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Warhammer 40,000/7th Edition Tactics/Skitarii
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===Desperate Allies=== *'''Tau:''' You might look at Tau, but outside of a few durable units (Riptides, Hammerheads) or possibly Crisis suits for drop-melta, they don't have a hell of a lot to offer. If you dislike Ironstriders, your Skitarii will have a distinct lack of anti-light vehicle since most of their Anti-Tank is Haywire-based. Tau have such weapons in spades and can also provide you with flamers and a bunch of durable bullshit. *'''Dark Eldar:''' They don't really have much to offer you. They, too, rely on big guns on frail platforms. Only difference? They have CARDBOARD BAWKSES, teh cowards, teh fewls. But if you sincerely want those, you should just play Dark Eldar instead and forget mucking about with Desperate Allies. *'''Orks:''' Polar opposite of Skitarii in every way. The differing army dynamics make them about as versatile a combination as you can get, but make it difficult to come up with anything like a specific army strategy. On the plus side, using Precision Shots to deal with combat-based Cs and ICs make killing stuff easier for Boyz when they get into combat, Orks have flamers and T4 tarpits, and Orks could really benefit from some reliable anti-armour shooting every now and again. Theoretically you could have a unit for every role you can imagine, but that would require nuance, and nuanced tactics go out of the window somewhere around turn 2.
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