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===Thief of Legend=== Stories abound of [[rogue]]s who could achieve impossible feats of thievery. Tales are told of thieves who could steal the crowns from the heads of kings and queens without their royal victims noticing, move so stealthily that death itself couldn't notice them, and outwit gods - thieves who could steal laughter, memories, the color of a painting! You are one of these impossible rogues. You are a '''Thief of Legend''' - and you will prove it, or die trying. This epic destiny appeared in the article "Old Souls: Heroes of Legend Reborn" in Dragon #388, and is open to ''Any character Trained in Stealth and Thievery''. At 21st level, you gain the '''Uncanny Prowess''' feature, which grants you +2 Dexterity and +2 to one other ability score of your choice. At 24th level, you gain the '''Steal Back The Soul''' feature; when you die, after 1 hour, your body and possessions vanish. 24 hours after this, you reappear alive and at full hitpoints at a safe place of your choosing, that is familiar to you, and that is on the same plane where you died. In addition, when you reduce a creature to 0 hit points or fewer, you can steal something intangible from that creature, such as the color of the creature’s eyes or its memories of its kingdom. The mechanical effects of this theft, if any, are left to the Dungeon Master. At 26th level, you gain the '''Impossible Theft''' Daily Utility power. When you touch an unattended object or vehicle, you can teleport it to a safe location of your determination (which must A: be a place that you have been, B: be on the same plane, and C: cannot result in harm to any creature or the target) as a standard action. Finally, at 30th level, you gain the '''Undetectable Thief''' feature, which grants you a passive Stealth score equal to 10 + your Stealth modifier. Any creature that has a passive Perception lower than your passive Stealth score, or that has an active Perception check result that does not equal or surpass your passive Stealth score, cannot see you unless you choose to let that creature see you.
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