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==Resident Evil: Operation Raccoon City== Another ''very'' strange spin-off, Capcom had the wonderful idea of trying to make a SOCOM (Special Forces themed, "tactical" shooters that went the way of the Dinosaur) themed ''Resident Evil'' game and even employed the series creators into doing so. Even compared to the divisive games in the series, not many people like Operation Raccoon City, which goes to show how boringly average it is. There's not much [[Skub]] or explicit hatred aimed at it, either, unlike the shittier RE games - it's just considered a very, very mediocre shooter with a Resident Evil skin laid over it. Plotwise, it's a non-canon "What If?" game; depicting the events of fall of Raccoon City from the perspective of the bad guys, the Umbrella Security Service (and there's another campaign in which you play as United State Special Forces). It can be considered a loose adaption of ''Resident Evil 2'' and ''Resident Evil 3'', as it features many of the same events and characters (many of which are set into motion by you, such as re-programming the damaged-and-renegade Nemesis T-Type, giving it its rocket launcher as you go), though the overall focus is on the USS team cleaning up Umbrella's messes, getting stabbed in the back because they know too much, and then being reluctantly given a second chance at escape on the condition they mop up the last remaining survivors. About the only major deviation from canon comes at the end, where you corner the RE2 characters (Sherry Birkin, Leon Kennedy, and Claire Redfield) and are given the choice between executing them and bringing Sherry back to Umbrella in exchange for extraction (Stay Loyal), or going rogue and deciding to gut Umbrella from the inside-out after they screwed you over and left you for dead (Protect Leon). The final boss fight of the USS route is honestly pretty lacklustre, being a brief gun-battle between one side (you and a teammate, fighting to save or kill Leon and Claire) and the other two members of your team (who disagree with your choice), particularly considering that the Spec Ops one ends with a fight against a super-powerful Tyrant infested with an experimental Umbrella parasite. The Spec Ops DLC campaign is basically the USS' in reverse, ditching the "Your superior officers used you to clean up their mess then stabbed you in the back and left you to die" plot in favour of "We're sending you in to find out what happened and pull out survivors if you can find them". You run around finding proof that Umbrella was involved with the outbreak, save Jill Valentine from the Nemesis T-Type in a fairly underwhelming boss battle, and eventually extract Jill and Carlos from the city after a battle against ''four'' juiced-up Super Tyrants before being given another mission in a pretty obvious plot hook that doesn't go anywhere. There's not else much to say, though the Wolfpack (the game's villain protagonists) are generally more well-liked then the actual game itself (due to a mix of cool character designs, equal parts comedically sociopathic and heroic personalities, and that time they held off a horde of over a thousand different B.O.Ws - including Tyrants, Hunters, Lickers, and zombies - over the course of a ten-hour long last stand). It also has a pretty good appearance by the one and only (though sadly underutilized) HUNK, which somehow makes him even ''more'' of a badass (this guy leads the Wolfpack for a time and fights ''G-Birkin'' one-on-one) at the cost of leaving his fate ambiguous (as opposed to canon, where he definitely survives; here he's last seen fighting G-Birkin). If you want a straight up "Zombie" shooter, even moreso then ''5'' and ''6'', or your a fan of SOCOM, it may be worth a look, but go in with pretty low expectations and try to play it with your friends in CO-OP (as every game is better with friends...).
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