Editing
Warhammer/Tactics/8th Edition/Skaven
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Magic=== ====Skaven Spells of Ruin==== *Skitterleap (5+): a rather cheap and effective way of getting important characters out of harms way. Any infantry character within 12" can be placed anywhere on the board as long as they are at least 1" away from the enemy. So if your warlord or BSB is about to bite it in the next combat phase you can easily place him into a nearby unit with out losing that precious bonus they provide. Grey Seers can elect to take this as one of their standard spells. *Warp Lightning (6+): Warlocks that are at least level 1 can take this by standard. An amazing magic missile that causes D6 (+2 with the Condenser) at S5. Cheap enough to spam with several different Warlocks, but Gray Seers should focus on something else. *Howling Warpgale (7+): remember the Storm Banner? Well this spell does the same thing only it's -1 to hit and doesn't affect the magic abilities of your opponent. though it stacks with the -2 from the banner. Engage Trollface. *Death Frenzy (9+): gives a unit +2 frenzy attacks instead of +1 and cause D6 automatic wounds to the unit. Not the greatest spell but useful in the occasional flank charge scenario. *Scorch (10+): a very reliable small template S4 hit that's flaming and causes panic on unsaved wounds. Extremely useful and more powerful than Warp Lightning on large blocks of infantry. *Cracks Call (11+): this spell is nasty in all the right ways. Form a 4D6-long line from the caster and any models under the line either passes an Initiative test or dies. If a building is in the lines path it collapses on a 5+ and any unit occupying it has to take the initiative test on top of that. A bit random due to not knowing the exact distance the line will be, but fantastic on any board with a lot of buildings to occupy. ====Skaven Spells of Plague==== *Pestilent Breath (5+): a flame template spell and therefore quite useful. Causes S2 hits with no armor saves allowed, it can be cast in close combat causing d6 hits instead of using the template. Very cheap to spam with multiple Plague Priests, who can take it as a standard spell. *Bless with Filth (7+): gives a target unit poisoned attacks, especially effective on frenzied Plague Monks in CC. The best part is that it can effect units already in combat, so if you need a few more wounds this spell is a solid choice. *Wither (8+): oh hell yes! Target unit within 12" gets -1T, I'll let that sink in. You say big whoop? Well hold on I haven't mentioned the best part: it last all game and it STACKS.Get two Plague Priest casting this on a T3 unit in the same turn and they will be wounded on 2+. Insert evil laugh. Remember if a model's toughness reaches 0 it is removed as a casualty.As each spell can only be known once in each army (unless it's the models substitute spell - effectively the signature for that character e.g. warp lightning for warlock engineers)its not possible to have this spell twice but could be cast over two or more turns as it stacks (not if you only have 1 wizard with the spell; one wizard cannot have multiples of the same "remains in play" spell active at the same time). Now that the end times are rolling out though... this is one of the most broken spells in the bloody game.unit of nurgle chaos warriors being a pain? Cast this baby 4 times on them and BOOM they're gone. *Vermintide (8+): ''Cracks Call lite'' It's effective and hits a lot more models but is restricted by impassable terrain and water. Causes 3D6 S2 to any unit caught under the template (which has a 4D6 range) so combined with a couple of withers from the turn before it can be quite catastrophic. *Cloud of Corruption (11+): kind of a mixed bag. You roll a dice for each unit within 12": on a 2+ (enemy unit), 4+ (friendly unit) or 5+ (Clan Pestilens) that unit takes D6 S5 hits with no armour saves allowed. Not bad if you have no friendly units nearby but will probably bite you in the butt if you cast it at the wrong moment. *Plague (13+): neat and quite potentially hilarious. Units within 18" must take a Toughness test per model: if failed, model loses 1W. If cast on a unit in CC it affects all units involved. After that roll a D6, if you roll a 1 your opponent gets to pick one of your units to infect. '''FUN*''' ====The Dreaded Thirteenth Spell (25+)==== Roll up your sleeves and eat some Warp Tokens 'cause if you pull this off you WILL have a trollface as big as a [[pauldron]] whilst your opponent rage-quits. Select a unit... no, not the small group of Swordsmen, pick that unit of Warriors of Chaos, that unit of White Lions looks good too... Much better. Now roll 4D6... 12. Before your opponent can sneer that your roll was below average, 12 of his soldiers are dead, just like that. Wait, that was a small unit and there's no survivors? Now all of them are Clan Rats instead, and you control them. This does include special characters, so you can just unleash your trollface when Teclis suddenly grows a twitchy nose and tail. There is a reason the spell stands alone. It's game breaking and Grey <s>Knights</s> Seers can elect to take it standard. Only use against opponents you don't mind never fighting again.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information