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Warhammer 40,000/Tactics/Kill Team(8E) Chaos
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===DG Tactics=== *'''[Core] Nurgle's Gift (1CP):''' Use this Tactic after a {{W40kKeyword|POXWALKER}} from your kill team takes an enemy model out of action in the Fight phase. Roll a D6. On a 4+ you may set up a new Poxwalker within 1" of the Poxwalker that made the attack. The new Poxwalker is treated as a member of your kill team, but is not part of a fire team and is not added to your command roster. **It is, however, useful as an expendable meatshield. Since you lose nothing when it dies it can act as a suicide unit. Well, you say nothing - every expendable dead is another +1 to nerve tests... *'''[Core] Cloud of Flies (2CP):''' Use this Tactic at the end of the Movement phase. Pick a model from your kill team. Until the end of the battle round, enemy models can only shoot that model if it is the closest target visible to them. ** If you were wondering how to protect Grandaddy's favourite flail combat specialist, now you know. Put a pair of Poxwalkers in front of him, use this tactic and go and have fun out there, you little rascal you. *'''[Core] Putrid Splatter (2CP):''' Use this Tactic when a model from your kill team loses a wound in the Fight phase. Roll a D6 for each enemy model within 1" of that model. On a 6 that enemy model suffers 1 mortal wound after all of its attacks have been resolved. **Cool if you are fighting really massed infantry, if not then it is rather meh, especially for 2 CP. *'''[Core] Grandfather's Blessing (2CP):''' Use this Tactic at the start of the first battle round. Pick a model from your kill team and roll a D6. On a 1, that model is found unworthy and suffers D3 mortal wounds. On a 2+ add 1 to hit and wound rolls for the model until the end of the battle. You can only use this Tactic once per battle. *'''[Core/Elites] Veterans of the Long War (2CP):''' Use this Tactic when a {{W40kKeyword|PLAGUE MARINE}} or {{W40kKeyword|TERMINATOR}} model from your kill team is chosen to attack in the Shooting or Fight phase. You can add 1 to wound rolls for the modelโs attacks that target {{W40kKeyword|IMPERIUM}} models, until the end of the phase. **Would be really good if not for the fact that it comes at 2CP and that "Grandfather's Blessing" exists. Alternatively, use on a model with Grandfather's Blessing and a Flail to up their wound rolls against the bad boy <strike>Lictors to 2+</strike> (can't be used against Lictors, {{W40kKeyword|IMPERIUM}} models only). Elites just updates this to include Terminators instead of just Plague Marines. *'''[Elites] Teleport Strike (Reserve) (1CP):''' Use at the end of the movement phase, bring in up to 3 {{W40kKeyword|TERMINATOR}} models from reserves anywhere more than 5" from an enemy. *'''[Annual2019] Death March (1CP):''' Use this Tactic at the start of the Movement phase. Until the end of that phase, increase the Move characteristic of all models in your kill team by 2". However, until the end of that phase, models from your kill team may not Fall Back, Advance or charge. *'''[Annual2019] Grandfather's Tally (1CP):''' Use this Tactic at the start of a Shooting phase or Fight phase, if exactly 7 enemy models have been taken out of action during the course of the battle. Until the end of that phase, re-roll failed wound rolls for attacks made by models from your kill team. *'''[Annual2019] Leaking Brain-Fluid (1CP):''' Use this Tactic when a {{W40kKeyword|POXWALKER}} from your kill team suffers a flesh wound. For the rest of the battle, you do not have to take Nerve tests for that model. *'''[Annual2019] The Three-Eyed Fly (3CP):''' Use this Tactic at the start of the battle round, when you control exactly three objectives. Until the end of the battle round, add 1 to rolls you make for the Disgustingly Resilient ability for models from your kill team that are within 3" of any of those three objectives. *'''[Annual2019] Grasping Tentacles (1CP):''' Use this Tactic at the start of the Movement phase. Choose a model (other than a shaken model) from your kill team that is within 1" of one or more enemy models, and choose one of those enemy models. Neither of the models chosen can make a Fall Back move in this phase. *'''[Annual2019] Nurgling Infestation (2CP):''' Use this Tactic at the end of the Movement phase. Pick an enemy model within 1" of your Leader and roll a D6. On a 4+ that enemy model suffers 1 mortal wound. *'''[Annual2019] Inured to Pain (2CP):''' Use this Tactic when a model from your kill team suffers a flesh wound. Ignore any penalties to hit from flesh wounds for attacks made by that model for the rest of the battle.
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