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=== Ruins of Azlant === Visit the ruins of not-Atlantis and fight evil psychic fish (Aboleths), lots of nautical themes and aquatic monsters. Also, there's a magic theremin as an optional treasure. Like Council of Thieves, it makes the mistake of setting up the players to care about a settlement that's almost a non-entity for the second half of the plot. Likewise the player's guide and first three modules imply the players will be isolated from civilization for long periods and may need to craft to get their needed magic items, but book four introduces a what is effectively a large city for magic item purchases and the players don't really have time to craft much in book 3 onward. This is unique among adventure paths in that the last section actually deals a little bit with the legendary city of Absalom. By that, I mean that there's a footnote saying that it gets nuked to shit if the players don't defeat the final boss within a certain time frame.
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