhetoric *'''Ongoing Negotiations''' - At the beginning of the player's turn Captain Darren may select one enemy unit within 24" to vox. Roland and the target both roll a d6+LD. If Darren beats the enemy unit, they lose -1Ld permanently and auto-fail Morale checks for one game turn. If they tie, the enemy unit counts as losing -1Ld for one game turn and re-roll successful Morale checks. If they beat Darren, they gain Hatred (Knights Inductor) which lasts until the end of their next turn. Captain Darren cannot target a unit that is already under the effects of Ongoing Negotiations or is Fearless. **'''This Ability may not be used against enemy units who are listed as "Come The Apocalypse" in the KI Allies Chart''' **'''Inspiring Rhetoric'''- Darren has Stand Indomitable (see Chaplain entry). If Darren chooses not to use Ongoing Negotiations, he may inspire a friendly unit within 24", granting them +1 Attack and Fearless for one game turn. ===Captain Isaac Rico, Master of the Vanguard - 155pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"Yes, yes, yes, I -know- we need to minimize losses to maintain optimum combat effectiveness but if we utterly destroy them -now- we can prevent them from escaping!"'' <div class="mw-collapsible-content"> ''Anyone who ever assumed that an Astartes in full power armor is graceless and clumsy has never seen one in action. As the Ninth Captain Isaac slid on his knees across the vertical wall of a hive city building, he angled his entire body to face just shy of a street lamp. Isaac leaped out from the wall with the same grace as an elf, and activated his jump pack to rapidly approach the lamp. Just down the street was a line of fire warriors desperately trying unsuccessfully to get a bead on the captain.'' ''Isaac touched down just behind a wrecked devilfish, and awaited the advance of his Incursion team, each one performing elegant maneuvers as they all ran parallel to walls, and jumped off of uneven surfaces to evade plasma fire. They touched down in the streets just ahead of Isaac, and in unison charged the fire warriors. Each one had managed to catch the Tau off guard, with only two falling to plasma fire before they clamped down hard upon the lines. Chainswords roared out in the night while Isaac clashed in just behind his warriors.'' ''The Captain Deftly slid under a rifle thrown right at him, and dashed aside the desperate hands of a tau warrior. He hooked his chainsword straight into the side of his opponent and threw the man back into indignatus' blade. His innards slid out and sprayed out over Isaac's arm, but he paid them no heed as the captain jumped straight up over an honor blade aimed at him. He crashed down upon the next warrior, and flew straight into a rampage of slicing motions and killing thrusts...'' ''PRESS THEM IN BROTHERS, None shall escape our blades! Run them down!" Indignatus plunged itself straight into the back of a warrior that turned to try and flee, while he watched as his brothers slammed their prey straight into the concrete below to make finishing moves.'' Easily the most outspoken and aggressive of all commanders in the Knights Inductor, he has seen more blood and brutality from the failures of fellow Imperials than most of his fellow peer. He sees the galaxy for what it really is, and believes that violence is the only true way to destroy the enemy to protect what they can. He spent much more time languishing in the Incursion squads than most recruits, gaining exceptional combat prowess at the cost of neglecting ballistic practice. The Incursion squads under his command share his own hot-blooded philosophy, much to the chagrin of the other companies.</div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Isaac Rico || 6 || 4 || 4 || 4 || 6 || 10" || 4 || 9 || 3+/4++ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 (Unique) <br> :'''Unit Type''': Jump Infantry (Character)<br> :'''Wargear''': Power Armor, Bolt Pistol, Seismic Charge, Frag & Krak Grenades, Iron Halo *'''Indignatus''' - Indignatus is an ordinary chainsword, however such is Rico's skill and familiarity with it that he can target the smallest of weak points with ease. In his hands it is AP3 with the Rending special rule. In a challenge, it also gains the Shred special rule :'''Options''': *May take a jump pack: +15pts :'''Warlord Traits''': *Isaac Rico has the Master of Stalling Warlord trait by default :'''Special Rules''': And They Shall Know No Fear, Furious Charge, Preemptive Strike, Independent Character *'''Master of the Vanguard''' - Isaac Rico has the Blade of Experience special rule (see Vanguard Veteran). If Captain Isaac Rico is your Warlord, all Incursion squads and Vanguard Veterans lose the Suppression Tactics special rule and instead have Furious Charge and Objective Secured. *'''Core of Brutality''' - In close combat, if an enemy unit rolls a 1 to hit Isaac Rico or his unit he immediately gains an attack back at the same initiative level. In challenges, he gains an attack for every miss to hit him. If the enemy unit he is fighting with locks into combat, he immediately makes D6 Attacks. ===Provisional Captain, Garven Brias, Master of Ordnance - 150pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"Nothing like a couple of earth-shaking Harbinger rounds to liven up one's morning!"'' <div class="mw-collapsible-content"> ''"First officer, give me a status report." Garven watched from the captain's chair of the Battle Barge; Radiant Dawn, as his crew ran about combat stations. Several men ran between the bridge entrance and a reader-servitor. After a minute of inspection, the first officer stood to report. "Captain, confirming the presence of six Tyranid cruisers matching the markings of Hive Fleet Jormungandr, as well as six hundred Narvhals and accompanying Mycetic Spores entering the Gravity Pause near Aprior Stellar Secundus. Movements appear to be to Nyx, Hydra, and- Scratch that report, They're avoiding the moon of Nyx. The rest of the fleet seems to be heading to Aprior Primus, our homeworld."'' ''Garven twisted his arms about under a massive set of grey robes. Before giving any orders, he turned to a servitor to order it to retrieve his power armor. "Now-.. Send commands to the Ward of Saint Pius, Ward of Saint Emelia, Battler Errant, and Aprior's Finest. Send all crew to their battle stations alert one, bring all guns to the forward position and engage engines. Link up to Battlegroup one, set to my personal group. Send a message to Darren's ships and allies, set to battlegroup two and standby for jump. Battlegroup two will receive an encrypted band of signals, upon receiving they shall engage their jump drives to a position and formation I dictate."'' ''His crew scrambled to transmit orders to the nearby frigates and battle barges, each in turn scrambled over the vox frequencies as a buzz of activities. "To my Battlegroup. Set engines to Burnout! One hundred and sixty percent of the safe values, engage Dive-Systems, match FTL Vectors to the Radiant Dawn." The Captain watched in earnest as his battlegroup followed the orders, and all preparations were made. "And finally, Helmsman, plot a course to a retrograde orbit of Nyx. Ignore all warnings of Narvhals in orbit of the planet.'' ''The Ship lurched into motion, turning frighteningly fast for a ship of its size. All four of the Radiant Dawn's engines roared to life, and then continued to create a titanic noise that shook the entire hull for many more minutes. When the Dive-System engaged, the crew collectively felt as the entire universe was simply shunted closer to them. Everyone was sucked into the nearest wall, or seat restraints as their velocity rose. The Tyranid scout cluster rose into view, and then a Narvhal slammed directly across the brow of Radiant Dawn. Ichor splattered over the ship, but it remained undaunted in its maneuver.'' ''When the Radiant Dawn arrived at Nyx, it came with four other ships, and met the entire right-hand flank of Jormungandr's scout fleet. Guns roared as Lance batteries cut open the Tyranid ships like a bolter through supple flesh, as they cleared a path through the mess of scouts and transports. Garven's battlegroup swung around the gravity well provided by Nyx, and came face to face with an overwhelming mass of smaller xenos vessels.'' ''"Distance to the bulk of the xenos bioforms is eighty kilometers and closing in eight minutes. We have our gunnery crews clearing up the stragglers, but how should we proceed?" One of Garven's senior officers looked to the captain as he gave his notices. Brias quietly contemplated the feeds coming in for a few moments, and in his mind he considered a few decent options.'' ''Brias finally settled in his own personal helmet and sealed it, as a more specialized form of Tactical Autosenses engaged. "The Radiant Dawn, Battler Errant, and Aprior's Finest will deploy all thirty of their lightning squadrons. Ward of Saint Pius and Ward of Saint Emelia will deploy half squadrons, keeping the rest in reserves."'' ''Brias watched as the mass of Tyranid ships slowly lurched towards his fleet, but the bulk of them stayed back in reserves to launch more mycetic spores. His senior captains relayed the orders to his whole fleet, and within two minutes he started receiving notices of fighter squadrons launching. "It's not enough, send orders to the fleet to take a Claw Formation with my ship as the Convex, and move the Concave Focal Point to stern, mark negative thirty degrees Z to stern."'' ''His Senior Officer balked at the orders, and was nearly about to protest them when Garven continued. "When you're finished, have the reserve fighters form a Wall Formation on the X-Y plane directly above our ships. Then move this whole formation directly below the xenos, initiate quarter-burn.'' ''Without the full burn of his ships superior thrusters, Garven's fleet made its formation changes in three minutes. Only the most senior of officers were able to match the Captain's wits realized how suicidal the maneuver was. Sensing the Aprior fleet moving into a poor position, the Tyranids shifted their entire mass directly towards Garven, while outright ignoring the planets surface. They surged forwards, greatly increasing speed as the swarm formed an outstretched tendril.'' ''Just two minutes before contact could be made, Garven flew into action. "ALL SHIPS, FULL BURN! Shift our focal point to directly face the xenos, and surround them! Execute transmission code charlie-sierra-echo" His officers quickly relayed commands, and the entire fleet seemingly turned as a single being not unlike the Tyranids. With an agility unlike anything the hive mind has ever witnessed, Garven's ships suddenly broke from a poor position, into one that quite suddenly ensnared the tendril in the grasp of its claws. Only the rear of the hive remained open, but it was surrounded in five different directions as ships laid into the mass with all guns.'' ''The Hive wavered momentarily, then it surged out along two directions to try and break out of the claw. It had failed utterly to react to the pair of tau tigershark carriers that translated directly above it, led by the command of Captain Darren upon receiving of his commands. With only a few moments to spare, the tigersharks launched into an assault on the tendrils that were about to engage Garven's claw arms, cutting them off from the mass. As one, they all fired directly into the core of the xenos mass, dissolving it under combined fire of Lance, Cannon, Missiles, Torpedos, and Rail. ''"CLEAR UP, all ships fire at will against the unengaged Mycetic spores! The enemy defenses are down, prepare to repel planetary invasions!"'' The former Ship Master of one of the Knights Inductors' vaunted Battle Barges, he was called back into field service when the previous Captain of the 8th Company went missing in one of the excursions to The Dead Stars and has since taken up the post of Master of Ordnance. He has an unhealthy fascination with orbital bombardments and doesn't hesitate to use one, or two, or three when he is authorized to do so with no civilians in sight. He, like most other Knights, disdains from close-ranged combat and applies his considerable range-gauging skills with back line units like the Suppressors, utilizing his Tactical-Sense upgraded helmet to calculate firing trajectories perfectly. It's just as well that he's not a diplomat, or else the majority of his negotiations attempts would likely end with a surprise: spontaneous, sustained space to surface bombardment of massive proportions.</div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! M !! A !! Ld !! Sv |- | Garven Brias || 4 || 5 || 4 || 4 || 3 || 6" || 2 || 9 || 3+/4++ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 (Unique) <br> :'''Unit Type''': Infantry (Character)<br> :'''Wargear''': Power Armor, Bolt pistol, Iron Halo, Power Sword, Tactical Autosense, Frag & Krak Grenades :'''Warlord Traits''': *Garven Brias has the Big Game Hunter Warlord trait by default :'''Special Rules''': And They Shall Know No Fear, Independent Character, Suppression Tactics *'''Naval Dominance''' - Whilst Garven is alive, you may choose to add or subtract 1 from the result of a friendly reserve roll. In addition, enemy reserves take a -1 penalty to their reserves roll. *'''Master of Ordnance'''- If Garven Brias is the Warlord of your army, Suppressor squads gain Objective Secured. In addition, he has the authority to call down a volley from an orbiting Strike Cruiser's gravitic Harbinger cannons. This ability can be used once per game in his Shooting Phase. Calling down a Harbinger Volley otherwise counts as firing a ranged weapon and uses the following profile: {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Harbinger Volley || Unlimited|| 10|| 1 ||Ordnance 2, Large Blast, Barrage |} <br style="clear: both; height: 0px;" /> *Note: If a scatter is rolled, the shot will scatter the full 2D6, Garven's BS makes no difference ===Mechanicus Maestro Severus Gajet, The Empathetic Code - 175pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"YEEESSSSSS!! What can I do for YOU? Care for some oiled unguent recaf while you're here?"'' <div class="mw-collapsible-content">Gajet is a highly eccentric Techmarine, even by Mechanicus standards. If his way of talking to his flesh-endowed peers is considered peculiar, his garbled, ultra-rapid binary is hard to decipher even to the most experienced Magos. Though he never reached the rank of Master of the Forge, he consistently showed his unnatural expertise with machines that commonly outmatched the simultaneous efforts of two or more Techmarines at once. Thus his title is made up by himself, and yet accepted amongst the Workshop Mechanicus. His extreme empathy with machine spirits has led him to find more than a few faults in modern Mechanicus rituals, causing sparks to fly between him and the more traditional minded of Tech Adepts. But those who briefly put aside the adamantium set teachings from Mars and put his corrections, additions and subtractions into practice more often than not find that their own efficiency increases by a significant amount. Gajet also currently heads most of the research programs in the Workshop Mechanicus technological development departments. For days, weeks, months, years and even decades he often locks himself in isolation while working on a personal project or innovation, emerging only to test his latest creation at the front lines with forward Knights Inductor companies, or to set forth leading a Mechanicus Reclamation force when a hint of an STC fragment has been uncovered.</div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! M !! A !! Ld !! Sv |- | Master Gajet || 5 || 5 || 4 || 4 || 5 || 6" || 2 || 9 || 2+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 (Unique) <br> :'''Unit Type''': Infantry<br> :'''Wargear''': Artificer Armor, Blind & Krak Grenades, Digital Weapons, Bolter *'''Gamma Shield''' - Gajet has a 5+ Invulnerable save that turns into a 4+ Invulnerable save against shooting attacks. Gajet also confers this save to the unit that he is in. *'''Gadgetus''' - The Maestro's tech harness includes a master-crafted extra servo arm, TL plasma gun and heavy flamer. He may fire up to two weapons per shooting phase :'''Options''': *May take a '''MkII Gravitic Mass Driver''' for +25pts. This is a Gravitic Accelerator Cannon with Path of Destruction special rule (see Heavy Gravitic Accelerator Cannon). *May take items from the '''Infantry Experimental Wargear''' list. :'''Warlord Traits''': *Severus Gajet has the Leader of "Many" Warlord trait by default :'''Special Rules''': And They Shall Know No Fear, Independent Character, Suppression Tactics, Relentless *'''Head of the Primary Workshop''' - Has Servo-Enhancement and Bolster Defenses. If Master Gajet is your Warlord, the limit on Experimental Infantry Wargear and Experimental Vehicle Wargear is lifted. *'''Pure Machine Empathy''' - Gajet has Blessing of the Omnissiah, and makes a successful repair roll on a 2+. Rolls of 5+ allows an additional Hull Point, Weapon Destroyed or Immobilization to be repaired ===6th Company Captain Xavion, Master of the Hunters - 185pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"I swear I will avenge Xerxes and all those whom the Necrons took from us!"'' <div class="mw-collapsible-content"> ''The 6th captain took up position down a hall, just a scant few feet from where Garven was setting in coordinates for an orbital strike. He leveled off Mandate down the hall as an endless pattering of heavy hooves clattered just out of sight. When the Daemons stomped into sight, he depressed the trigger of his bolter and barked out a withering hail of shredder fire. Explosive fragments of tungsten tore through the Daemons, and sent flesh scattering in gore to cover every nearby surface. Twenty seconds of fire continued, during which Mandate's compensator deformed to such an extreme that molten metal dripped into the bolts and flew off in shimmering droplets, and the light produced was as great as that of a plasma gun.'' ''The light stopped then as the last daemon fell, and Mandate ran with a dry rapid clicking. Both drum-magazines revved like chainswords as their twin machine spirits attempted in vain to load bolts that didn't exist into the barrels. Xavion ignited his power sword, braced Mandate against his knee, and lopped off the molten compensator. He slotted in another set of Double-drum magazines and chambered a bolt just in time to hear more clattering hooves down the corridor. "Last Magazine Garven! I can give you twenty more seconds, so hurry up and get those harbingers on the portal!" In the farthest corner of his mind, he could hear the machine spirits of Mandate whispering in assertion that the daemons must die. They hungered for foes to slay, he knew, and he obeyed by leveling it off again. Xavion offered a prayer to the Machine Spirits as Gajet taught him to do. He prayed to his armor; that it would help guide his hands as they steadied mandate, and the servos whined in assertion as his arms locked up tight.'' ''Just then, a Bloodthirster squeezed itself around the corridor and roared at Xavion.'' The jaded former Veteran Sergeant of the legendary Silent Hands Sternguard Veteran teams. He is acclaimed throughout the Knights Inductor for his uncanny skill with the boltgun, produced by a latent talent and malfunction in his gene-seed. He, due to some twist of fate, lacks the Null trait, still has the full set of functional extra organs, and can receive hypnotherapy like any other regular Space Marine. He as a result of his particular set of skills rose quickly through the Scouts, Incursion, and Suppressor squads before receiving his station in Phoenix Tactical squad of 6th Company. But fresh on this new tour of duty, he witnessed the wholesale slaughter of two Tactical squads and over 200 scientific and security personnel at the hands of former Sergeant Xerxes, who had been contained as a Null Knight. The first to be discovered and last to be attempted treatment on. After witnessing such a horrific event he dedicated himself to the task of hunting down the Null Knights personally with the brothers of 6th Company at his side. However his lack of resistance to the Warp has the double effect of instilling a sense of unease when around his closest comrades, and the whispers of the Warp caress his mind, searching for a weak point in his soul armor. However his mind is always focused on one goal: the freeing of his brothers from the Necron taint. His personal combat servo-skull, fashioned from the skull of Null Knight Xerxes, serves as a constant reminder of what needs to be done. Only then will his brothers know rest. Only when they finally return the dead to their rightful tombs. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! M !! A !! Ld !! Sv |- | Xavion || 5 || 6 || 4 || 4 || 5 || 8" || 2 || 9 || 2+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 (Unique) <br> :'''Unit Type''': Infantry (Independent Character)<br> :'''Wargear''': Artificer Armor, Locator Beacon; Blind & Krak Grenades, Camo Cloak. Meltabombs, Power Sword *'''Skull of Xerxes'''- This is a Servo-skull Familiar that follows Xavion, and joins any unit he joins. This familiar reduces the cover saves of any unit he targets in shooting within 18" by -1. *'''Mandate'''- A master-crafted bolter, loaded with painstakingly hand-crafted Anti-Phasic bolts meant to take down metal, not flesh. It was the bolter that took the life of Xerxes, and it will be the one that will take the un-life of the last of the dreaded Null Knights... {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! Type |- | Mandate|| 36"|| X || 5 ||Salvo 2/4, Sniper, Shred, Anti-Phase |} <br style="clear: both; height: 0px;" /> *'''Anti-Phase'''- During shooting, Separate any wounds caused by Mandate against Necrons. Reanimation Protocols and The Ever Living cannot be used to save against these wounds. :'''Warlord Traits''': *Captain Xavion has the Perfect Ambusher trait by default :'''Special Rules''': Fearless, Preferred Enemy (Necrons), Preemptive Strike, Shrouded, Suppression Tactics *'''Crack Shot'''- All hits caused by Xavion's shooting may be allocated as Precision shots. *'''Master of Hunters'''- Captain Xavion has the Move Through Cover, Infiltrate, and Scout special rules. In addition, he may join a unit before deployment and grant them the effects of these rules *'''The Unseen Threat'''- If Captain Xavion is your Warlord, all Knight Inductor units with Suppression Tactics special rule in terrain are immune to Ignores Cover and reductions to their cover saves. This does not apply to Strength D weapons that have rolled a 6 or against enemy units within 12". ===Chief Librarian Zecherias, Trusted Adviser to Zakis Randi - 175pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"Follow me, Brothers, I will light the path we need to take with sword and psykery!"'' <div class="mw-collapsible-content">Chief Librarian Zecherias is one of the most battle-hardened of Librarians within the Knights Inductor Chapter, as well as having top-notch experience in negotiation with fellow humans. Despite the lack of hypnotherapy allowing the Knights Inductor to retain much more of their humanity than most Space Marines, those like Randi understood that they lack a distinct human touch at times and appointed Zecherias as his chief adviser in these regards. Well-versed in Chapter lore and as well as knowledge of the greater Imperium, his skill and advice in the dealings with the heresy-seeking Inquisition allowed the Knights Inductor to remain in good standing with his advice on hiding the more heretical of their doctrinal and technological deviations. On the battlefield he wields the light itself to cut and bind foes that tower over his wizened head, a literally shining example to both his fellow Librarians and to his super-human compatriots... </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! M !! A !! Ld !! Sv |- | Zecherias || 4 || 4 || 3 || 3 || 4 || 6" || 3 || 9 || 2+/4++ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 (Unique) <br> :'''Unit Type''': Infantry (Character)<br> :'''Wargear''': Artificer Armor, Blind & Krak Grenades, Bolt Pistol, Psychic Hood *'''Blinding Light'''- A well-worn force sword that is studded with empowering runes extolling "light", "power" and "hope". This is a Force sword with Blind and a special property; for every degree of success that is not denied to activate this weapon, it gains +1S and -1AP. *'''Greater Wards of Nulling'''- Grants a 4+ Invulnerable save and +1 to Peril Rolls without the Warp Charge penalty. :'''Warlord Traits''': *Zecherias has the Skilled Negotiator Warlord trait by default :'''Psyker''': May take any of the disciplines that an Inductor Librarian can take. :'''Special Rules''': Stubborn, Suppression Tactics, Psyker Lvl 3, Independent Character *'''Honed by the Void'''- Zecherias may re-roll any one die in the Psychic Phase. *'''Warp Surge'''- For every Warp Charge generated in a friendly Psychic Phase, you may roll a die for each, gaining an extra Warp Charge on a 5+ (these extra charges don't grant extra rolls) with Perils having a -1 modifier. Three or more rolls of 6 to generate Charges in this manner automatically inflict a Perils result. *'''Binding Light'''- In addition to any powers selected, Zecherias knows the power Binding Light: ::Warp Charge 2 Binding Light is a '''malediction''' that targets an enemy model in close combat within 18". Whilst this power is in effect, that model counts as being hit by Electro-Shackles at the beginning of that Assault Phase. ===Honor Guardian Ferrus, The Heart of Iron - 85pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"I am the Shield of my Brothers, Let the hand that falls to them, fall to me instead!"'' <div class="mw-collapsible-content"> ''"Iston i nif gin..." The wraithguard swept its great weapon across the halls of the Ward of Saint Pius, as the soul inside whispered out in a calling for its prey. "Am man, iston i nif lin?.. Faica Vuin, Morai-heg. Why do you serve these mortals.." The ancient spirit looked down upon a mortal that stared at it with a mighty shield. More mortals stood behind this one, one of which carried a great hammer and was shouting orders.'' ''The ancient heard whispers in its shell to take the souls of this mortal. It obeyed, and swept with it's scythe across the one who carried a shield. He tried to cut the chord that held the mortals soul, but the chord was guarded tight by an arcane force. Again, and again the ancient swept its scythe over the mortal, and still the mortal stood.'' ''Sergeant Ferrus charged forth, with Zakis Randi marching quickly behind him as he slammed right into the wraithguard. He felt groggy, weakened and injured, yet with not a single mark on his body to show for it. The great guardian slogged into the ancient's fist, but he was unbroken by it. He knew only one thing then, and that was to stand and take the scythe for his Lord.'' ''Ferrus then parted his body aside like water as Zakis brought down the Judgement Gavel into the wraithguard. With one strike the ancient being crumpled. And another strike fell as Ferrus crushed its spirit stone to stop the construct from moving again.'' Sergeant Ferrus has served with utmost distinction in the Chapter Master's personal guard, acting as his figurative and literal shield in some of the most brutal fighting of the Chapter's history. When Zakis Randi laid broken in body at the hands of Null Knight Tertius, it was Sergeant Ferrus who took up his shield to fend off the tank-rending blows of the Null Knight until Captain Xavion could place the final shot to end the threat. Though not wielding a standard weapon, it is said that not even the most skilled of warriors can force down his guard. He can be best be described as tenacious, self-sacrificing and unwilling to rest even if he is struck down. For him, not even his duty may end in mere death... </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! M !! A !! Ld !! Sv |- | Ferrus || 6 || 4 || 4 || 4 || 4 || 6" || 2 || 9 || 2+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 (Unique) <br> :'''Unit Type''': Infantry (Character)<br> :'''Wargear''': Artificer Armor, Blind & Krak Grenades, Electro-Shackles, Storm Bolter, Specialized Bolt Ammunition *'''Iron Heart'''- An ancient artifact handed down to the Knights Inductor from the Salamanders Chapter, it is a shield that grows more powerful the greater the threat to the wielder. This is a storm shield that becomes 2+ against wounds causing Instant Death. Hits on Ferrus are resolved at -1 on the Destroyer, Thunderblitz and Stomp tables (roll separately for Ferrus on the latter). :'''Options''' *May take Terminator armor: free! :'''Warlord Traits''': *Guardian Ferrus has the Watchful Defender Warlord trait by default :'''Special Rules''': And They Shall Know No Fear, Independent Character, It Will Not Die, Suppression Tactics *'''Shield Bash'''- In challenges, enemy models re-rolls successful to-hit rolls against Ferrus. *'''Tireless Defender'''- If Ferrus is in a unit, Look Out Sir rolls are automatically passed if the wound is allocated to Ferrus, as well as Glorious Intervention tests. However he himself cannot make any Look Out Sir rolls. *'''Duty Never Ends'''- If Guardian Ferrus loses his last wound, he is not removed from play but is placed on his side. At the beginning of the player's next turn, he gets up with 1 wound on a D6 roll of 2+. This rule can only be used once per battle.
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