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===Hobgoblins, Khans, and slaves=== Using them as small flanking units doesn't make sense. Not much damage output. Equipment depends on who you'll play against, but in my opinion, their role should be Cheap flank guards and archer while unlocking the true chaff. Hobgoblins, If given bows they deal on the same damage as human Archers. Mediocre the most. but Goblin Slaves with shortbows are very cheap to make Volly fire blocks. Hobgoblins with Shields and armour for holding that flank. Sneaky Git for that surprise Hob that may kill things then they get the flank. your Chaff is Goblin Slave: they will initially break if the Hob in the back gets sniped, but with a General's aura they will hold as long as armored Hobgoblins for cheaper. Orks are way more fighty than any non-dwarf, being tougher and fighty than Hobs. ''"Khans on wolfs are famous among many discussions as re-directors and lone characters/war-machine hunters. I've read opinions of people who had real boners for khan on wolf - but that will not work against experienced generals or when you play on 60 inches or more wide battlefield."'' ''"I played lot as Dwarfs and get my opponents eventually used to a surprising appearance of miners on their backs. So much, they eventually started doing the same. I played against Skaven and had Stormfiends on my ass once, and it wasn't pleasant (I played Dark Elves that time and eventually nerfed them with shooting and magic). Similar as with Snitch, who single-handedly raped my 3 war-machines once. One of my opponents recently purchased Wulfrik, and I can bet money I'll have an ambushing Marauders on my ass next time (didn't). So no. Don't bother about Khan on Wolf. Your so-called "lone war-machine hunter/ shooting re-director" must have some proper armour."'' ''"Now - about my idea - few khans in a hobgoblin heavy brick. Once we had 4 armies battle. One of the opponents struggled to meet the point criteria with his O&G army. I suggested him, to turn some of his Nightgoblins in the unit to a heroes. Guy set up a 50 model strong unit of Nightgoblins with 10 heroes, and they all had Great Weapons. It was all legit and, fuck me... we all regretted it. This unit shattered 6 Skullcrushers of Khorne and at some point guy had no opponents around this unit. We were too scared."'' You can't give your khans GW, but with S4, just keep giving them extra hand weapons, magic weapons, and other items to fill up your 25 pts allowance. Seeing your LoA heavy army, and shitloads of artillery, K'daai & Bullcentaurs, there is a strong chance your opponent will ignore this core requirements filler of hobos. At least till their 1st round of close combat. Also - don't bother about animosity. O&G Animosity may cause troubles. Yours has 16.6% chance to impact you in good way, and 16.6% of giving bad results. Still - would be nice to have Castellan with Banner of Slavery right behind them. Just in case. So in summary - block or few of 50 or 50+ hobos with few khans inside units and Banner of Slavery behind them. one of the Khans may have Shield of ptolos, to give the whole unit 1+ Armour Save against shooting. Everyone keeps diminishing Greenskins role in CD army, so prove them wrong :)
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