Editing
Warhammer 40,000/9th Edition Tactics/Imperial Guard
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Heirlooms of Conquest=== Relics return in the new Codex; they are all now General. Some of them can be given to a sergeant like some other Codices. There is very little unit lock for these so yeah! You can take them on any regimental character, but at the cost of fluff, boo! Keep in mind under Nephilim rules you must spend a CP to even claim your first relic (this was done principally to curb Space Marine, Tau, and Sisters of Battle armies that spammed relic and warlord trait combos), so choose wisely for competitive builds. *'''Armour of Graf Toschenko:''' Formerly a Vostroyan exclusive Relic, +1W and Sv2+. If for some reason you were really obsessed with keeping a Regimental Preacher alive, this would do it, but its legality on Tank Commanders isn't useful (they're already Sv2+ and the +1W doesn't matter much) and anything else you care enough about to invest in with this would be better off with an Ogryn Bodyguard and another relic. The best use for it is putting it on your 4++ Bodyguard when attaching it to an officer or command squad that already has another relic: Imperial Commander's Armory happens during muster, which is the same time during which you assign Bodyguards, meaning you can choose the order they happen in, allowing you to circumvent ICA's ban on getting 2 relics into 1 unit by having ICA occur first. This works with any relic, of course, but this is the only one you want on the bodyguard specifically (e.g. the Deathmask of Ollanius is better but you don't want it on the bodyguard, and the Barbicant's Key you probably want on a sergeant). *'''Clarion Proclamatus:''' Replaces the Master Vox in a {{W40Kkeyword|Command squad}}. Unlimited Order range for the Squad Officer. This is how Vox-casters should be normally. Useful, but on 9th edition boards, 24" will usually handle what you need. Unless you have a very specific plan, not really worth the CP. *'''Deathmask of Ollanius:''' Using this relic keeps the tradition of Ollanius Pius alive in story and on the tabletop, props to you for using it. Gives every model in the {{W40Kkeyword|INFANTRY}} bearer's unit a 4++. **If it's going on a Cadian Castellan with accompanying Bodyguard, this will work nicely. For Command Squads, the Nemrodesh Banner is just better. *'''The Emperor's Benediction:''' {{W40Kkeyword|Commissar}} only relic. Trades his basic bolt pistol for a "Look out, sir!" ignoring 18" 3-shot S4 AP-1 D2 bolt pistol that deals a mortal wound in addition to normal damage on unmodified 6s to wound. *'''Finial of the Nemrodesh 1st:''' Replaces the Standard in a {{W40Kkeyword|Command squad}}. 6" aura of ignore modifiers to hit and ignore rules that ignore wounds for all {{W40Kkeyword|astra militarum CORE}} units. Easily the best in the list. **Top-tier relic, honestly. Ignores one of Guard's biggest weaknesses (Hit modifiers) and strongly reduces enemy durability. Really tempts you to keep '''Born Soldiers''' to make the most of those 6s to hit. The ignore wounds applies to Feel No Pains, damage halving and reduction abilities, and wounds-per-phase capping abilities. **Because this is such an auto-include, go ham. Death Guard, Tyranids, and Chaos Daemons will hate your guts. *'''Gatekeeper:''' {{W40Kkeyword|Tank Commander}} Relic Battle Cannon, now no longer limited by the Cadian keyword. 72" Heavy 6+1D3 S9 AP-3 D3, Blast, Turret Weapon. **It's a straight upgrade from a Battle Cannon, and should be your relic pick if you're rocking at least 1 Tank Commander. Tie between this and the Nemrodesh Banner for best relic in the Codex. *'''Kurov's Aquila:''' Once per game, when your opponent uses a stratagem (excluding the Command Re-roll stratagem), increase its cost by 1 for the rest of the battle. This is honestly REALLY punishing, especially under Warzone Nephilim's competitive CP starvation. Identify your opponent's key stratagem and make it even more of a hassle to pull off. **This of course plays into one of 9th's biggest problems where it's not enough to know your own increasingly convoluted and bloated rules, but also know your ''opponent's'' increasingly convoluted and bloated rules. *'''Laurels of Command:''' {{W40Kkeyword|officer}} only, 1/battle at the start of any of your opponent's phases, issue 1 order from this list provided you didn't already issue it this round (you don't need to know the order, the relic provides it): Fix Bayonets!; Take Cover!; At All Costs!; Show Them Steel, Show Them Contempt!; Remain Vigilant!; Shock and Awe! *'''Null Coat:''' {{W40Kkeyword|Tempestor prime}} or {{W40Kkeyword|Commissar}}, 1 Deny the witch with +1 to roll. Pass. *'''Order of the Bastium Stellaris:''' Infantry unit gains Transhuman. 1-3 fails to wound. Definitely not sponsored by Paradox Interactive. **Since it's limited to {{W40Kkeyword|INFANTRY}} only, it's a hard pass because Command Squads aren't worth keeping around with a CP. Take an Ogryn Bodyguard instead. Enemy units must compare attacks against its T5, 6 wounds, and -1 damage reduction. That's all the durability you'll ever need. *'''Psy-sigil of Sanction:''' Know and cast one extra power for a {{W40Kkeyword|psyker}}. **Hard pass, Psyker spam isn't the Guard's strong suit, especially with the removal of Wyrdvane Psyker support. *'''Refractor field Generator:''' {{W40Kkeyword|Tempestor Prime}}. 6" aura of 5++ to Scion Infantry. Was 133rd Lambdan Lions archo-tech, [[BLAM|but they were compelled]] to [[Blood Ravens|share]]. Actually good, take it if you're running all-scions. *'''Tactical Auto-Reliquary of Tiberius:''' {{W40Kkeyword|officer}} only. Issue +1 order per Command Phase. ====Sergeant==== The following can be given to a Watchmaster or Sergeant using the Battlefield Bequest strat: *'''The Barbicant's Key:''' {{W40Kkeyword|Infantry}} only; once per game, the bearer's unit gets to leave the table, immediately deep strike, and re-roll charge rolls when they do. **The biggest strength is that you can set up orders and buffs in the Command phase before repositioning. A Born Soldiers Kasrkin squad with Lord Solar's full re-rolls, FRFSRF, Overcharged Las-Cells and a pair of volley guns can, mathematically, max out mortal wounds to two separate targets. You may have to build around it, but it remains a potent threat your opponent will have trouble ignoring. *'''Claw of the Desert Tigers:''' Replace Power Sword/Sabre S+2 AP-3 D2, +2A with it. Pass on it if you can, unless you truly want a melee-build character. You can give it to a Rough Rider Sgt, if you want. *'''Emperor's Fury:''' Replaces Plasma pistol, 12" Pistol 3 S8 AP-3 D2. Was the 43rd Itoan Dragons' former relic. **If this wasn't CP starved mode, this would be great in addition to Gatekeeper or the Finial, but relics and warlord traits cost valuable CP. Pass on it if you can. *''' Legacy of Kalladius:''' Replaces Chainsword. S+1 AP-2 D2, +3A with it. **If you want a fun melee character, take an Officer with the Brutal Strength regiment trait, the Front-line Combatant trait, and this relic in place of a free chainsword. 7 Attacks at an effective S6 that get 2 additional hits for every UMHR of 6. **Building on the above, Commissars can take Chainswords now. [[Ciaphas Cain|Did someone say '''HERO OF THE IMPERIUM''']]? *'''Relic of Lost Cadia:''' {{W40Kkeyword|Cadian}} only. Once per game gain 6" aura that affects {{W40Kkeyword|Cadian}} units only, providing improving Ld, WS, A, and BS by 1, in ascending order of importance to you. Bonuses to BS and WS are not hit roll modifiers so it stacks with orders. Suddenly with the Take Aim!/Fix Bayonets! order your regular guardsmen hit on a 2+
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information