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Codex - T'aus: /tg/'s 8th Edition
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===Signature Systems=== ====Universal==== *'''Eliminator Rail Rifle:''' ''The Eliminator Rail Rifle is an advanced version of the weapon used by the T'au Pathfinders. Its AI-assisted aiming systems make it a deadly sniper weapon that is able to pick the enemy's commanders amid the heat of battle while preserving manoeuvrability.'' ::{{W40Kkeyword|Cadre Fireblade}} only. The Eliminator Rail Rifle replaces the model’s Pulse Rifle and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Eliminator Rail Rifle''' || 30" || Rapid Fire 1 || 6 || -4 || D3 || For each wound roll of 6+ made for this weapon, the target unit suffers a mortal wound in addition to the normal damage. This weapon can target {{W40Kkeyword|Characters}} even if they are not the closest enemy unit. |} *'''Multi-sensory Discouragement Array:''' ''The Multi-Sensory Discouragement Array was first designed as a non-lethal response to quell rioting civilians. The device resembles a pulsing sensor beacon, and emits both sub-sonic frequencies and scatter-bursts of ultraviolet colour, stunning and nauseating targets and rendering them compliant.'' ::Enemy units within 12" of the bearer subtract 2 from their Leadership characteristic. *'''Onager Gauntlet:''' ''Onager gauntlets were developed during the Damocles Crusade to counter the massed heavy armour spearheads of the Imperium. Armed with such a weapon, a warrior could punch straight through the thick armour of a tank. Though the technology proved successful, the casualty rate amongst bearers was extremely high, and of the original twelve prototypes, only one remains.'' ::{{W40Kkeyword|Battlesuit}} {{W40Kkeyword|Commander}} only. ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Onager Gauntlet''' || Melee || Melee || 10 || -4 || D6 || Each time the bearer fights, it can make one (and only one) attack with this weapon. |} *'''Puretide Engram Neurochip:''' ''Commander Puretide was undoubtedly the most gifted T’au war leader of all time. The T’au were unwilling to lose his tactical and strategic brilliance, and upon his death, his mind was scanned and his accumulated memories committed to a massive hologram on his birth world of Dal’yth. A sliver of that genius has been crafted into a bio-chip. When surgically implanted into the brain of a Fire caste commander, the bearer can access much of the wisdom of Puretide himself, drawing upon a great reservoir of tactical acumen.'' ::Once per turn, you can re-roll a single hit roll, wound roll or damage roll made for the bearer, or a friendly {{W40Kkeyword|<Sept>}} unit within 6" of the bearer. In addition, if your army is Battle-forged and the bearer is on the battlefield, roll a D6 each time you or your opponent use a Stratagem; on a 6 you gain a Command Point. *'''Seismic Destabiliser:''' ''Designed to undermine fortified positions and drive enemy soldiers from cover, the Seismic Destabiliser emits an ultra-low resonating frequency that causes localised earth tremors. The targeted structure is riven by a spider’s web of fractures, and any garrisoned troops must evacuate or risk being buried under tonnes of rubble.'' ::At the start of each Shooting phase, you may either pick an enemy {{W40Kkeyword|Infantry}} unit claiming the benefit of cover, or a {{W40Kkeyword|Building}}, within 12" of the bearer. If you picked a {{W40Kkeyword|Building}}, it suffers D6 mortal wounds. If you picked an {{W40Kkeyword|Infantry}} unit, roll a dice for each model in the unit. For each roll of 5+, that unit suffers a mortal wound. *'''Solid-Image Projection Unit:''' ''The tragic demise of Supreme Ethereal Aun’Va led the Ethereal High Council to assign several science divisions to the development of portable defensive technologies. A recent innovation is the solid-image projection unit. This miniaturised holowave-emitter drone projects beams of so-called ‘heavy light’, forming an utterly convincing illusory image that is solid to the touch, while simultaneously masking the true target with an advanced refraction field.'' ::Ethereal with Hover Drone only. Once per phase, when an enemy unit declares the bearer as the target of a charge, you may move the bearer up to 8" before the charge roll is made. *'''Supernova Launcher:''' ''The Supernova Launcher was developed during the bloody fighting against Hive Fleet Gorgon. Unable to get close enough to effectively deploy anti-armour ordnance against the Tyranids’ deadliest bioorganisms, Earth caste scientists adapted several fragmentation launchers to hurl experimental plasma grenades. Launched high into the air, these projectiles drop amongst the enemy and explode in a coruscating fireball that evaporates metal and flesh alike.'' ::Model with Airbursting Fragmentation Projector only. The Supernova Launcher replaces one of the model’s Airbursting Fragmentation Projector and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Supernova Launcher''' || 18" || Assault D6 || 6 || -2 || 2 || This weapon can target units that are not visible to the bearer. |} ====Sept-Specific==== *{{W40Kkeyword|Bork'an Sept}} '''- Plasma Accelerator Rifle:''' ''The Plasma Accelerator Rifle is one of the deadliest inventions from Bork’an’s renowned science divisions, blending pulse-induction technology with a high-yield plasma generator. The result is a long-range armour-piercing weapon that is highly effective against both infantry and light vehicles.'' ::{{W40Kkeyword|Bork'an Sept}} model with Plasma Rifle only. The Plasma Accelerator Rifle replaces one of the model’s Plasma Rifles and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Plasma Accelerator Rifle''' || 30" || Rapid Fire 1 || 7 || -3 || 2 || - |} *{{W40Kkeyword|Dal'yth Sept}} '''- Dynamic Mirror Field:''' ''Commanders hailing from Dal’yth prefer stealth and subterfuge to overt aggression, and their demands for improved camouflage technology have led to the development of the Dynamic Mirror Field. This advanced prototype is based upon the refraction technology utilised to such tremendous effect by Ghostkeel battlesuits, adapted for alternative armour chassis. Armour nodes project multiple light-distortion fields, creating false images of the bearer to draw enemy fire.'' ::{{W40Kkeyword|Dal'yth Sept}} model only. Your opponent must subtract 1 from hit rolls that target the bearer. *{{W40Kkeyword|Farsight Enclaves}} '''- Fusion Blades:''' ''This deadly innovation was first created by the third Commander Brightsword, and refined over the following decades by the Earth caste division of the Farsight Enclaves. Fusion blades resemble modified versions of the familiar T’au fusion blaster. However, when the firing impulse is activated, each weapon unleashes a continuous beam of volatile energy that extends from the muzzle of the weapon like a shining sword of pure light. Fusion blades are intensely powerful but drain a battlesuit’s energy reserves at a prodigious pace, and so must be utilised sparingly.'' ::{{W40Kkeyword|Farsight Enclaves}} model with at least two fusion blasters only. The Fusion Blades replace two of the model’s fusion blasters and have the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Fusion Blades (Ranged)''' || 18" || Assault 2 || 8 || -4 || D6 || If the target is within half the weapon’s range, roll two dice when inflicting damage and discard the lowest result. |- |'''Fusion Blades (Melee)''' || Melee || Melee || 8 || -4 || D6 || Each time the bearer fights, it can make two (and only two) attacks with this weapon. Roll two dice when inflicting damage and discard the lowest result. |} *{{W40Kkeyword|Farsight Enclaves}} '''- Seismic Fibrillator Node:''' ''On his adopted home planet of Vior’los, O’Shovah bested the Ork Warlord Grog by turning the elements against him. Instrumental in these victories was the Seismic Fibrillator Node, an invention of Earth caste scientist O’Vesa. This disc-like device emits resonant frequencies of such power that they cause localised earth tremors of great magnitude.'' ::{{W40Kkeyword|Farsight Enclaves}} model only. Once per battle, at the start of your opponent’s turn, you can choose to activate this Relic. If you do, pick an enemy unit within 48" of the bearer, other than a {{W40Kkeyword|Character}}, and roll a D6. On a 2+ that unit suffers that many mortal wounds. Then roll a D6 for each enemy unit within 6" of that unit; on a 4+ the unit being rolled for suffers D3 mortal wounds. *{{W40Kkeyword|Farsight Enclaves}} '''- Talisman of Arthas Moloch:''' ''The artefact world of Arthas Moloch was little more than a devastated wasteland when the Farsight Expedition arrived. Yet the T’au recovered a number of strange relics there, amongst them a hexagrammatic talisman. Farsight has seen first hand that this arcane object protects its wearer and those around them from baleful energies, though neither he nor his advisors have the faintest idea of how it does so.'' ::{{W40Kkeyword|Farsight Enclaves}} model only. A model with this Relic has a 5+ invulnerable save. A model with this Relic can attempt to block one psychic power in your opponent’s Psychic phase in the same manner as a {{W40Kkeyword|Psyker}}. *{{W40Kkeyword|Farsight Enclaves}} '''- The Mirrorcodex:''' ''After the Damocles Crusade, Farsight applied his genius to unravelling the Imperium’s war doctrine, codifying the main tenets of both the Tactica Imperialis and the Codex Astartes. Farsight attempts the same with every alien species he encounters, incorporating what he learns into his Da’thle’vral, or ‘Mirrorcodex’.'' ::{{W40Kkeyword|Farsight Enclaves}} model only. When resolving an attack made by a model with this Relic against a unit that is within 18", you can re-roll failed hit rolls. *{{W40Kkeyword|Sa'cea Sept}} '''- Grav-Inhibitor Field:''' ''It was Commander O’Jir of Sa’cea who first utilised the Grav-Inhibitor Field during the defence of Laguna Shard against Ork raiders. The gravitic-field generator mounted upon the Commander’s battlesuit unleashed waves of battering kinetic force, disrupting each and every attempt by the be’gel to overwhelm his position.'' ::{{W40Kkeyword|Sa'cea Sept}} model only. Enemy units charging this unit or another {{W40Kkeyword|Sa'cea Sept}} unit within 3" of this model reduce their charge distance by 3". *{{W40Kkeyword|T'au Sept}} '''- Vectored Maneuvering Thrusters:''' ''This enhanced movement system can be adapted for both battlesuits and vehicles. It consists of multiple high-output thruster nozzles, each hardwired into the pilot’s neural interface, allowing them to react with startling speed to any changes in the strategic situation.'' ::{{W40Kkeyword|T'au Sept}} {{W40Kkeyword|Jet Pack}} only. This model may immediately move up to 6" after attacking in the Shooting phase. This move cannot bring this model within 1" of any enemy models. *{{W40Kkeyword|Vior’la Sept}} '''- Thermoneutronic Projector:''' ''Vior’la weapons developers have focused their efforts heavily on flamer technology, responding to their Commanders’ desire for maximum-impact close-range ordnance. The Thermoneutronic Projector uses volatile gases siphoned from the corona of a neutron star to expel a flame capable of searing through the armour plating of a battle tank.'' ::{{W40Kkeyword|Vior’la Sept}} model with flamer only. The Thermoneutronic Projector replaces one of the model’s flamers and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Thermoneutronic Projector''' || 10" || Assault 2D3 || 6 || -1 || 2 || This weapon automatically hits its target. |}
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