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====[[Tomb Kings]]==== [[File:Tomb_Kings_Wallpaper.jpg|center|800px|thumb|OUR TRUE KING WILL SHOW THEM. WE DO NOT SERVE, WE RULE!]] Officially announced on the 19th of December, everyone's favorite skellies are finally coming to the Total War series. Led by [[Settra the Imperishable]] as their faction leader, the Tomb Kings do not give a shit about the petty concerns over the Vortex like the other races. Instead their objectives are based around finding the Nine Books of Nagash, and crushing any fool idiotic enough to wander into their lovely desert. Initially, the only missing units were the tomb swarms (added instead as a spell activated by the Great Incantation of Geheb rite, see below), the Necrolith Colossus (the bow variation was later added as FLC as the Bone Giant), Heralds (added in a roundabout way as auxiliaries), and the High Liche Priest. The fact that we have a fucking laser eye shooting Hierotitan (which Gameworkshop never made a proper model for) made up for that. Following the relatively recent trend of further diversifying the ways race play, Tomb Kings take things up a notch by making their units free of both cost and upkeep. Instead they are given restrictions in terms of how many of each unit they are allowed to field. These limits can be increased by their research in Dynasties, or through the Mortuary Cult. Speaking of the Mortuary Cult, this has been implemented as an RPG-esque crafting system, using trade resources and a unique resource called Canopic Jars allowing you to make various items as well as make the "Legions of Legend." Surprisingly the Legions of Legend aren't just an arbitrarily renamed Regiments of Renown, but more akin to the Blessed Spawnings the Lizardmen have, or the units Norsca gets through hunts. It has also been confirmed that the Tomb Kings will be getting their Regiments of Renown at launch, instead of waiting for it for Tzeentch knows how long like the DLC factions in Warhammer I did. In addition, their army roster gets an expansion. On tabletop, our mummies had extremes when it came to the army roster. Their units were either weak or really powerful, but this changed when CA filled up the gaps by giving the Tomb Kings the Bretonnian treatment and added new units (the dual-Khopesh wielding Nehekhara Warriors that are an aggressive medium type infantry, and the Nehekhara Horsemen which are Skeleton Horsemen with armor and better defense). On the battlefield their mechanic is the Realm of Souls. It works similarly to the Dark Elves Murderous Prowess, with a bar that is filled as more Tomb Kings die during a battle. However, it works somewhat differently in that there are three stages, when each stage is reached increasingly powerful waves of healing and resurrection are activated. Once the final stage is reached you gain access to a Menace From Below like ability that summons Ushabti wherever you want on the map. Their Legendary Lords are Settra the Imperishable, High Queen Khalida, Grand Hierophant Khatep, and Arkhan the Black. :: [[Settra the Imperishable]] leads '''Khemri''' as the primary subfaction starting in the titular city in both Vortex and Mortal Empires. The unique factions include buffs to public order and growth, as well as a reduction in building construction time. His Lord effects double his leadership aura size, and buffs the casualty replenishment of Tomb Guard and Chariots. His quest items include the Blessed Blade of Ptra and the Crown of Nehekhara. He can be mounted on the standard skeletal steeds or chariots, but in addition to those CA has also given him access to the Khemrian Warsphinx as a mount. And of course he wouldn't be the King of Kings without his unique Chariot of the Gods, which makes him the one of the most lethal chariot Lords in the game. So campaign wise his start can actually be a bit of an uphill battle. Role wise he fulfills both the uncommon anti-large hybrid role. With him being a strong melee combatant that can take on large entities (albeit somewhat fragile when not mounted), while being a passable caster (in contrast to his paltry magic skills on TT). His increased Leadership aura along with his unique version of My Will Be Done, means that his army is more study in the leadership department and will take quite a beating before crumbling. :: High [[Queen Khalida]] leads the '''Court of Lybaras''' subfaction, hanging out in the Copper Desert in Vortex while moving over to her home turf of Lybaras in Mortal Empires. The unique faction effects include a bonus to diplomatic relations with other Tomb Kings, and an increase in ammunition for all armies. Her Lord effect is to give poison attacks to her army, and she takes substantially less damage from attrition. Her sole Quest Item is The Venom Staff, and she has access to a Necroserpent as her unique mount. Role wise she is meant to be the Tomb Kings' assassin character, but that is a bit... questionable. If you put her in a duel with any other Lord she will likely not have a good time. She is fragile like she is supposed to be, but her role as a glass cannon doesn't work out because her combat animations make the "cannon" part basically non-existent. Her style of attack animations and the fact that her animation skeleton is the same as a Dark Elf Sorceress has led some modders to speculate the person who animated her thought she was supposed to be a caster. Thus in reality she mostly just works out as a support Lord that buffs up the ranged units in the Tomb Kings roster, though mounting her on her Necroserpent does alleviate ''some'' of her combat issues. :: [[Grand Hierophant Khatep]] leads the '''Exiles of Nehek''' subfaction, making him home in Naggaroth of all places in both Vortex and Mortal Empires. Though this makes sense when you consider how Nagash created his Necromancy after tearing out the secrets of Dark Magic out of a Dark Elf. So touring there is probably a big step in his goal of getting back in Settra's good graces. The unique faction effects include a bonus to Canopic Jars generated per turn, increases in campaign movement range, casualty replenishment for all armies, and a diplomatic malus with Dark Elves. His Lord effects are an increase in capacity for Liche Priests, as well as a bonus to their recruit ranks. His sole Quest Item is for The Liche Staff. In terms of mounts he has the expected skeletal steed and chariots at his disposal. However CA, being the madmen that they are, decided that wasn't enough for the old exile. So in addition to those two they also gave Khatep access to a Casket of Souls as his unique mount option. That's right, dear old Khatep has the honor of being the first [[Commissar Dan|Legendary Lord that doubles as heavy artillery]]. So role wise he is the Tomb King's dedicated Caster Lord, with the Lore of Nehekhara as his forte. But he has a surprising amount of damage potential due to the amount of Sandstorms he can spam out as a bound ability, combined with the magical artillery rounds he can dish out when on his Casket of Souls. :: [[Arkhan the Black]] leads the '''Followers of Nagash''' subfaction, oddly starting in the lands of Araby in both Vortex and Mortal Empires. Rather than his actual home in the Black Tower of Arkhan, though this could be because CA didn't want him to start to close to Settra. The unique faction effects include a malus to faction relations with Tomb Kings, a bonus to Vampire Count factions, and an immunity to Vampire corruption. His Lord effects include a bonus to the stats of heroes embedded in his army, and a boost to starting Winds of Magic. In addition to this Arkhan the Black has the honor of leading the first hybrid faction in the trilogy, having access to a select few units from the Vampire Counts' roster in addition to his Tomb King units. His Quest Items include The Tomb Blade of Arkhan and the Staff of Nagash. The former of which was hit hard with the nerf hammer, originally healing units around him like it did on TT, but was changed to just summon a unit of Skeletons after MP players kept using it to make Death Stars. Mount wise he has the usual Skeletal Steed and Chariot, however his chariot is unique in that it is visually a spooky floating chariot Mortis Engine style. So that's cool. Role wise he is a bit of a hybrid but leaning more towards the caster side of it. Can do decently in melee combat, but his real value is the utility he has with the Lore of Death. He also has a unique skill called Necrostrike rather than the desert/tomb strike that other Tomb Kings lords have. Over-all a great Lord choice with arguably the most unique playstyle out of the Tomb Kings. Their rites include ::'''Great Incantation of Ptra''': Summons a unique hero that lets you colonize ruins at city level 3. ::'''Great Incantation of Khsar''': Causes attrition to enemies in your territory, boosts your ambush chances, and makes your army hidden and gives units stalk in battle. ::'''Great Incantation of Geheb''': Increases city growth, reduces construction time, and gives you a vortex spell called Tombswarm as an army ability. ::'''Great Incantation of Tahoth''': Adds the Casket of Souls to your army recruitment, and gives rank bonuses to recruits as well as increasing overall recruitment capacity. Their trailer can be found [https://www.youtube.com/watch?v=IpWqKme-g_4 here] [[Total War Warhammer/Tactics/Tomb Kings| More specific tactics here]] <gallery mode="nolines"> File:Khemri_Emblem.png|Khemri File:Court_of_Lybaras.png|Court of Lybaras File:Exiles_of_Nehek.png|Exiles of Nehek File:Followers_of_Nagash.png|Followers of Nagash </gallery>
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