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==== Kunnin' Plans ==== Next, you need to know how to get these four categories of units to work together effectively, and there are three basic battle plans which work fairly well. Now, I know what you are thinking, "Taktiks?! In an Ork army?!", but Orks're actually quite a nuanced force with a few tricks up their sleeves if they had any sleeves. It is all well and good charging headlong at the enemy, but that is a sure way to lose, and that ain't Orky. The ''Wartrakk Rumble'' involves collecting all Da Wheelz in your force together into a roving flotilla Γ la Soviet Bronegruppa, and arranging them all over to one side of your deployment zone, with all Da Boyz and 'Ard Stuff on the other side to present a bigger target, with the two sections divided by terrain to block incoming fire and forcing the enemy to choose one or the other. Then when the enemy force takes the bait and engages your footsoldiers and walkers, your transports can sneak around and outflank the enemy line while they're distracted, catching them between the hammer and the anvil, the ''Gorka Morka'' so to speak. A ''Dread Bash'' meanwhile is an armoured spearhead, formed by all of your 'Ard Stuff gathered down a short stretch of the Ork line, backed up by Tuff Boyz like Skarboyz, 'Ardboyz, and Nobz. The idea is to focus all of your heavy-hitters into one area and simply plough through the enemy formation at a specific point, wedging and keeping open a narrow doorway for the rest of the ladz to flood through and tear the enemy force up from the inside out. And last but by no means least, an old favourite, ''Swamp 'Em''. This's the traditional green horde the Orks are known for, and as you would expect it is centred around Da Boyz, with Gretchin at the front to tank incoming fire (heh), your generalist Ork mobs like Slugga Boyz and Shoota Boyz in the middle to lead the initial charge, and the specialist Ork mobz like Burna Boyz and Tankbustas hanging back behind the first line as a second line, acting first as a safety net to catch any gits that fall back and '''Mob Up''' with them, and then as a follow up charge to polish off anyone who survived the first wave. Liberally sprinkle with 'Ard Stuff and Big Gun cover fire, and your opponent will have too many targets to engage them all effectively, and you will overwhelm their line all over the place.
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