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===Payload=== There's a big fucking bomb on rails and a big fucking bomb slot in the middle of RED's base. BLU wants to get the bomb there and shove it into their hole, RED wants to avoid getting that bomb jammed up their ass. The attacking team has to cluster around the bomb to 'push' it forward and capture multiple control points, with the exact speed at which it moves varying depending on the number of people riding the cart. If the cart isn’t pushed for a while, it will move backwards to the last captured point. If it’s on a slope when it’s not being pushed, then gravity does it for you. Some maps like Goldrush, Hoodoo, or Thunder Mountain will span 3 stages across a single large map, while others like Badwater Basin, Frontier, or Upward will be one long map with multiple points. Frontier gets a special mention because its payload is a train with a set of teeth at the front called Lil' Chew Chew that you send to blow up in RED’s Base, and as long as anyone on BLU is on the payload while it moves, those teeth ''will'' kill anyone in the way. ====Payload Race==== Payload, but there's two holes and RED also has a payload to push. The first one to get their payload to its detonation point wins the game, so expect to see everyone running off to impede their enemy's payload while the cart sits on its own. Most games played will take place in '''High Tower,''' which is considered one of the more fun maps by the community’s standpoint.
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