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==On the Tabletop== [[File:99800101001 CommanderDanteNEW 01.jpg|300px|right|thumb|His Model]] 9th Edition Dante! {| class=wikitable ! || Pts || WS || BS || S || T || W || A || Ld || Sv |- | '''Commander Dante:''' || 165 || 2+ || 2+ || 4 || 4 || 6 || 6 || 9 || 2+/4++ |} Commander Dante himself, one of the [[Logan Grimnar|big]] [[Marneus Calgar|three]], and damn does it show. As of <s>8th</s> 9th Edition, he has changed. First off, his ability to hit or shoot anything on a flat 2+ is a great buff, but when combined with his ''Chapter Master'' ability which allows him and other units with the Blood Angels keyword within 6" to reroll failed hits, he and any force he accompanies quickly become a terror to behold. His Death Mask now <s>inflicts a -1 modifier to enemy leadership for units within 3" of him</s> protects him with a -1 to hit on all incoming attacks. As befitting of the oldest and most fabulous space vampire, he is no slouch in combat and has some great equipment. He comes with an inferno pistol that still has a 6" range, but it's an AP-4 Pistol 1 with Dd6 damage that gets to shoot while in melee. The Axe Mortalis has completely changed from seventh edition. It is now a <s>S+2 AP-3 axe that does Dd3 damage and can reroll failed wound rolls against characters. Throw him at enemy characters and laugh as you tear them down while rerolling failed hit and wound rolls. Did I mention he has 6 attacks now? With lucky rolls, that's a potential 18 damage inflicted on one character or 6 elite models being struck down by this stone cold pimp.</s> S+3 AP-3 D2 axe with no other abilities... [[Fail|for shame 9th edition!]] At first, his axe now giving him S7 to allow him to wound T6 more often looks better, but the reroll to failed wound rolls beats the hell out of S7 due to the rarity of T6 and thus S7 and S6 being functionally the same against the more common T5. Flat 2 damage instead of Dd3 damage seems more reliable, and while it is for dealing with common pesky 2 W's, the lack of a potential upper damage scaling hurts his potential against elites and characters, with special mention going to [[Swarmlord|the Swarmlord]], Dante as he is now stands virtually no chance against ol' Swarmy unlike in 8th edition, where he at least had a chance to kill him in one or two turns, now he has to pray that 3 of his attacks land so that Swarmy's statline is weakened so that he doesn't instantly kill poor Dante and his piddling T4 with 6 S8 D3 attacks, and against Swarmy's T7 and 3++... good luck with that, kinda makes you wonder how he [[Plot Armor|solo'd him]] during the [[Devastation of Baal]] (although he did very nearly die there). The best Dante can hope for is that Swarmy does not have his [[Tyrant Guard|Tyrant Guards]] around to eat Dante's Inferno Pistol shots, because that is the only way that Dante can hope to charge the Swarmlord and not die. On the other hand, Dante has a few new abilities that make him more suited to be a commander rather than a face beater, '''Epic Hero of the Imperium''' gives him the ability to use a self-targeted Epic Deed Stratagem for ''free'' once per battle, '''Lord Regent of the Imperium Nihilus''' gives you a bonus CP for making him your warlord, and '''Heroic Bearing''' now increases his aura ranges to 9". With this in mind, the Emperor's new Dante is now best when leading a fast-moving line-breaking group of elites rather than smashing enemy warlord and elite face alongside his bodyguards (although he is still capable of that despite his retooling). Later on, they even released a Primaris version of Dante who's pretty much identical aside from being A7 W7 and his Inferno Pistol changing names back to "Perdition Pistol" and becoming a beam weapon. More lore accurate and fully moving away from the original "Dante's Inferno Pistol" pun. Satire! {{Marines-Characters}} [[Category:Space Marines Chapter Masters]] [[Category:Blood Angels]]
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