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====Anadia==== The closest planet to the sun, so 70% of the planet is a barren wasteland filled with the biggest canyons in Realmspace and predators that would feel at home in [[Dark Sun]]. The exception to this are the poles, where massive glaciers produce rivers of meltwater that nourish fertile hill-country. The dominant race of Andia is an unnamed [[halfling]] subrace, distinguished by their dark sin, smaller eyes and ears, and visual adaptation to a naturally brighter world - these guys basically have the opposite of darkvision, having a hard time seeing when it's ''not'' lit up like a neon Christmas tree. They also are noted for being very emotionally extreme, though it's unclear if this is a personality trait or a cultural trait; if they like something, then they love it, but when they don't like it, they abhor it. The Northern Polearate is a constitutional democracy made up of 13 counties, of which only four are safe to visit for outsiders on spelljammers, as the other nine violently discourage visitors with primed anti-air batteries. Well, for a given value of being "safe". See, the Northern Polearates are not only violently paranoid about outsiders stealing their precious water reserves, but also militant halfling supremacists; they believe halflings are the intellectually dominant race of [[Wildspace]], and other races should be shepherded into reserves under their control "for their own wellbeing". Don't mean they wonβt accept business with outsiders, just stay <s>outside the segregated</s> inside the visitor-allowed zone and don't get left behind by your vessel. The Southern Polearate, in contrast, is a parody of the violently warring Italian city-states from the age of Shakespeare. Seriously, these guys are ridiculously aggro compared to your regular halfling; most halflings here ''die'' around age 25 due to being murdered in some clan-feud or another. It doesn't help that a; the pole's cultural motto is literally "Anything worth fighting over is worth dying for", and b; social standing is literally determined by how valuable the stuff you own is. Even minor details of one's personal properties, such as the size of your land in inches or the kind of fences you use to mark your borders, is stuff that these halflings will stab each other for. Spelljammers wisely stay the fuck away from these bumblefucks, lest they be swarmed by loot-crazed blood-vendetta-swearing halflings. Even [[orc]]s or [[goblin]]s would probably be more hospitable. In the wasteland areas, the dominant sapient race (because, remember, they technically ''are'' sapient) are the [[Umber Hulk]]s, the feral descendants of [[Neogi]] fighting slaves abandoned here when the neogi tried to invade, only to get so sick of getting their shit kicked in that they cut their losses and left. The local halflings like to credit this to their racial luck and ingenuity. Outsiders suspect the '''real''' reason has to lie with two of Anadia's dominant predators; the [[gremlin]]-like [[Painsjan]], which are voracious carnivores that swarm the wastes in huge hordes, and the [[Anadjiin]], a race of large, humanoid dino-bugs with genius-level intellects who have taken on the personal responsibility of balancing Anadia's ecosystem. Evidently, they've decided that crazy halflings and burrowing beetle-apes are a decent choice for dominant sapient lifeforms, so their tastes are obviously quite questionable, though they do eat a lot of them.
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