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=== Fast Attack === ==== Codex: Imperial Guard Version One ==== *'''[[Hellhound Tank|Hellhound]]''': A Chimera without the transport capacity, which swaps out the Multi-Laser for an [[Flamer#Inferno_Cannon|Inferno Cannon]]. It also comes with a hull-mounted Heavy Bolter by default, but can't swap it for a Heavy Flamer like the Chimera can, evidently you can have too much of a good thing. **'''Inferno Cannon''': Has +1S compared to the Heavy Flamer you can fit on a regular Chimera, and automatically forces enemy squads wounded by it to fall back as if they had failed a Morale test, unless they ignored Morale checks entirely. **'''Move 'n Shoot''': Allows it to move more than 6" and still fire its Inferno Cannon, but only that, and if it moves more than 6", it must fire the Inferno Cannon either to one side or behind it to prevent it [[Derp|hitting itself]]. **'''Fuel Tanks''': Means it upgrades all Glancing Hits to Penetrating Hits, thanks to its large reserves of [[Promethium]] onboard. **Overall, this's a good unit for area denial, capable of forcing most enemy units to retreat from fortified position and out into the open, though it's particularly vulnerable to anti-tank weapons, so keep it away from the likes of [[Tankbustas]] and [[Havoc]]s. *'''[[Sentinel|Sentinel Squadron]]''': A squadron of between one and three '''Open-Topped''' [[Lord_of_Change|chicken]] walkers, each armed with a single Multi-Laser or Heavy Flamer, and the Heavy Flamer's half-price compared to what other vehicles've to pay. Like most light vehicles, they're AV10 all around, and can punch as hard as Ogryns in melee with S5, though that's not really where you want them. **'''Scouts''': They can deploy on the battlefield at the start of a game, even if not normally permitted by the scenario, and after deployment but before the first turn, they get an extra free move. **Essentially, these guys're your more mobile, assault-oriented Heavy Weapons Squads, and should be used as such, to provide other lighter units with fire support. Whilst they can hold their own in a fight if needs be, don't go charging them off on their own into combat without backup, as they'll die to a stiff breeze. *'''[[Rough_Riders|Rough Rider Squad]]''': Because what better way to deal with a [[Gargant]] than a bunch of [[Bretonnian|madmen on Horses]]? Strangely, each model has an identical statline to a regular Guardsman or woman, even though there're twice as many lifeforms on each base, and [[Horse|one's]] quite a bit bigger than [[Human|the other]]. This means they're just as survivable as Guardsmen, at a third more expensive, and if equipped with Hunting Lances, [[Distraction_Carnifex|everything on the table'll be gunning for them if they're at all familiar with them]]. **Said Hunting Lances're an upgrade to their base Laspistol and CCW, and they can also take Frag Grenades and Lasguns too, as well as the standard single Comm-Link and special weapon available to every squad, if you want to recreate the experience of a [[/v/|One Man Army]], though fully kitting them out makes them even more pricey. **'''Hunting Lance''': One-shot melee weapons that can only, and must, be used in the first round of the first combat the squad engages in, giving each model a single Attack at double Initiative, with +2S and ignoring Armour Saves. And whilst you're only WS3, a squad of ten'll still statistically score a few good hits. **'''Cavalry''': They ride Horses, with all the benefits that entails, and in addition can '''Trot''', letting them move 9" in the Movement Phase as long as its not through Difficult Terrain, but limiting them to charging 9" in the following Assault Phase, and they can only shoot Pistols whilst Trotting. ==== Deathworld Veterans (Codex: Catachans) ==== *'''Deathworld Sentinel Squadron''': Mostly same as above, more expensive than regular Sentinels but get +1 WS and A, aren't '''Scouts''', and can only take Heavy Flamers. **'''Rough Terrain Modification''': Deathworld Sentinels automatically come with Rough Terrain Modifications by default. **'''Chainsaw Warriors''': The exact nature of the Rough Terrain Modification used on Deathworld Sentinels is a Chainsaw attachment, which's why they have an additional Attack over their standard-issue brethren. *'''Deathworld Veterans Patrol''': **'''Deathworld Veterans''': These guys and gals're automatically '''Deathworld Veterans'''. **'''Ambush''': These guys and gals can '''Ambush'''.
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