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====East Germany==== ''"For the protection of the workers' and the peasants' power" '' -Motto of the Volksarmee <u>Difficulty</u>: 4.5/5 (Weak units and weak list. Vets only.) After getting stomped into oblivion by the Soviets during World War II, half of Germany has been rebuilt in the Soviet image. Founded in the mid-1950s, the armed forces of the German Democratic Republic, known as the Nationale Volksarmee (National People's Army), [[Mordian Iron Guard|combine Prussian heritage, iconic German military discipline, and Soviet mass-unit doctrine]] to forge one of the most formidable enemies NATO will ever face on the battlefield. Even though they must make do with downgraded Soviet export equipment, they fight with a tenacity that rivals that of their forefathers. NATO military officers have consistently rated the NVA as the best force in the Warsaw Pact based on its discipline, thoroughness of training, and the leadership ability of its commissioned officers. Following Soviet tradition, the Volksarmee lends the names of various Communist heroes to regimental-sized units and above, such as Panzerregiment 23 "Julian Marchlewski", one of the three armored regiments of the 9th Panzer Division. Rules for the East Germans are found in “Volksarmee.” As the Volksarmee you stare enviously at USSR-Sempai and employ 30-year-old tanks with such reckless ambition that an Imperial Guardsman would question your value for human life. Your soldiers are as zealous as your Soviet counterparts and have more skill than <s>the illiterate peasants in the Red Army</s> your honored Soviet allies. The downside you might ask? You are using whatever even the ''Soviet Union'' thinks is too unsafe for their soldiers, using all the hand me downs with gusto. The majority of the Volksarmee gets the T-55AM2, which is great at exploding, and the first-rate armored regiments get the T-72M, which is also great at exploding but shoots better. You may be (mostly) bringing tanks from the mid-50s, but you can bring 30 of them for a little less than the cost of 2 West German tanks. Hell, even if you fight against the Soviets, you will outnumber them more than 2 to 1 (Even with both of you bringing T-72s). If you want the discount of non-Soviet PACT nations without the lopsided characteristics of the Poles or the Czechs, the National People's Army stands ready to invade capitalist-occupied West Germany at your order. Defining Units: [[Motor_Rifle_Company#Mot-Schützen Kompanie|Motorschützen]], [[T55AM2]] ;Strengths *Second cheapest units in the game, with rather decent stat lines. *Ideal for horde players with too much money, or tactical geniuses. *Sweet spot between the elite Poles and the conscript Czechs. *Communist Prussians ;Weaknesses *Units outmatched by most NATO equivalents; West Germany has much, ''much'' better Panzers. *Players must rely on superior planning to win games due to the VAST technological gap. The Breakdown Infantry: Soviet numbers with low-end NATO stats. 3/5 Transports: Like the Soviets, but slightly worse. 3/5 Tanks: Useless in head-on engagements, good as flanking units. 3/5 Anti-Tank: Tanks do it better than these pieces of crap. 1/5 Recon: On par with Soviet Recce (AKA pretty bad). 3/5 Artillery: NATO skill and Soviet arty? Pretty good! 4/5 Aircraft: Decent air force. 3/5 Anti-Air: Cheap but lacks high-end anti-air missiles. 3/5 {{East German Forces in Team Yankee}}
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