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Codex - Harlequins: /tg/'s 8th Edition
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===Enigmas of the Black Library=== ====Universal==== *'''Cegorach's Lament:''' ''The mythic cycles of the Aeldari tell that the Laughing God has ceased his mirth only once, giving voice to a mournful howl upon the moment that She Who Thirsts was birthed into the galaxy. So soul-rending was his cry that all mortal beings who heard it wept themselves to death. Said to contain an endless echo of that terrible cry, this baleful weapon howls like the damned as it fires; those struck by it find their lifeblood weeping from their eyes at a rapidly increasing rate until at last they are exsanguinated amidst jetting torrents of bloody tears.'' ::{{W40kKeyword|Death Jester}} only. Cegorach's Lament replaces the bearer’s Shrieker Cannon and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Cegorach's Lament (Wail)''' || 36" || Assault 1 || 6 || -3 || 3 || Each time a model is slain by an attack made with this profile, its unit suffers D3 mortal wounds and until the end of the turn, subtract 2 from the Leadership characteristic of the models in its unit. |- |'''Cegorach's Lament (Shuriken)''' || 36" || Assault 3 || 6 || -2 || 2 || - |} *'''Cegorach's Rose:''' ''Representing the barbed gift given in jest by the Laughing God to the crone Morai-Heg, Cegorach’s Rose contains thorned monofilaments of shadowsilk. Existing in the penumbra between realspace and the labyrinth dimension, these shadowsilk strands bypass even the thickest armour as though it did not exist. Once within the body of the victim, the rose’s threads uncoil, a blossom of molecule-thin blades unfurling at the end of each. The foe is slain instantly as a thicket of bloody, bladed roses blossoms within their chest.'' ::Model with Harlequin’s Kiss only. Cegorach’s Rose replaces the bearer’s Harlequin’s Kiss and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Cegorach's Rose''' || Melee || Melee || +1 || -1 || D3 || Re-roll failed wound rolls for this weapon. When attacking Infantry, this weapon has a Damage of 3. |} *'''Crescendo:''' ''This masterwork shuriken pistol was first bestowed upon a Troupe Master of the Veiled Path. Supposedly, it was given as a gift by a wanderer of the webway, who members of that masque claim was none other than the Laughing God. While many doubt the word of the Veiled Path in this, there can be no denying that Crescendo is a beautifully crafted and uniquely potent firearm. When the pistol’s trigger is pulled, micro-distortion engines engage within its housing. The effect is to step Crescendo’s wielder slightly ahead of time, allowing an impossible volley of firepower to be unleashed.'' ::Model with Shuriken Pistol only. Crescendo replaces the bearer’s Shuriken Pistol and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Crescendo''' || 12" || Pistol D6 || 4 || 0 || 2 || Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -3. |} *'''Destiny's Jest:''' ''This mask was said to have been fashioned by Vaul himself at Cegorach’s request. Once donned it becomes one with its wearer, claiming them as completely as the battlegear of the most path-lost Exarch ever could. Destiny’s Jest shifts from one battle to the next, the mask seemingly sensing the smallest nuances of fate or fortune that will sharpen it’s wearer’s performance to perfection.'' ::During deployment, select one of the following effects to apply until the end of the battle. Alternatively, you can roll two D6 (re-rolling duplicate results) to randomly determine two of the following effects to apply until the end of the battle: ::*+1 to the bearer’s Attacks characteristic ::*+1 to the bearer’s Strength characteristic ::*+1 to the bearer’s Toughness characteristic ::*+1 to the bearer’s Wounds characteristic ::*+3" to the bearer’s Move characteristic ::*Improve the Armour Penetration characteristic of the bearer’s melee weapons by 1 (e.g. AP -1 becomes AP -2) *'''Domino Shroud:''' ''Far more potent than the domino fields that normally cloak the Harlequins, this ancient shroud-field generator can fashion entire energetic simulacra of its wearer and impose them upon the sensoria of the foe so completely that – until they step once more from behind the veil of illusion – it is as though the wearer has vanished entirely from existence, replaced by their phantom doppelganger.'' ::Once per battle, at the end of any phase, if the bearer was not set up on the battlefield as reinforcements this turn, they can use the Spectral Apparition. If they do, place a marker within 12" of the bearer, then remove them from the battlefield and set them up again within 1" of the centre of the marker and more than 1" from any enemy models. The bearer is not eligible to charge in a turn in which it was set up in this manner, although the bearer can use this Relic in a turn in which it charged. *'''The Laughing God's Eye:''' ''A pendant of rune-carved wraithbone, this potent artefact is said to draw the watchful eye of Cegorach himself. Psychic powers flicker and die in the pendant’s presence, for the Laughing God will not suffer his children to be beset by the tendril of the warp. This aura of abnegation extends not only to the pendant’s wearer, but billows like a concealing cloak to shield nearby allies. So does Cegorach watch over his followers, guarding them against the predations of She Who Thirsts.'' ::Friendly {{W40kKeyword|Harlequins}} units automatically pass Morale tests whilst they are within 6" of the wearer. In addition, roll a D6 each time a friendly HARLEQUINS unit suffers a mortal wound in the Psychic phase whilst they are within 6" of the wearer – on a 6, that mortal wound is ignored. *'''The Mask of Secrets:''' ''Many believe the Mask of Secrets to be no more than a dark fable, yet it is very real, kept within a shadowed vault deep within the Black Library. All who look upon this mask see distorted reflections of their own faults and failings, the slightest doubt or regret twisted into a horrific swarm of phantasms that scream and wail as they claw at the psyche of the victim. Those who wear the Mask of Secrets fear nothing while the mask remains upon their face, yet it is said that, in the long run, they must pay a terrible price for this temporary boon.'' ::The bearer increases their Leadership characteristic by 1. In addition, all enemy units reduce their Leadership characteristic by 1 whilst they are within 6" of the bearer. *'''The Shadowstone:''' ''Resembling a soulstone, this opalescent gem shifts endlessly between the shades of dawn, dusk and darkest night. Gazing into its depths, a Shadowseer bears witness to the innermost thoughts, secrets and desperately denied nightmares of all those close by. Armed with such insights, the Shadowseer’s reach becomes great indeed.'' ::{{W40kKeyword|Shadowseer}} model only. Add 3" to the range of the bearer’s aura special rules. Add 3" to the range of psychic powers manifested by the bearer. *'''The Starmist Raiment:''' ''At first glance, there is little to distinguish the Starmist Raiment from a typical holo-suit, save that it is woven through with gossamer-thin strands of what looks like liquid silver. Yet when the wearer moves, they are engulfed in a shimmering cloud of refracted starlight that blinds and confuses the foe. This effect is magnified when the wearer moves quickly, the blurred glow swelling to become a blazing corona almost impossible to see through. So does the wearer mimic Aelos, the heavenly star flung by Cegorach himself, that smote Vaul’s treacherous assistant Ghaevyll and blinded him for his deceits.'' ::The wearer has a 3+ invulnerable save against ranged weapons. In addition, enemy units cannot fire Overwatch at the wearer during a turn in which the wearer Advanced. *'''The Storied Sword:''' ''An exquisite and perfectly weighted weapon, the Storied Sword has a starmetal blade and a tooled wraithbone grip. Inscribed upon the sword in minute script is the entire tale of the Fall of the Aeldari, as narrated by the Shadowseers. As the wielder of this weapon fights, they find their mind filling with images of that terrible time, impossible psychic snapshots of the greatest tragedy ever to befall their race. Driven into a killing fury by the horrors they have seen, the wielder fights all the harder, determined to prevent any such terrible events from transpiring ever again.'' ::Model with Power Sword only. The Storied Sword replaces the bearer’s power sword and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Storied Sword''' || Melee || Melee || +1 || -3 || D3 || Re-roll failed hit rolls for this weapon. |} *'''The Suit of Hidden Knives:''' ''This remarkable holo-suit contains a sub-weave of psychocrystalline blades that flicker in and out like razor-sharp fans as they fight. For most beings, wearing such a thing would be a death sentence. For the perfectly poised Harlequins, it is a thrilling challenge and a potent weapon, allowing them to slice and stab their enemies with every weave, dodge and pirouette they perform.'' ::Roll a D6 each time a hit roll of 1 is made for an enemy model targeting the wearer in the Fight phase. On a 2+, that model’s unit suffers a mortal wound after the unit has resolved all of its attacks. *'''The Veil of Tears:''' ''This Harlequin wears a delicate mantle woven from hyper conductive filigree and threaded with minute but exceptionally powerful sinkstones. These onyx-coloured gems can each absorb a colossal charge of energy, be it ballistic, kinetic, plasmic, psychoactive or whatever else. At the moment of absorption, the veil gleams like silvery tears as the force of the enemy’s attack is dispersed and absorbed, before it falls dormant again until it can be drained of power.'' ::Once per turn, the first time a saving throw is failed for the bearer, the saving throw is treated as being successful. *'''The Twilight Fang:''' ''During the Tale of the Serpent’s Gift, Cegorach is said to have tricked the Cosmic Serpent into gifting him one of its fangs in the mistaken belief that it would receive the Light of the Brightest Star in return. So it did, yet as that star set so the light faded and the Cosmic Serpent realised that it had been fooled. Its wrath grew more terrible as the star’s light slipped away; so it is with this blade, said to be fashioned from the very fang that the Laughing God stole. As the hour grows ever later and the battle’s crescendo draws nigh, so the blade flashes ever faster through the air, chased by shuddering, shadowy after-images that solidify suddenly into their own stabbing fangs.'' ::{{W40kKeyword|Troupe Master}} model only. The Twilight Fang replaces a Harlequin’s blade or power sword and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Twilight Fang''' || Melee || Melee || +2 || -3 || 2 || Each time the bearer fights, it makes a number of additional attacks with this weapon equal to the current battle round number. |} ====Masque-Specific==== *'''{{W40kKeyword|DREAMING SHADOW}} - Curtainfall:''' ''This dread weapon possesses a twisted animus so pronounced that it is kept within a thrice-sealed vault deep within the Black Library. Though the composition of the cannon’s gene-toxins remains a shrouded secret, their effects are well known: victims collapse in upon themselves as though a vacuum had opened within them, their screams reaching fever pitch in the instant before they detonate in a cloud of hyper-condensed bone shrapnel.'' ::{{W40kKeyword|DREAMING SHADOW}} {{W40kKeyword|Death Jester}} only. Curtainfall replaces the bearer’s Shrieker Cannon and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Curtainfall (Shrieker)''' || 30" || Assault 1 || 7 || -3 || 1 || Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4. Each time an {{W40kKeyword|Infantry}} model is slain by an attack made with this profile, its unit suffers D3 mortal wounds. If any models in a unit are slain by this weapon, subtract 2 from that unit’s Leadership characteristic until the end of the turn; this modifier is not cumulative with that caused by a Shrieker Cannon. |- |'''Curtainfall (Shuriken)''' || 30" || Assault 3 || 7 || -2 || 1 || Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4. |} *'''{{W40kKeyword|FROZEN STARS}} - The Ghoulmask:''' ''The Tale of the Six Spirits describes how Cegorach drove away the malign ghosts of the warp by twisting his features into that which each feared most – banishing those whose own weapon was fear. The hideous Ghoulmask embodies that victory, its surface is woven with psychocircuitry that rapidly assesses the empiric composition of hostile psychic manifestations and banishes them.'' ::{{W40kKeyword|FROZEN STARS}} model only. The wearer of the Ghoulmask can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a {{W40kKeyword|PSYKER}} (if the bearer is already a {{W40kKeyword|PSYKER}}, it may attempt to deny one more psychic power than normal). In addition, add 1 to Deny the Witch tests made for the bearer. *'''{{W40kKeyword|MIDNIGHT SORROW}} - Midnight's Chime:''' ''This silvered metal rod is so slender as to be little more than a sliver. Yet when it is struck just so, Midnight’s Chime resonates with the cacophony of battle. With every heartbeat the dissonant chorus rises, coming in waves that roll across the battlefield like the tolling of an enormous bell. Inspired, the Harlequins of the Midnight Sorrow surge forth with fresh purpose to seize victory upon the stroke of midnight.'' ::{{W40kKeyword|MIDNIGHT SORROW}} model only. Once per battle, at the beginning of the Fight phase, the bearer can activate Midnight’s Chime. Until the end of the phase, all {{W40kKeyword|MIDNIGHT SORROW}} units increase their Attacks characteristic by 1 whilst they are within 6" of the bearer. *'''{{W40kKeyword|SILENT SHROUD}} - The Scintillant Veil:''' ''This flip belt crawls with eldritch runes that swim into view on its surface as though emerging from a veil of mist, before vanishing again. An eerie keening emanates from it, a sound that seems to hover just beyond the range of conscious hearing, and all those exposed to it see a shimmering fog fall across their vision, thick with half-perceived flickers of things lost, things feared, and things that will swiftly drive them mad.'' ::{{W40kKeyword|SILENT SHROUD}} {{W40kKeyword|Troupe Master}} or {{W40kKeyword|Shadowseer}} {{W40kKeyword|Master Mime}} only. Increase the range of all the wearer’s aura abilities by 3". *'''{{W40kKeyword|SOARING SPITE}} - Faolchun's Talon:''' ''Embossed with scenes from the legend of noble Faolchú, this gauntlet allows its wearer to interface with Harlequin grav-craft and enhance their performance. Engines thrum with fresh power and controls respond with breathtaking elegance at the talon’s touch.'' ::{{W40kKeyword|SOARING SPITE}} model only. While the wearer is embarked on a {{W40kKeyword|SOARING SPITE}} {{W40kKeyword|Transport}}, that vehicle may move an additional 6" in the Movement phase. In addition, if a {{W40kKeyword|SOARING SPITE}} {{W40kKeyword|Transport}} is destroyed while the wearer is embarked upon it, you do not need to roll any dice to see if any disembarking models are slain or if the transport explodes – no disembarking models are slain and the transport does not explode. *'''{{W40kKeyword|VEILED PATH}} - The Mirrorstave:''' ''This strange stave glints with images of its wielder’s enemies, reflecting their finest moments of martial achievement back at them in warped and distorted mockery. So does it bind their strength and skill and turn it against them, allowing its bearer to grace them with a truly ironic demise.'' ::{{W40kKeyword|VEILED PATH}} {{W40kKeyword|Shadowseer}} only. The Mirrorstave replaces the bearer’s Miststave and has the following profile: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''The Mirrorstave''' || 12" || Assault 6 || * || -1 || 1 || The wound roll required for this profile is equal to the target unit’s unmodified Ballistic Skill. For example, if the weapon targets a unit with a Ballistic Skill of 3+, the weapon will wound on rolls of 3+. If the unit contains models with different Ballistic Skill/Weapon Skill characteristics, use the best characteristic in the unit. If the target’s Ballistic Skill/Weapon Skill characteristic is ‘-’, then the wound roll required is 6+. |- |'''The Mirrorstave''' || Melee || Melee || * || -1 || D3 || The wound roll required for this weapon in the Fight phase is equal to the target unit’s unmodified Weapon Skill. For example, if the weapon targets a unit with a Weapon Skill of 3+, the weapon will wound on rolls of 3+. If the unit contains models with different Ballistic Skill/Weapon Skill characteristics, use the best characteristic in the unit. If the target’s Ballistic Skill/Weapon Skill characteristic is ‘-’, then the wound roll required is 6+. |}
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