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====Special Rules==== *'''Attribute – Foresight of the Damned:''' Each time a unit with this shoots or fights, it may re-roll a wound roll. {{W40kKeyword|Psyker}}s gain +1 on their first Psychic test each phase. All units have a 6++ and a Mortal-only 5+++. ** Damn, that's a lot to keep track of. While the global 6++ invuln is nice, it certainly has lost a fair amount of value due to the near-universal 5++ invuln save most of your Aspect Warriors now have. At least your Wraith and Vehicle units get to benefit from the enhanced durability. Offensively, the wound re-roll support is fantastic due to how rare such re-rolls are outside of Doom support. And, of course, the psychic supremacy Ulthwé is known for shines through on their enhanced psychic abilities, though you'll need to invest in numerous psykers if you want to really take advantage of it. Oh, the 5+++ FNP against MW is nice too, especially since it's faction-wide as well. *'''Warlord Trait - Fate Reader:''' When you roll the dice for your Strands of Fate, you may choose to keep one additional die. **Absolutely maximize the number of opportunities you can get for a "natural" 6 to put in your pocket for later. *'''Stratagem - Discipline of the Black Guardians (1CP):''' At the start of a shooting or fight phase, you can pick an {{W40kKeyword|Ulthwé Guardians}} unit. They can add +1 to all hit rolls until the end of the phase. **The following have the {{W40kKeyword|Guardian}} keyword: Guardian Defenders (including Heavy Weapon Platforms), Storm Guardians, and Support Weapons. 2+ BS D-Cannons can be extremely potent, as can the humble Guardian Defender swarm. *'''Remnant of Glory - Ghosthelm of Alishazier ({{W40Kkeyword|Psyker}} only):''' The bearer knows one additional Runes of Fortune power. Additionally, any power successfully cast on a 9+ ''cannot'' be denied. **Something to note; the helm ''specifies'' that the bearer can learn one Rune of Fortune power. The helm's only restriction is that it's taken on a Psyker. So yes, you can have a Warlock or Spiritseer cast a power of your choice from the Runes of Fortune, should you wish. Of course, that's only a minor footnote when one considers that that roll of a 9+ completely guarantees that the power(s) you cast cannot be denied, even by stratagems or abilities by the likes of the Sisters of Battle or Black Templars. This can be very valuable, so you should probably still take this on a Farseer who can potentially get the most out of it.
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