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====Cities of Sigmar==== Seeing the chaos (pun intended) brought from having the old Warhammer races (wood elves, empire, dwarfs, high elves and dark elves) being split into sub-factions and only a quarter of them having rules and enough models to actually be playable, (it's cool to "ride of the rohirrim" your way to victory with a dragon and dragons prince only army, but it misses everything else) GW got the shit done, grabbing and hold together unts from all those subfactions, even if it cost a [[RAGE|MASS SQUATTING OF A FUCKTON OF MODELS RAGING FROM ELVES AND DRAGONS TO WARRIOR PRIESTS]]. Lore wise they are all the races that escaped the massive onslaught of the chaos gods running into Azyr in time. Forced to live together, the races started to cooperate with Sigmar, building their military forces back, getting ready to when the time of reckoning will come. When the crusade finally started, the free armies of Order take advantage of the holding conquered by the Stormcast to conquer back their lands, purify them and build their cities back. While the different races contribute to the cause in different ways while also following their own hidden goals (while humans and duardins usually are genuine in their purpose of taking back their lands from the grip of chaos, some elves are more forcibly conscripted into service with inferior beings for survival's sake). =====Devoted Of Sigmar===== Part of the remnants of the former [[The Empire (Warhammer Fantasy)|Empire]] models. Any humans, or any race really, that is in Sigmar's religion. Flagellants, Priests, and Witch Hunters. What, you thought you were getting new models? What do you think you are, Sigmarines? Usually after the other armies of Sigmar have cleaned out an area they move in to cleanse it of Chaos and other dark powers. While generally noble individuals they can be highly zealous in rooting out chaos followers and dissidents. Purges and public executions being carried out by Witch Hunters and priests are not unheard off. Like their old world counterparts they also function of spreading the faith of Sigmar. While they respect the religions of the other gods of Order they make no illusions that they believe that theirs should be the predominant faith. And they can be pretty territorial about that. =====[[Free Peoples]]===== The rest of the human race. Any people not sworn to Chaos pretty much, which are all Holy Roman Empire German because, otherwise, it would alienate fantasy players who were fans of the Empire. Demigryph Knights, plus everything else is called "Freeguild". Whether as reincarnated defenders who were killed during the fall of the old world or descendants and reclaimers of their lost ancestral culture [[Fallout]]-style, Humans still exist in their old forms and are amongst the most numerous and wide-spread races in the Mortal Realms. Thus allowing kingdoms similar in appearance to the old setting (like The Empire, Bretonia, etc) to exist along with completely unique cultures that have sprung up in the millennia since the old worlds destruction. Most humans are loyal to Sigmar but some follow other gods (with some sworn to Alarielle or Grungi or even Nagash in certain circumstances) but due to the sheer size of the Mortal Realms there are many smaller civilisations that remain hidden and neutral to the larger wars between the Grand Alliances. Prior to the birth of the Stormstormst Eternals the Humans played a pivotal role building civilizations and fighting in Sigmar's name, with the Free Peoples being the most numerous of Sigmar's armies and the armies of Order in general. They labored to build the [[Derp|Tzeentch-proof wall]], and follow Sigmar's vision in their own unique ways. Following the great war to retake the realms the Freeguild serve as the standing armies of Order who move in after the Stormcasts have moved on and The Devoted of Sigmar have cleansed the place for the most part to construct the permanent fortresses and serve as local garrisons and pretty much any military roles that aren't cool enough for the Stormcast Eternals (what? you thought the golden boys would actually dig trenches, that's so beneath their talents). Currently they serve as the main line defenders of Sigmar's Cities with the Duardin and Aelfs serving as reinforcements and basically serving as the Order Factions Cannon Fodder armies in the narrative. Hey its a dirty job but someone's got to do it. =====Collegiate Arcane===== Human wizards. The Magic specialists among the Free Peoples. Founded initially from various magic users who arrived in Sigmars realm after fleeing Chaos. These individuals banded together to share their knowledge and continue their research into the arcane. Often served as magical support for Order armies operating and creating the Magical devices to aid their allies in battle. Such as the Celestial Hurricanum among other devices. Essentially serving a similiar function to the Ironweld Arsenal except with magical devices instead of technology. =====Ironweld Arsenal===== Human and Dwarf artillery and weapons of war. Includes [[Steam Tank]]s and flying machines. They were created to facilitate the distribution of mechanical knowledge from the Disspossesed to the rest of the Order factions. Thus their ranks contain both free peoples and dispossesed. They mainly serve as the artillery crews and engineers for Sigmar's armies. Operating things like big cannons and rocket launchers. The Ironweld also maintain and operate the Orders war machines. They have a heavy steampunk vibe and include many marvels such as a functioning airforce, squadrons of steam-tanks and other steampunk marvels. Amazingly they even operate greater marvels like steam powered piston-legged mobile fortresses called Cogforts. They mostly serve as support functions to Free Peoples and Disspossesed armies where their engineering prowess and heavy weaponry have ended a siege, defended a city from certain doom or turned the tide of a battle many a time. =====Dispossessed===== [[Dwarfs]]. Interestingly they have old-school [[Slayer]]s called the Unforged, who are basically the same except Slayers swore to find death in battle due to breaking an Oath while Unforged are simply insane due to being mindfucked by Chaos. Otherwise they're what we knew from Warhammer Fantasy, sans most of the artillery and war machines. After the initial falling out of the pantheon of Order, [[Grungni]] was the first fellow god Sigmar sought out, and he helped him forge the Stormcast Eternals. Awww, what a bro! He also found the Duardin living in a land called Anvrok where they had established mountain Holds and..."cloud mines". This turned out to be the Kharadron Overlords mentioned above but you can be real sure people were confused as to what that meant for a while. The Duardin who worship Grungni are absolutely loyal to Sigmar, although they rarely venture out of their own lands unless summoned as the race as a whole have taken to hermit-like lifestyles, moving as "work gangs" and lending their expertise to those who will pay for it. Many of the Free Cities around the Realms are partially or fully designed and built by them. Just wait, soon we'll know if they have a [[The Hobbit|huge mountain kingdom that was taken from them by a monster.]] The Celestial Vindicators (teal metal (Lot like Rusted copper) with gold trim, white details, and reddish leather) are the Sigmarine faction assigned to dwell with the Steamheads, and were Sigmar's emissaries to them. =====Eldritch Council===== The new Elves of the setting are called "Aelves" and are no longer a single race but have been subdivided into various subfactions. Many Aelfs were trapped within Slaanesh's belly while he hid in a cave trying to digest them like some creepy fucking porn you'd see on the internet until Tyrion, Teclis, Morathi and Malerion captured the Dark Prince and made him/her/it spit them out. While others managed to avoid Slaanesh and gradually made their way to the Mortal Realms on Malus (the old world) or drifting through the void, where they eventually gained physical form again in Azyr under Sigmar's protection. Most Aelves fight for Order and unlike the previous setting do not universally follow the Aelven gods, like Tyrion for instance (along with Teclis, who somehow managed to come back to life). Many Aelves serve Sigmar and his armies (as assasins, auxillary, scouts/messengers, etc..) and may even hold him in higher regard (considering he technically presided over many of them personally after the old world was destroyed this does make sense). Tyrion has ascended to godhood and his power over light somehow managed to render him permanently blind; as a result, he's dependent on Teclis to help him with basically anything that requires sight. No word on how Teclis feels about this. Both are currently looking to create their own new races of Aelves from freed souls, and then succeeded with the [[Lumineth Realm-Lords]]. The Eldritch Council is the High Elves from the [[Saphery]] army list, including Wizards, Swordmasters of Hoeth, and Loremasters. Plus the Wizard on Dragon. Incidentally, the loremasters and swordmasters also exist among the lumineth with fancy copyright-friendly names. They mostly serve as magical experts and support Wizards to other Order armies, due to being some of the most powerful magic users around. They are based mainly in Azyr. But a few venture out occasionally to aid Sigmar's armies. =====Phoenix Temple===== Former devotees of [[Asuryan]], now worshiping the Ur-Phoenix, one of the eight great God Beasts of the realms (Because worshipping Sigmar and Dracothian is too mainstream and as Aelves they are far too cool for that). Brought back from death by necromanc-{{BLAM}}<span style='color:DarkRed'>'''THE WILL OF THE UR-PHOENIX!'''</span> Once they are resurrected they swear an oath of silence from then on as they fight alongside Sigmar's armies. Phoenixes, Anointed, Phoenix Guard, and not-[[Caradryan]]. =====Lion Rangers===== If you thought renaming wasn't painful enough already. [[Chrace]]. White Lions of Chrace, Lion Chariots. Anyways they are a monastic warrior brotherhood that would fight for the betterment and safety of Aelfs everywhere. At least until most were killed when chaos invaded. After Sigmar fucked off and closed the gates of Azyr those that remained traveled around with their lion campanions protecting the weak and fighting evil (with mixed results). When the forces of Order returned they once again joined back up to aid Sigmars armies and take revenge for their kin. =====Order Draconis===== [[Caledor the Dragontamer|Caledor]]. Dragon Princes, which are now called Dragon Blades, plus the Prince on Dragon model. Noble Aelf lords who happen to be really good at riding on Dragons. Now are looking to retake their ancient kingdoms after running like peasants during the age of chaos. =====Swifthawk Agents===== The miscellaneous category of Highborn. Skycutters, Chariots, and Shadow Warriors. With the Spire of Dawn box, this faction now includes Reavers, Lothern Sea Guard (now Spireguard) and the Warden on Griffin. Prior to the fall of the realms to chaos the Swifthawk Agents essentially served as a glorified postal service, acting as messengers between the Aelf empires and the other Order factions. When chaos conquered everything and things went tits-up they either fled to Azyr or held-up in secret fortified Waytowers that served as bastions as Chaos conquered the rest of the land. With Sigmars armies retaking the realms the Swifthawk Agents have moved to reestablish their old communications networks and now serve as the main messengers and communication network for the forces of Order. With their Waytowers serving as well defended headquarters across the realms. In addition, the Swifthawk also serve as scouts for Sigmar's armies. =====Scourge Privateers===== The old Dark Elves, like the High Elves, have been divided up into various independent subfactions that actually no longer exclusively serve Malerion/Malekith. Technically speaking Dark Elves no longer exist, instead the subfactions that comprise the old Dark Elf range are just regular Aelves with more bloodthirsty/dangerous occupations than others and many even serve Sigmar directly and fight alongside other Order armies. As for Malerion after forming a new body for himself using nothing but his own bitterness and reuniting with Morathi (who somehow managed to survive being dragged into the Warp by Slaanesh, and then made it to the realm of Shadow like Malerion did), he agreed to work with Sigmar as part of the forces of Order. Even as a god, Malerion/Malekith seems doomed to be stuck living with his mother. Scourge Privateers are Aelf pirates. Kharybdiss, Scourgerunner Chariot, Corsairs, and the Fleetmaster. Fleets of Aelven raiders that sail across the Mortal Realms in search of plunder and riches. Usually by raiding other civilisations and plundering ruins. They also specialise in beast slaying/capturing. Usually they do so to get their rare meats and organs to sell in the Free cities or to capture them to serve as mounts for other Order armies. The Kharibdyss in particular is a favourite among the Scourge Privateers and often capturing them to use as war beasts. =====Darkling Covens===== Most of the troops of the Aelves that survived the purge, all Dark Elves. Black Guard, Dreadspears, Darkshards, Bleakswords, and both the Sorceress on foot and the Sorceress on Dragon. Shadowy cults that are centered around a sorcerous leader; the fluff proclaims them to be predominantly female, but there's the occasional male warlock with his disciples and followers (so it's not entirely Woke). They normally keep to themselves and are less well regarded than the more widely known Eldritch Council who they tend to avoid. Their forces are predominately aelves but they also recruit other races on occasion. The covens are viewed with the same amount of suspicion afforded to the Daughters of Khaine. Many are wary of them due to their dark practices and secretive nature, but are tolerated due to their help in fighting chaos and their great skill in sorcery. =====Shadowblades===== Dark Elf Assassins and Dark Riders. Operate similiar to their old world counterparts but with a new purpose. Shadowblades operate as Sigmars and Orders secret police. Quietly eliminating things like chaos cultists, dissidents and general trouble makers with the general public being none the wiser. =====Order Serpentis===== Cold One (now called Drakespawn) Riders and Chariots, the Dreadlord on Dragon, and the War Hydra. The Order Draconis edgelord cousins. Also looking to retake their lost kingdoms and are super pissed-off about it. Still ride into battle on black dragons, though now with only so many dragons to go around some have had to find alternative beasts to ride to compensate (like the Drakespawn). Incidently that would likely make them prime customers for Scourge Privateers and their fantastic beasts. =====Wanderers===== All surviving Wood Elf models plus the Sisters of Avelorn. Aelves that followed Allarielle in Ghyran. Well until they ran like the tree hugging cowards when chaos starting steamrolling Ghyran and abadoned the goddess and Sylvaneth cousins to their fates during the Age of Chaos. Even with the Age of Sigmar bringing new hope to Ghyran Allarielle was still pissed at them. For a long time their mission was to follow the way and place down waystones to bring nature to realms outside azyr hoping that their goddess will forgive them. After crafting the Living City, Alarielle forgave them and gave them the city to garrison. However, not all Wanderers have gotten the message while some of them continue their mission but with their goddess' forgiveness and a permanent home, so the faction still works as functioned. Plus while Alarielle has forgiven them, some of the Sylvaneth are still salty over the whole desertion thing.
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