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== Tables == === Island Creation === {| class="wikitable" |+Island Categories ! style="text-align:left;"| Roll ! Result |- |1 |Desert Island |The classic island to be marooned on. Sand, a few trees of you're lucky, maybe some birds. Barely enough to sustain a man for a few weeks. On a d10 roll of 5 or more it has a fresh water spring or other useful mundane resource. On two consecutive rolls of 10 it holds a surprise, such as a marooned traveller, artifact or treasure of medium value. |- |2 |Atoll |Slightly larger than the Desert Island, a small ring of land surrounded by reef. The reef must be carefully navigated around. Fishing here is a good source of food, but there isn't much other use. |- |3 |Tropical Island |An uninhabited island, larger than the Desert Island with more wildlife and plant cover. A single man could live here indefinitely if he was careful. A crew might strip it of food in a few months. On a d10 roll of 5 or more there is something special here, an interesting species of wildlife, ruins, abundant resources or something else. On a 10, it is equivalent to a large treasure otherwise it is a medium or smaller value. |- |4 |Inhabitable |A large island, big enough to sustain a small population indefinitely. It might be currently inhabited by a range of different types of civilizations (rolled separately I imagine), but no larger than a few hundred. Such islands often have ruins or other things to explore. |- |5 |Island String |A small collection of islands, close enough to each they're always visible to each other, at least one inhabitable or larger. Such a formation could hold warring tribes or a large peaceful civilization. Underwater caves might connect them. At least one island is probably volcanic. |- |6 |A New World |A huge island, big enough to hold a population of a few thousands. Such islands often have valuable resources or at least enough mundane supplies to restock a ship if time was taken to gather them. |- |7 |Active Volcano |A smoking chimney surrounded by land. The island is young and its growing pains are obvious. It might be large enough to hold inhabitants or barely a jutting tube of craggy rock. Such places vary greatly in size. Valuable resources might be spit up from deep underground in the form of gemstones or rare minerals. |- |8 |Sunken Island |What once was above sea level now rests just below it. Or maybe it never quite pushed into air. Regardless, these are treacherous waters to navigate, hazards lie just below the surface. But there may not be a better place for a Descent. |- |9 |Natural Curiosity |Something is interesting or valuable about this island, in a mundane way. Perhaps it has a Blue Hole or significant cave system. Maybe trees for shipbuilding grow in abundance, or exotic and valuable wood, plants or animals are common here. Such places are usually dangerous for some reason, however. The Fading Sea doesn't have much in the way of freebies. |- |10 |Exotic Island |Something is special about this place beyond the normal strangeness the Fading Sea normally holds. Maybe the place is made of gems, or the springs here grant youth, or the dead walk about as if nothing happened, or the plants are intelligent. Perhaps it moves about on the back of some creature, or its artificially made by some technology. It is immediately obvious something is different upon setting foot on it. |} [[Category:Homebrew Settings]]
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