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====Relics==== *'''Canker:''' A permanently super-charged plasma pistol. It's got 18" range S9 AP-4 and suffers no overheat, but most importantly it's also a Plague Weapon! *'''Filth Censers:''' Psykers only. Adds 6" to the first listed range for any powers your psyker casts. *'''Mark of the Terminus Est:''' The bearer adds +1 to his Strength, any wound rolls against him can't be re-rolled (to the irritation to all lieutenants), and once per game you can just flat-out ignore one failed save and auto-pass it instead. Whoever you throw this onto is going to be the tankiest monster up-close, as is proper. *'''Raiment of Atrophy:''' Any contagions the bearer has are counted as progressing one step further. Pretty nice to grant further control, but it can't stack with any other turn buffs. *'''Reaper of Misery:''' Replaces a plaguereaper or manreaper. S+2 AP-3 but it gives you a flurry of hits like the manreaper's scythe mode. *'''Rotgrip:''' A plague claw at Sx3 AP3 D2 and no penalty to hit, and rerolling 1s because it's a Plague Weapon. That's S12, so everything T6 and less is wounded on 2s and rerolling 1s, and when combined with Nurgle's Gift or Gift of Infection (remember, they can't stack), you're almost guaranteed to get to the save-step. That being said, S12+ is overkill against infantry characters, who would've been wounded on 2s anyway due to Nurgle's Gift/Gift of Infection's -1 T, and with only D2, you're probably only blowing up light-to-mid vehicles. The Mark is probably better. *'''Vomix's Virulent Blight:''' Select a plague weapon. When a unit loses wounds due to this weapon, the unit will now permanently be subject to a contagion given by the unit (pick any one if you have multiple). This is a horribly potent curse when using the basic Nurgle's Gift contagion, though it's still a pain when using Shamblerot.
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