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====Special Rules==== *'''Authority of the Inquisition:''' Allows the unit to hijack an {{W40kKeyword|Imperium Transport}}, even if transports are usually faction-locked. Note that this won't let you shove terminator daemonhunters into rhinos. *'''Quarry:''' The Ordos now have their specific keyword which determines their bonus against their favoured prey. **{{W40kKeyword|Ordo Malleus}}: Re-roll to hit and to wound rolls against models with the {{W40kKeyword|Chaos}} and/or {{W40kKeyword|Daemon}} keyword. "Daemon" also includes Avatars of Khaine and the Yncarne as well. If you want Terminator armour, you're stuck with this. Then your terminator winds up facing Tau. At that point just [[Rage|smile and breathe.]] **{{W40kKeyword|Ordo Hereticus}}: Re-roll to hit and to wound rolls against models with the {{W40kKeyword|Chaos}} and/or {{W40kKeyword|Psyker}} keyword. Ironically a good all-comers option, since plenty of non-chaos factions have psykers. ''(Also funnily enough since all greater daemons have {{W40kKeyword|Chaos}} and three of the four have {{W40kKeyword|Psyker}} as well, you can do the Ordo Malleus's job for them, minus [[Avatar of Khaine|Avatars]] and [[Khymerae]].)'' **{{W40kKeyword|Ordo Xenos}}: Re-roll to hit and to wound rolls against units that do not have the {{W40kKeyword|Chaos}}, {{W40kKeyword|Imperium}}, and/or {{W40kKeyword|Unaligned}} keyword. **{{W40kKeyword|Ordo Minoris}}: A new keyword representing all the other minor Ordos. Re-roll to hit and to wound rolls against {{W40kKeyword|Character}}s. </div> <div style="margin-left: 1em;>
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