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Warhammer 40,000/Tactics/Kill Team(8E)
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===Medic=== Focuses on minimizing the impact of injury and casualty rolls, and can grant FnP and other post-battle bonuses. In regular matched play, however, a Medic is only really good for buffing a melee specialist or leader, so don't bother unless you got a good one to pair him up with. *'''Reassuring (Lv 1):''' This model is never treated as being shaken when taking Nerve tests for other models in your kill team. **'''Field Medic (Lv 2A):''' Roll a D6 when a friendly model within 3" of this model suffers a wound, as long as this model is not shaken; on a 6 that wound is not lost. ***'''Trauma Specialist (Lv 3AA):''' When an Injury roll is made for a friendly model within 3" of this model as long as this model is not shaken;roll an additional dice and use the lowest result. ***'''Triage Expert (Lv 3AB):''' If this model is in your kill team and not out of action at the end of the battle, and you roll a Dead result when making a Casualty roll for a model from your kill team, you can roll a D6. on a 4+ apply the convalescence result instead. **'''Anatomist (Lv 2B):''' Re-roll wound rolls of 1 for this model in the fight phase. ***'''Interrogator (Lv 3BA):''' At the end of any battle in which you were victorious if this model was in your kill team and not out of action, roll a D6, on a 5+ you gain 1 intelligence. ***'''Toxin Synthesiser (Lv 3BB):''' Before deployment, you can pick up to D3 models from your kill team. Until the end of the battle, those models' melee weapons add 1 to wound rolls made by their attacks. ====Unique Tactics==== *'''Level 1- Stimm Shot (1 CP):''' At the start of the movement phase, pick a model within 2" of a Medic Specialist that's not shaken. It adds 1 to Advance and Charge rolls, and adds 1 to its Attacks stat until the next battle round. Use this to dose up a Combat or Zealot specialist and fire a [[Eversor|one-man WAAAGH!]] at the enemy. *'''Level 2- Painkiller (2 CP):''' At the end of the movement phase, pick a model within 2" of a Level 2+ Medic Specialist that's not shaken. Its Toughness is increased by 2 until the end of the battle round. *'''Level 3- Emergency Resuscitation (2 CP):''' If a Level 3+ Medic Specialist is within 2" of a unit that suffers an Out of Action injury result, it takes a flesh wound instead.
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