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===Lords of War=== As with the Space Wolves and Grey Knights 7th Edition Updates, Commander Dante and Chapter Master Seth have been moved to Lord of War slots in same fashion as [[Logan Grimnar]] and [[Kaldor Draigo]]. *'''Commander [[Dante]]:''' Pretty damned powerful for a Chapter Master, with a jump pack, inferno pistol (Melta in pistol form), and a Power Axe (great for Hit and Run).His mask gives him fear(also for every enemy unit at the begin of each fight sub-phase (not only for units in basecontact with him))and not an enemy character -1 to Ws, Wounds, Attacks and Initiative anymore. He can deal with pretty much any kind of enemy in the game with a decent chance of winning. As of the 7th edition update he now has his much needed Eternal Warrior. Throw him at S8-10 weapons if you're feeling gutsy, and now that melee weapons have AP values his artificer armour lets him laugh at power swords. His WT reduces the scatter distance of the unit he's with, so pair him with a Honour Guard unit with multiple meltaguns to kill a tank and threaten its contents the next turn, or deliver some other killy unit with precision. Take him and Mephiston for extra lulz. Also as of 7th Edition his axe is now S+2 AP2 '''and strikes at his stupidly high initiative.''' **If you run Maelstrom with Dante as warlord, you also get to roll on the Tactical Traits table. Joy. *'''Chapter Master [[Gabriel Seth]]:''' The incredibly badass Chapter Master of the Flesh Tearers. Doesn't have a power weapon, but his huge chain sword, Blood Reaver, hits at Strength 8 (in Initiative order, even!) and has Rending. His other feature is the ability to make another hit on a to-hit roll of 6 which do not in turn generate more hits. Also, he's low priced at 155 points, has 4 attacks base, and is Fearless by default to boot. The downside is that he doesn't buff your army in any way (other than granting Fearless to the squad he's in), so take stick an HQ with him to make him and the army more effective. While not quite amazing, as a pure combat character, Gabe is pretty far from a bad buy get him into combat with a decent squad, then: 'Watch the Magic happen...' *'''Alternate POV:''' This guy is only usefull to chop Imperial Knights and those mecha LOW out there while on quickening (+attacks,FLEET), pretty dodgy to make him worthy but relatively easy to double his cost with those mecha LOW. He works better isolated (much of glass cannon). NEVER give him warlord, rampage isn´t neccesary on a ws6 model who already has 6 attacks on charge and better quickened.
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