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=====Special Characters===== These are listed here because, while they do belong to specific septs, they can still be included without disrupting army rules; they simply won't gain theirs whilst in a foreign army. As such, they are accessible to any sept. *'''[[Aun'Shi|Aun'shi]]<sup>{{W40Kkeyword|Vior'la Sept}}</sup>''': Unlike the other Ethereals, he really did [[meme|study the blade]]. Good in melee for the points even compared to the melee characters of other factions, especially before considering that you are playing Tau and literally ''every single other unit you can pick besides Farsight, Kroot Hounds, and Krootox absolutely suck in combat and are better off trying to shoot things if at all possible''. His special rule '''Leadership Caste''' lets him be in any non-{{W40Kkeyword|farsight enclaves}} {{W40Kkeyword|TAU EMPIRE}} detachment without interfering with {{W40Kkeyword|<SEPT>}} rules, but he will only gain {{W40Kkeyword|<SEPT>}} traits if in a {{W40Kkeyword|Vior'la}} army. <s>Unfortunately, his rule ''doesn't'' let him avoid disabling your Tactical Philosophy, so it's up to you if he's worth it.</s> As a named Ethereal he knows a third invocation has a built-in Humble Stave, meaning he can attempt a second invocation and succeeds on a 2+. His other benefits include a 4++ and the fact that he's a melee powerhouse: his staff is A5 WS2+ S+2(5) AP-2 D2, exploding 6s to hit means he usually makes 5 attacks and then lands 5 hits, which is more than triple the amount a normal Ethereal lands even before you notice his AP-2. His final benefit isn't cross-faction, though; '''Inspirational Defiance<sup>Aura</sup>''': Friendly {{W40Kkeyword|VIORβLA CORE}} units within 6β that are not engaged in melee can hold steady or set to defend when charged (effectively, they always count as being in Defensible Terrain). *'''[[Aun'Va|Aun'va]]<sup>{{W40Kkeyword|T'au Sept}}</sup>''': Dead, but apparently that doesn't stop him from spreading the good word. Despite being {{W40Kkeyword|T'au Sept}}, his special rule '''Leadership Caste''' lets him be in any non-{{W40Kkeyword|farsight enclaves}} {{W40Kkeyword|TAU EMPIRE}} detachment without interfering with {{W40Kkeyword|<SEPT>}} rules, but he will only gain {{W40Kkeyword|<SEPT>}} traits if in a {{W40Kkeyword|T'AU SEPT}} army. <s>Unfortunately, his rule ''doesn't'' let him avoid disabling your Tactical Philosophy, so it's up to you if he's worth it.</s> As a named Ethereal he knows a third invocation and has a built-in Humble Stave, meaning he can attempt a second invocation and succeeds on a 2+. His other benefits are that he replaces '''Failure Is Not An Option''' with '''Supreme Loyalty''', which is the exact same thing except it's 9" instead of 6", and although he's a 3-model unit and hence is more difficult to transport, he's significantly nastier in melee and tougher than a standard Ethereal, partially because he's a 3-person unit. Compared to a standard Ethereal you get twice as many Honour Staff attacks without the -1 to hit penalty from his two bodyguards, and he himself contributes 1 laughably worthless WS6+ S2 slap. On the durability side, aside from being 8 wounds to a normal Ethereal's 3 (and that's spread across multiple models, letting you dissipate high-D attacks), he continues to commit to basically having Shield Drones But Better by having the entire unit have a 5++ ''and'' all attacks against it suffer -1 to wound. *'''[[Shadowsun|Commander Shadowsun]]<sup>{{W40Kkeyword|T'au Sept}}</sup>''': Ever wished your Stealth Suit squad could carry more Fusion Blasters? Well, now one can. Statwise she's a Crisis Commander with W7, but [[Schlicktau|everyone's favorite Tau waifu]] has {{W40Kkeyword|supreme commander}}, so you can take her in any detachment without shutting off Sept rules ''or'' your Tactical Philosophy, meaning she's even easier to take than either named Ethereal, and accompanying that is her special rule '''Hero of the Empire''', stating that if you take her, she has to be your Warlord. She comes with a pair of fusion blasters which come in one of two flavors you can pick from when putting her in your list: "Dispersed" (18" Assault 2 S7 AP-4 D2, +1D at half range) or "High-Energy" (24" Assault 1 S8 AP-4 D1d6, +2D at half range). She also has a Flechette Launcher she appears to have stolen from the Adeptus Mechanicus: 18" Assault 5 S3 AP0 D1 and a Light Missile Pod: 24" Assault 2 S7 AP-1 D2. For some reason she also has a Pulse Pistol you'll literally never fire. She has the standard re-roll 1s aura, only hers works on all {{W40Kkeyword|Tau Empire Core}} (i.e. she can buff across Septs), and her single-target buff lets her pick a {{W40Kkeyword|Tau Empire Core}}/{{W40Kkeyword|Tau Empire character}} unit within 6" (so she can pick herself) to re-roll ''all'' hit rolls. She also has a permanent -1 to be hit and a 5++. Rather than Manta Strike, she infiltrates like a Stealth Suit. She also has 2 bespoke drones no-one else can take: an "Advanced Guardian Drone" which [[derp|is a special stealth drone, not a special guardian drone]]: it has a 4++ and while the drone lives Shadowsun can't be targeted with ranged attacks unless she's the closest eligible unit. Her other bespoke drone is a Command-Link Drone, and while it lives, she gets +3" to her auras and Command Phase abilities, so the aforementioned re-roll 1s aura is actually 9" on her and 9" is the range of her full re-rolls buff. The Forge World characters hail from a time back before septs had their own subfaction rules. While technically they do belong to a specific sept, those septs don't have rules themselves...''meaning you can use any rules you want''. * '''[[Shas'O R'alai]]<sup>Forge World,{{W40kKeyword|KE'LSHAN}}</sup>:''' {{W40kKeyword|KE'LSHAN}} Sept has no rules, but it ''has'' got at least one person in it. Appears to be a ranged monster-killing Commander, that can also throw a SINGLE Mortal Wound onto vehicles at close range. Equipped with Photon casters and a drone controller he can do a decent amount of damage at close to mid-range while still being difficult to charge due to Photon Casters reducing enemy charge range by 2". His Markerlight drones are a bit better, being that they can mark units within 48" rather than the stock 36". While he can re-roll failed hit rolls against {{W40kKeyword|CHARACTERS}}, [[Fail|he has no special rules bypassing the Character targeting restrictions]]. ** RAW, the EMP rounds roll to see if any Mortal Wounds are inflicted to a {{W40kKeyword|VEHICLE}} on target, rather than on hit. This means you effectively have to make a second to hit roll after all your normal ones, just this time for the Mortal Wound, and you can only inflict one Mortal Wound no matter how many times you successfully shoot the target. * '''[[Shas'O R'myr]]<sup>Forge World,Legends</sup>:''' Commander equipped with a Twin Plasma Rifle and a 4 shot autopistol. Re-rolls 1s to hit against [[Imperial Guard]], which makes his weapon loadout an odd choice. He [[Fail|can't take any drones]]. Overall, not great.
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