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Codex - Necrons Angry Robot Edition
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===FAST ATTACK=== ====DESTROYER PHALANX==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Necron Destroyer | 4 | 4 | 5 | 5 | 2 | 2 | 2 | 10 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Jump Jet Infantry''' '''UNIT COMPOSITION:''' '''3 Necron Destroyers'''...''135 pts'' '''WARGEAR:''' *'''Gauss cannon''' '''SPECIAL RULES''' *'''Godless Killing Machine''' *'''Hammer of Wrath''' *'''Preferred Enemy (Everything!)''' *'''We'll Be Back''' *'''It Will Not Die''' *'''Feel No Pain''' *'''Fearless''' '''OPTIONS:''' *May include up to two additional Necron Destroyers...''45 pts/model'' *Up to three Necron Destroyers may exchange their Gauss Cannons for Heavy Gauss Cannons...''10 pts/model'' ====TOMB BLADE PHALANX==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Tomb Blade | 2 | 3 | 3 | 4 | 1 | 1 | 1 | 10 | 4+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Jetbike''' '''UNIT COMPOSITION:''' '''3 Tomb Blades'''...''51 pts'' '''WARGEAR:''' *'''Twin-linked gauss blaster''' '''SPECIAL RULES''' *'''We'll Be Back''' *'''Feel No Pain''' *'''Fearless''' '''OPTIONS:''' *May include up to seven additional Tomb Blades...''17 pts/model'' *Any Tomb Blade may exchange its twin-linked gauss blaster for a particle blaster...''3 pts/model'' *The unit may exchange twin-linked gauss blasters for twin-linked tesla blasters...''2 pts/model'' *Any Tomb Blade may take shield vanes...''3 pts/model'' *Any Tomb Blade may take one of the following: :: - Nebuloscope...''1 pt/model'' :: - Shadowloom...''1 pt/model'' ====GHOST ARK==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP |- | Ghost Ark | 4 | 10(12) | 10(12) | 10 | 4 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Vehicle (Skimmer, Open-topped, Transport)''' '''UNIT COMPOSITION:''' '''1 Ghost Ark'''...''80 pts'' '''WARGEAR:''' *'''Two Quark Harvesters''' *'''Quantum Shielding''' '''SPECIAL RULES''' *'''It Will Not Die''' *'''Repair Barge:''' At the start of each Necron shooting phase, a Ghost Ark can nominate a unit of Necron Warriors within 6" (or embarked on a vehicle within 6") of the Ghost ark, add D3 models to the unit within unit coherency and within 6" of this model. If a model cannot be placed for any reason it is destroyed. This rule cannot bring a unit above it's starting number of models. '''TRANSPORT:''' *'''Transport Capacity:''' Zero models. This model cannot transport any models. No models may stay inside this vehicle, although it may still be taken as a dedicated transport. ====CANOPTEK WRAITH HARVEST==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Canoptek Wraiths | 3 | 3 | 6 | 5 | 1 | 2 | 3 | 10 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Jump Infantry''' '''UNIT COMPOSITION:''' '''3 Canoptek Wraiths'''...''105 pts'' '''SPECIAL RULES''' *'''Shrouded''' *'''Feel No Pain''' *'''Fearless''' *'''Move Through Cover''' *'''Rending''' '''OPTIONS:''' *May include up to three additional Canoptek Wraiths...''35 pts/model'' *The entire unit may be equipped with whip coils...''3 pts/model'' *Any model may be equipped with one of the following. :: - Particle caster...''5 pts/model'' :: - Transdimensional beamer...''10 pts/model'' ====CANOPTEK ACANTHRITE HARVEST==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Canoptek Acanthrite | 3 | 5 | 4 | 5 | 2 | 1 | 2 | 10 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Jump Infantry''' '''UNIT COMPOSITION:''' '''3 Canoptek Acanthrites'''...''150 pts'' '''WARGEAR:''' *'''Cutting beam''' *'''Voidblade''' '''SPECIAL RULES''' *'''Stealth''' *'''Feel No Pain''' *'''Fearless''' *'''Relentless''' '''OPTIONS:''' *May include up to three additional Canoptek Acanthrites...''50 pts/model'' ====CANOPTEK SCARAB SWARM HARVEST==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Canoptek Scarab Swarm | 2 | 2 | 1 | 2 | 4 | 1 | 4 | 10 | - |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Beasts''' '''UNIT COMPOSITION:''' '''3 Canoptek Scarab Swarms'''...''45 pts'' '''SPECIAL RULES''' *'''Feel No Pain''' *'''Fearless''' *'''Eternal Warrior''' *'''Rending''' *'''Skittering Swarm:''' If a model with this special rule suffers an unsaved Wound from a Blast (any size) or Template weapon, each unsaved Wound is multiplied to three unsaved Wounds, these additional Wounds can be ignored by Feel No Pain rolls if the initial weapon's strength was 3 or less. If, when allocating Wounds to a unit with the Swarms special rule, two or more models could be chosen as the closest enemy, the closest enemy is always the model with the least number of Wounds. *'''Canoptek Harvest:''' A unit with this special rule has a Strength characteristic equal to the current number of models +2. A unit of 3 Canoptek Scarab Swarms would have a Strength characteristic = 5 (3+2). '''OPTIONS:''' *May include up to seven additional Canoptek Scarab Swarms...''15 pts/model'' ====NIGHT SCYTHE==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP |- | Night Scythe | 4 | 11 | 11 | 11 | 3 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Vehicle (Flyer, Fast, Hover)''' '''UNIT COMPOSITION:''' '''1 Night Scythe'''...''130 pts'' '''WARGEAR:''' *'''Twin-linked heavy tesla cannon''' *'''Eternity gate''' Once per turn during the movement phase you can do one of three things 1: a single non-vehicle and non-gargantuan unit in reserves may move out from the portal as if they were embarked upon the vehicle with the Eternity Gate, see the Transport section of the vehicle in question for access points. 2: Remove a single unengaged unit from the field and then that unit must immediately move out from the portal as if they were embarked upon the vehicle with the Eternity Gate, counting the gate as the only access point. 3: a single unit may move into the gate as if the vehicle with the Eternity Gate had transport capacity, instead of embarking upon the vehicle, treating the gate as the only access point, the models are moved from the table into ongoing reserves. Night Scythes must be hovering in order to make use of their Eternity Gate. *'''Shadowloom''' *'''Alien abduction''' '''SPECIAL RULES''' *'''It Will Not Die''' *'''Vector Dancer''' *'''Sound of Madness:''' Whenever a model with this rule moves over an enemy unit, that unit must take a pinning test. '''TRANSPORT:''' *Treat the entire base of the Night Scythe as it's access point for the purpose of it's Eternity Gate. *'''Transport Capacity:''' Zero models. This model cannot transport any models. No models may stay inside this vehicle, although it may still be taken as a dedicated transport. ====DEATH SCYTHE==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP |- | Death Scythe | 4 | 12 | 12 | 11 | 4 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Vehicle (Flyer, Fast, Hover)''' '''UNIT COMPOSITION:''' '''1 Death Scythe'''...''190 pts'' '''WARGEAR:''' *'''Twin-linked heavy tesla cannon''' *'''Shadowloom''' *'''Five death spheres''' '''SPECIAL RULES''' *'''It Will Not Die''' *'''Vector Dancer''' *'''Sound of Madness:''' Whenever a model with this rule moves over an enemy unit, that unit must take a pinning test. ====DOOMSCYTHE==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP |- | Doomscythe | 4 | 11 | 11 | 11 | 3 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Vehicle (Flyer, Fast, Hover)''' '''UNIT COMPOSITION:''' '''1 Doom Scythe'''...''170 pts'' '''WARGEAR:''' *'''Twin-linked heavy tesla cannon''' *'''Shadowloom''' *'''Death ray''' '''SPECIAL RULES''' *'''It Will Not Die''' *'''Vector Dancer''' *'''Sound of Madness:''' Whenever a model with this rule moves over an enemy unit, that unit must take a pinning test.
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