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====Core Formations (1+)==== *'''Kill-Team:''' A squad of Veterans. The only option that lets you use combat squads, but otherwise unremarkable. *'''Aquila Kill-Team:''' One Veteran Squad, with the option for Librarians, Terminators, Vanguard Veterans, or Bikes, so long as the whole team doesn't exceed 10 models. They all combine to become a bigger squad with the ability to re-roll to-wound and penetration rolls of 1. This is deceptively good due to the way the various unit options interact. By joining a Vanguard veteran to a unit, the entire team gains the ability to reroll charge distances and ignore disorganized charges. Taking a terminator gives you access to fearless and a host of additional weapons on a relentless model. Taking bikes grants split fire and skilled rider to the entire unit. **As written the codex gives you very little reason to use anything but Aquila kill teams the majority of the time, the following other kill team variants are best used only when kitting for very specific threat types, such as high-AV targets or high-toughness monstrous creatures. Remember when doing so that in many armies the highest AV targets are usually dedicated transports or LoW choices, and high-toughness targets can be anything from HQ to Elites to HS, making the trade off of generalist for specialist very dubious. **'''Alternate take:''' Aquila Kill-Teams only allow you to re-roll 1s for wounding/penetration. The other specialized kill-teams allow you to re-roll all failed wounds/pens. Furor and Purgatus kill-teams are good since there's almost always Troops and HQ units (With HQ units that are ICs, you gain your re-rolls on the HQ's joined unit!). **That said, remember that Dedicated Transports take on the battlefield role of their squad, so Furor kill-teams will re-roll pens against any Troop transports AND re-roll wounds against Troops, which is really good! You are virtually guaranteed to have Troops choices in any opposing army, so taking Furor and Aquila teams in a Watch Company will almost ensure you will be able to use your bonuses. *'''Furor Kill-Team:''' One unit of Veterans (with at least one of either a frag cannon or Infernus HB), one unit of Terminators, and any number of Librarians, Vanguard Veterans, or bikes up to a maximum of 10 models. This becomes a big unit with a re-roll to-wound or pen against troops. *'''Venator Kill-Team:''' One unit of Veterans, one unit of Bikes, any number of Librarians, Vanguard Veterans, or Terminators, so long as you have at least two bikers up to a maximum of 10 models in the entire team. They all become a big unit and can re-roll to-wound or pens against fast attack enemies. *'''Malleus Kill-Team:''' One unit of Veterans, one unit of Terminators, and any number of Librarians, Vanguard Veterans, or Bikes up to a maximum of 10 models with at least two of them using thunder hammers (heavy or not). They become a big unit and can re-roll to-wound or pen against heavy support. *'''Dominatus Kill-Team:''' One unit of Veterans, one unit of Vanguard Veterans (with a minimum of 2), any number of Librarians, Terminators, or Bikes up to a maximum of 10 models. They become a big unit and can re-roll to-wound or pen against Elites. *'''Purgatus Kill-Team:''' One unit of Veterans, one unit of Terminators, a Librarian, and any number of Bikes or Vanguard Veterans up to a maximum of 10 models and a vet grabs a stalker bolter. They become a big unit and can re-roll to-wound/pen against HQ. *'''Strategium Command-Team:''' One Watch Captain/Chaplain/Librarian, accompanied by one unit of Veterans/Kill-Team formation above: **If commanded by a Watch Captain, all models gain FNP (6+), which helps survivability. **If commanded by a Chaplain, all models gain Furious Charge for melee shenanigans. Combo it with Vanguards Veterans to get maximum benefit on your charges. **If commanded by a Librarian, all models gain Stubborn and Adamantium Will so they can hold the line no matter what. ***Remember that Adamantium Will combos with Psychic Hood to provide additional Deny the Witch protection for every unit within 12", and the re-roll of ones to wound in an Aquila team, combined with a force axe, heightens the chance of landing Instant Death. If you don't want to take a separate Librarius Conclave from C:SM, this is your alternative. Ally in inquisitorial psykers for additional Warp Charges, they are really cheap. ***Unless the Kill Team is part of a Watch Company, if you were planning to add a Librarian to it then you may as well do this and get the additional benefit *'''Watch Company:''' One Watch Captain, accompanied by four units of Veterans/Kill-Team formations. Everyone gets to re-roll to-wound against '''units''' including Warlords, Psykers, and Independent Characters.
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