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Warhammer 40,000/8th Edition Tactics/Renegades And Heretics
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==Tactics== ===Army Building=== Your troops are lackluster compared to guard, so make sure you have a strategy in mind for what troops choices you will use before you have an army built. Elites are quite good for you, so taking minimum troops or Vanguard detachments is a good idea if you want to make the most of the available points to spend on them. Heavy Support Teams are trash, so make sure you have other ways to deal with enemy vehicles built into your list. Sentinels are a good alternative. On that last note, most of your Anti-Vehicle firepower seems to be range 24 or less if you don't play for the artillery. Chimera-based Elite melta squads with rogue psykers and Malefic Lords can quickly stack up wounds on vehicles, and only cost 237 points to fill one vehicle (10 Marauders, 2 Malefic Lords, Chimera with Multilaser and Heavy Bolter). That total is quite low for a good infantry unit that can deal 4.5d6 damage (Melta, Warp Flux, Krak Grenade) to a vehicle in a turn of shooting, and then still have 9 Autogun/Shotgun/Pistols to attack with, and Carapace armor or Camo-cloaks, as well as the Chimera itself's attacks. Meanwhile two basilisks that deal between 2-12 D3 damage cost about the same, but lack the reliable chance to hit and number of shots. Not to mention the lower AP. <s>Finally, the sauce of the whole thing is the great boon of 8th edition: '''FACTION KEYWORDS.''' You can splice anything with a {{Template:W40kKeyword|CHAOS}} keyword into the relevant FOC slot and build that fluffy, crunchy Lost and the Damned army you've been craving since it was discontinued after the fall of 3rd edition and haphazardly re-attempted with the Siege of Vraks. See below for conversion ideas...</s> The big March FAQ has prevented using CHAOS as a Faction Keyword when adding units to a detachment. This means your Renegade Detachment will need to be completely from Renegades. ===Morale Management=== Morale is critical to running a R&H army, and there are now a couple ways to manage it. 1.Enforcers: If you are running mob-style units, taking 1-3 casualties is much better than taking 20 casualties from enemy shooting, 2.Command Squads: If you run 10-15 man blobs, command squads can increase your chances of having a reliable leadership, however they are only a buffer, while an Enforcer is a complete control over morale casualties. 3.Marauders: Why bother with leadership when you can juts take the 1/6 chance of fleeing whenever you take losses? this normally sounds bad, but when your maximum squad size is 12 models, when you take casualties, you tend to take severe casualties anyways, and if the result is a 1 (Which usually only happens 1-2 times a game), you are able to use a command re roll anyways. 4.MSU: Smaller units= more spread fire from the enemy= fewer casualties per unit = Easy morale checks. And if they focus down a few units at a time, you don't need to take morale checks anyways. ===Terrain and Positioning=== As Renegades you have to take into consideration the fact that none of your troops choices have better than a 6+ save, and most of your elites don't have better than 5+. Using cover to its full potential is important to making this army work, so you should try to keep your troops concealed so they don't take to many casualties from small arms fire. Remember to ask your opponent what you should use to define what units are in ruins at the start of the game, whether that be the base of the ruin, being within it's walls, or on it's battlements, as well as whether the ruin has to be between the enemy shooting and your models. When it comes to enemy big guns, your security is in being out of LOS(5+ saves in cover won't protect you against anything of decent strength and AP). After that's been worked out, keep a few things in mind: 1. Be willing to charge out of ruins; overwatch occurs before the charge so keep any terrain modifiers to your save in mind. 2. Charge from just under 9 inches away if the enemy has flamers and you don't want to take casualties; Flamers have a range of 8 and are designed to kill hordes with weak armor saves like yours in overwatch, so watch yourself. You still only have to roll an 8 if you charge in this manner, and with coven of Slaanesh units this is hardly a problem. 3. Keep your horde on the other side of a debris, such as a crater, from a unit you that is a melee threat to them, this will give you more time to focus fire on the model, so that you can thin it out before risking a melee that you ultimately don't want. Make sure to keep your unit at least the enemy's movement +12 away, and keep the crater as close to your unit as possible, so that the enemy unit would have to charge through the crater, and incur the -2 penalty. 4. Keep deep striking units in mind, especially if you are taking a lot of heavy support vehicles like basilisks and Leman Russes. Deep striking terminators or assault marines can come from anywhere 9 inches away, so keep your models bubble wrapped or make sure that your tanks have infantry models every 7 inches or so to act as a no deepstrike bubble. '''DO NOT SURROUND YOUR TANK WITH MODELS WITHIN 4 INCHES OF IT, BECAUSE THE ENEMY CAN CHARGE THAT UNIT INSTEAD, AND THEN CONSOLIDATE INTO MELEE WITH YOUR VEHICLE.''' 5. Consider taking the new CSM Noctilith Crown. Just by being there, it provides all CHAOS units within 6" (extended to 9" turn 2 and 12" turn 3 onwards) with a 5+ invulnerable save, making your Russes, Wyverns, Basilisks, Heavy Weapons Teams and any other detritus/cultists/kitchen sinks that little bit more resilient, especially when taken in conjunction with the Nurgle 6++ coven on infantry. There is an argument to say that this can be blown up, but with 14 wounds, a 3+ save and a 5+ invulnerable save (and only 100 points), if someone is pointing their heavy weapons at IT, rather than your expensive units, it is already doing its job well. It is worth pointing out that like our IG cousins, we are quite cheap, and so this fortification (at 100 points) also does not take too much away from your potential damage output.
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