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=====Bounty Hunter===== As the name implies, bounty hunters earn their living by capturing targets, dead or alive. Sometimes they work as independent contractors for governments, hunting down known criminals for a reward. Others can be hired as mercenaries for unsavory organizations to track down a person or object. At their core, a bounty hunter is a lone wolf, working with others usually out of necessity rather than companionship. :'''Alignment''': Any :'''Hit Die''': d8 :'''Class Skills''': Balance(DEX), Bluff(CHA), Climb(STR), Concentration(CON), Craft(INT), Forgery(INT), Gather Information(CHA), Handle Animal(CHA), Hide(DEX), Intimidate(CHA), Jump(STR), Listen(WIS), Move Silently(DEX), Profession(WIS), Reputation(CHA), Sense Motive(WIS), Spot(WIS), Survival(WIS), Swim(STR), Tumble(DEX), Use Rope(DEX) :'''Skill Points at 1st Level''': (6+INT modifier)x4 :'''Skill Points at Each Aditional Level: 6+INT modifier :'''Class Features''': Proficiency with all simple and martial weapons, and with light armor and shield (except tower shields) ::'''Track''': Receives the Track feat for free at 1st level ::'''Wild Empathy''': Functions similar to a Diplomacy check on animals, rather than humans. The player rolls a 1d20 and adds their bounty hunter level and Charsima modifier to determine the result of the check. Domestic animals are usually neutral following a successful check, while wild animals are usually unfriendly. The bounty hunter and targeted animal must have line of sight of each other, be within 30 feet of each other, and have about 1 minute to study each other for Wild Empathy to be used. ::'''Bonus Feats''': At 2nd level and every 4 leveles thereafter, bounty hunters receive one of the following bonus feats (player's choice): Code, Combat Expertise (Improved Disarm, Improved Trip), Dramatic Zeal, Endurance (Diehard), Exotic Weapon Proficiency, Improved Unarmed Strike (Improved Grapple, Stunning Fist), Skill Focus (with any class Skill), Skill Specialty (with any class Skills), Toughness, Weapon Focus. The player must still meet all of the prerequisites for a bonus feat before selecting it. ::'''Uncanny Dodge''': At 3rd level, a bounty hunter cannot be caught flatfooted. The player retains his or her Dexterity bonus to AC (if any) even if surprised or attacked by an invisible enemy. However, they still lose any Dexterity bonus to AC if immobilized. If the player already has Uncanny Dodge from a different class, they automatically gain Improved Uncanny Dodge (see below) instead. ::'''Trap Sense''': At 5th level, bounty hunters gain a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks from traps. These bonuses rise to +2 at 10th level, +3 at 15th level, and +4 at 20th level. These bonuses are cumulative with other Trap Sense bonuses from other classes. ::'''Improved Uncanny Dodge''': At 8th level, the bounty hunter can no longer be flanked. This also denies bandies or rogues the ability to sneak attack on the flank, unless the attacker is at least four levels higher. If the bounty hunter already has Improved Uncanny Dodge thanks to another class, the levels of both of those classes are added together to determine the minimum level required to perform a flanking sneak attack on the bounty hunter. ::'''Swift Tracker''': At 8th level, bounty hunters can follow tracks without the normal -5 penalty to movement speed. They also only take a -10 penalty (instead of -20) when moving at up to double the normal movement speed while tracking. ::'''Evasion''': At 9th level, bounty hunters can make Reflex saving throws against attacks that normally deal half-damage on a successful save. If they succeed, they take no damage instead. Evasion can only be used while wearing light, or no, armor. Bounty hunters unable to move, like from immobilization, cannot use Evasion. ::'''Fast Movement''': At 12th level, the bounty hunter's normal movement speed increases by +5 only while wearing light, or no, armor. Apply the bonus before modifiers for wearing armor or weight carried. At 16th level, this bonus increases to a total of +10.
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