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Coordinating Pause
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===Pacing=== A Coordinator must also have a feel for how to time events during a story. Take too long with something and the Players may want to take their time and energy elsewhere. Take too short and the Players may lose an important detail that will be needed later. As easy as it is to time events wrongly, it is just as easy to get it right. Important events which require a detailed explanation where the characters can glean clues and hints from should be given more time than the events in between which lend little or no substance toward the story. If there is a discovery that can lead the characters in the right direction during their investigation, give it more time than a stretch of days in which the characters live their normal lives between Pauses.
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