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==Battalions== Narrative only now. Battalions are now universal otherwise. ===<span style="color:#4c741c;">Forest Folk</span>=== '''''A Branchwraith and three units of Dryads''''' Units can retreat and then still charge that turn. Great for controlling the flow of combat. Essentially the opposite of Household. Stops your tar pits getting locked into combat with something you didn't want to, usually due to them charging first. Alternatively, if done correctly, you can bypass combat screens - charge into the screen one turn, then the following turn, retreat further up the board and charge your real target. Ignore the Branchwraith here, she's just included to reduce the number of drops. ===<span style="color:#4c741c;">Free Spirits</span>=== '''''A Spirit of Durthu and three units of Kurnoth Hunters''''' Always rolls a 6 for a run. Nice. Running instead of charging allows you to tanglethorn for save rerolls when the enemy charges in the following turn. You'll be wanting Scythes because you'll need the range on your tiny pile in. Don't use it to try and deepstrike Durthu or the like if board placement has denied you getting out any woods, as you'll now have lone units who can no longer shoot or charge until the next turn vulnerable to counterattack. If you are taking these units, then you probably are also want the cheapest battleline you can get hold of, which is 3x5 Spites - and if you're doing ''that'', then Outcasts is 40 points cheaper. Anyone wanting three artefacts, then this and Outcasts together would work. ===<span style="color:#4c741c;">Household</span>=== '''''A vanilla Treelord, a Branchwych and a unit of Tree-Revenants''''' Units locked in combat with the Household cannot retreat. That's an amazing ability for controlling the board, sadly the unit choices aren't the best. However, consider a blob of 30 freely teleporting Tree Revenants with 6" pile ins (and a 60pt hoard discount) and you're going to lock down whatever threats ''you'' want to for multiple turns until they chew through or die. Use the woods to throw your Treelord followed by Branchwych bomb to lock down a different unit elsewhere. Now consider how much six boxes of Revenants is going to cost to do this. Yeah. ===<span style="color:#4c741c;">Lords of the Clan</span>=== '''''Two to four Treelord Ancients and one to three normal Treelords''''' During your shooting phase, every enemy within 6" of 2+ Treelords, gets D3 mortals on a 2+ roll. At 60 points, this is a bargain given it's only 10 more than a command point, and If you really want lots of trees then this is a no brainer. Ability requires you teleport deep strike in pairs, but you won't get those mortals until ''your'' next turn after charging (assuming the whole pair stays alive). Having to take two Ancients is the tax here - most the Ancient's abilities don't double up, leaving your second Ancient mostly as a Treelord with a much lower damage output (however, you do get the additional spell plus the choice of which Ancient to use for its abilities). Being forced to take in pairs is a good as the stomp becomes much more reliable (from 50% to 75%), with the chance you can stomp a second enemy. For the most use out of this you want two pairs of Ancient+Vanilla, but that uses up almost half your points and all your behemoths slots in a 2000pt game. Two Ancients and one Vanilla is easier to build around, but that magnifies the Ancient tax and neuters the battalion ability. For pure damage output and survivability, Dreadwooding a large block of Kurnoth's is mathematically the better choice. However, two pairs of stomping Trees are much more flexible. In addition, taking LOTC enables you to take a mixed battleline (say, one each of Spites, TreeRevs and Dryads) instead of the usual block of Outcasts or Forest Folk - or take both if you really want the artefacts/CPs. ===<span style="color:#4c741c;">Outcasts</span>=== '''''Three units of Spite-Revenants''''' Any enemy unit that fails battleshock within (not wholly within!) 3" loses an additional D3 models. Remember that Spites lower enemy bravery too. If you want the cheapest possible battleline plus battalion, then this is the choice to take, for just 280pts total - just don't expect them to last long. ===<span style="color:#4c741c;">Wargrove</span>=== '''''One Lords of the Clan, three Households, three Forest Folks, one Free Spirits and one Outcasts.''''' ''80pts (5,240pts min -> 11,010pts max)'' Our only remaining super battalion. Allows you to place '''two''' Wyldwoods at the start of the game instead of one. Still, way too big to use unless you're playing 6000 point games. ===<span style="color:#4c741c;">Drycha's Spitegrove</span>=== '''''Drycha, 2 units of Spite Revenants.''''' Spites can be great, but the biggest thing they lack is rend. This fixes that, but for only 2 units. Encourages you to take bigger units of spites, which may not be what you want. However, if you're taking Drycha, this is a no brainer if you want a cheap battalion.
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