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Disney Villains Victorious K/L/Rs
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== Cutler Beckett of the East India Trade Company (Origin: Pirates of the Caribbean) == King - Lord Cutler Beckett<br/> Cutler Beckett's goal of a civilized and law-abiding world was nearly realized when Davy Jones destroyed the Black Pearl with all hands aboard (Jack, Elizabeth, Will, etc.). With no force to rally the pirates of the world, his extermination of piracy continued unhindered. Before he could enforce this new order, however, the world changed, and chaos reigned across the globe. Starting again from square one, Beckett immediately sought out the sea witch Ursula, and made a bargain with her to sail the seas without conflict from her. Despite the deal, Beckett is loath to be at anyone's disadvantage, and is actively seeking a way to wrest control of the seas from Ursula. Beckett himself is not a powerful man, he relies on his money and laws to keep people in line, though he never backs down from conflict. His first tactic is usually to offer deals to any hostile parties, though unlike the deals of Facilier or Hades, every part of the agreement is in black and white (though he depends heavily on legal jargon to confuse his victims instead). If conflict is inevitable, Beckett relies on his ruthless bodyguard Mercer, as well as the vast amount of troops and naval power at his command. He is never far from his flagship the Endeavour, and personally commands it in any major battle. Beckett is relentless in his dealings, and will not rest until the world complies with the laws of the East India Trading Company.<br/> Land - East India and the Trade Empire<br/> The East India Trading Company is the most widespread network of commerce and communication in the world. Beckett has few direct enemies, and his trade is often the only way that two other kingdoms can keep any relations whatsoever. Lord Beckett's shrewd diplomacy and negotiations have allowed him access to regions that no other has dared, such as Hunnic China or the Land of the Red Flower. This mastery of trade allows Beckett to outfit his ships with the finest materials available, from Agraban silk sails to Hunnic steel cannons and Atlantean lightning rifles, in rare cases. It is also common to see travelers from nearly any country aboard East India vessels, even normally isolated groups such as Frollo's missionaries or Virginian miners. Fighting between these parties is strictly prohibited in the company's territory, though it is often unavoidable. Players traveling through the ports and on the ships of the company can expect expenses to build up quickly, as the company charges heavily for the security they provide.<br/> Rule - It's Just Good Business<br/> Beckett's company runs a tight ship, and there are laws in place to govern the lives of his citizens. Paperwork and permits, subsections and miniscule portions of the law keep people to the lives that Beckett wants them in. Offenders are rarely shown leniency, fines are common though harsher penalties are just as common. The laws are designed so that once a citizen violates once, it becomes easier to make their next mistake, because Beckett knows the value of desperation. Take away a man's opportunities and he will gladly do whatever you ask him to make a living. The company's most dangerous expeditions are almost always manned by former criminals with nothing left to lose. Beckett prefers to let the local authorities deal with criminals, though if the players prove themselves more than his basic troops can handle, he will seek them out in hopes of drafting them. Beckett does not take chances when it comes to law and order, and if the players have toppled even one kingdom, he will handle them with extreme caution. The more kings that the players have defeated, the more likely Beckett is to manipulate the laws to put them in his debt so he can send them off to be destroyed by proxy.<br/>
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