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====Special Characters==== *'''Lukas the Trickster:''' Makes everyone around him less disciplined, friend or foe, ''including himself'', not that single-model units care much about that. He has a +1D Wolf Claw and a Plasma Pistol, paired with a fairly incredible WS2+/BS3+/W4/A4, and opponents who Fight him get a -1 to hit penalty. If he's slain while Fighting, he rolls off with his opponent, and if he wins, the unit that killed him takes 1d6 mortal wounds. His best ability, and the reason to take him, is that he's like a lite version of a Wolf Guard Battle Leader - friendly {{W40Kkeyword|Blood Claw}} units within 6" (once again including himself) reroll ones to wound (which his claw already does, but his pistol won't - just remember to avoid overcharging the pistol without a ''very'' good reason, as it will tend to kill him right when you need it not to). He has no great way to keep up with the bike or jump infantry versions of his buddies, so he's probably best taken with the basic footslogging troops choice, and remember, he will stack with abilities that re-roll misses, like a Wolf Lord. **Points: Lukas costs 110, while a footslogging Wolf Guard Battle Leader costs 60 and has a more versatile aura (and comes stock with worse gear). This means Lukas' points are paying for his personal beatstickery (the claw, the pistol, the additional Wound he has over the leader, both of his Fight phase buffs, and his universal leadership debuff, if there's a good way to assign a cost to it), which is not an efficient way to get shit done - you should be investing points in making a good murder unit and then using your buffers to apply to it. You'll usually be better off with a Wolf Guard Battle Leader, as a result - roughly half the cost, and mostly ''better'' wargear choices, like a power fist and storm bolter. And, of course, you're not constrained to footslogging one. *'''MURDERFANG:''' As a Character with fewer than 10 wounds, Murderfang can only be targeted with ranged weapons if he's the closest enemy. With a decent screen of infantry and good use of his Murderlust ability, getting him into close combat unharmed is almost too easy. Just don't do something stupid like charging Relic/Hellforged Contemptor or Leviathan Dreads. Graviton weaponry and their Automatic Shielding/Hellfire Reactor invul saves will give Murderfang a nice buttfucking. However, he does make a decent meat shield for your own Forge World Dreadnoughts, or Bjorn. Having both of them with a Chaplain Dread so Murderfang can run interference for the two HQs is a viable strategy. ** After playing several games with this guy, I think he makes a very good defensive anchor for your army. If your opponent is running an alpha-strike type army, hide him near an important unit and charge deep striking heavy infantry. I guarantee if your opponent hasn't seen him on the table before, they'll underestimate him. I've had him completely wipe tough beatstick units in a single round of combat on multiple occasions, and he usually makes back his points and then some. Just be careful on where you deploy him so he doesn't get caught without a screen to protect him.
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