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Coordinating Pause
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===Flow=== As with pacing the events of the story, the actions taken in the story need to be consistent and smooth. One good way to do this is to disregard dice rolls whenever possible, especially between Pauses. This can be done through a simple comparison of trait scores. If the score is exceedingly higher than what would be required to achieve a task, let the character achieve it. Same thing if the score is really low β automatic failure in that case. Another way to achieve this is through the use of role-play. If a character can come up with a creative, yet feasibly logical solution to a problem, and it ends up being better or more effective than a more common solution, let the character succeed with it. However, if a character tries something too off the wall, make him or her pay for it.
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