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Genius: The Transgression
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==Axioms== {|class=wikitable align=right |- | align=center colspan=2 | '''Catalysts''' || align=center colspan=3 | '''Foundations''' || align=center colspan=3 | '''Baramin''' |- | '''Grimm''' || Katastrofi || '''Artificers''' || Automata || Prostasia || '''Atomists''' || Automata || Apokalypsi |- | '''Hoffnung''' || Metaptropi || '''Directors''' || Automata || Epikrato || '''Etherites''' || Katastrofi || Skafoi |- | '''Klagen''' || Exelixi || '''Navigators''' || Katastrofi || Skafoi || '''Mechanists''' || Automata || Prostasia |- | '''Neid''' || Epikrato || '''Progenitors''' || Automata || Exelixi || '''Phenomenologists''' || Apokalypsi || Epikrato |- | '''Staunen''' || Apokalypsi || '''Scholastics''' || Apokalypsi || Metaptropi || '''Oracles''' || Exelixi || Metatropi |- | - || -|| ''''Formalists'''' || Exelixi|| Metaptropi || - || - || - |} Axioms work much like the Spheres from [[Mage: The Ascension]]. You get a rough outline of what you can do with them, from which point on it's all up to you. Fortunately this works a lot better in practice, but building takes some effort: you have to decide what you're going to build, what your Wonder can do, how your stats align with this and so on. This is all a one-time thing though, and once you're done that raygun of yours can be used as normal... except inasmuch that most wonders end up with some annoying fault that makes them act up in minor but inconvenient ways (e.g. that raygun might be unable to damage anything made of glass, or its sights keep getting misaligned so you can't aim with it properly without spending an action to adjust them). Said faults are nearly impossible to fix without introducing new faults in the process. The process of making a Wonder itself is also highly prone to failing, often spectacularly, and more than one Genius has had to call their Wonder-building off when they realized they needed some rare component they couldn't possibly afford to get. Upon character creation you get three favored Axioms to start with. These cost less to level up and give you a +1 to all attempts to make a Wonder within those Axioms. The first favored Axiom comes from the Genius' Catalyst, the second is one of the two from their Foundation and the third can be any other Axiom. Refer to the chart for all Axioms and who favor them. Rogues get the one from their Catalyst and can pick any two others. ===Apocalypsi: The Axiom of Discovery=== Creating tools for discovery, revealing, communication and scanners. These can be mundane or natural, detecting anything from data in whatever form it may be (from being on a CD to digital to in a book), scan for supernatural creatures, grant telepathy, see across great distances, predict the future via probability and outright reveal the truth, whatever it may be in past, present and future. ===Automata: The Axiom of Independence=== Robots, artificial constructs and other things made to move: that's what Automata's all about. This Axiom uses a system of Automation Points granted from two dots in Automata onwards (one dot only makes simple trigger-based devices) to upgrade your creations. At two dots these points equal to your Inspiration, while at higher levels you get your Inspiration times your dots in Automata. Additionally, Automata allows a Genius to build factories that produces a specific kind of object (more if you take the Dynamic Factory variable): this can be anything from simple objects from wood, stone or metal to cutting edge technology, simple or complex plants, animals and even humans, with five dots allowing for the automated creation of Wonders. Note that living beings created this way are considered manes and thus are vulnerable to Havoc like any other Wonder. The actual Automata created this way have intelligence matching the level of the Axiom: from only basic input/output, intelligence like a zombie/basic program, animal-like intelligence, human intelligence all the way up to transcendent, allowing them to become Geniuses in their own right. ===Epikrato: The Axiom of Control=== Control, but not just of minds. Sure, it's in there but you can do such more with Epikrato. You can drive cars, unlock a door, control a computer from across the room and so on... and that's just at one dot. Two dots grants you telekinesis, the ability to take over someone's body or just knock them the fuck out. At three it's mind control o' clock, use [[Star Wars|Jedi mind tricks]] or even drain someone's Willpower points, something rarely seen in the World of Darkness. Four dots is where things get interesting with control of probability to allow for manipulation of the stock market, control crowds, influence politics and even control the weather. Five dots is flat out alteration of one's personality or their Talents, morality, memories... or just outright remove someone's mind, turn them into a Beholden and back again, or even transfer consciousness between two things. ===Exelixi: The Axiom of Restoration=== Restoration and repair at low levels, improvement at the medium levels and outright resurrection above that. At just one dot you can restore Bashing or Lethal damage (Aggravated takes four dots), cure disease or create potent life support devices. At two and three dots you can start to mechanically and biologically upgrade yourself and others until you resemble something like a mad science version of a [[Space Marine]]. Things like exo-suits are also possible at this point. Four dots gives you the ability to regenerate, reattach severed limbs and act like a general Deadpool ripoff. Five dots allows true resurrection of the dead...if it works. If it doesn't, you'll have a horde of ravenous Pandorans on your hands instead or worse. ===Katastrofi: The Axiom of Destruction=== Rayguns and missiles and moon lasers, oh my. Katastrofi is the Axiom of blowing shit up for a good reason. Base damage for ''all'' weapons is 5, and only goes up from there. One dot is enough for Bashing damage through pain and shock. Two will give you razor-sharp swords, ray guns and other objects of death. At three you get plasma, lightsabers, disintegration and other such Aggravated goodness. Four gives you Vorpal weapons, and high-tech tools of destruction that rips apart the laws of the universe itself. At five you're pretty much weaponizing black holes, suns and spacetime itself. And yes, with the right tweaks you can still do Bashing damage when hitting someone with a black hole on a stick. ===Metaptropi: The Axiom of Transformation=== Change: The Axiom. While it starts off with simple shapechanging at one dot, two can transmute matter and create illusions which can be made to move with Automata. Three dots gives you growing and shrinking rays, which can be used to add and remove health dots for a short amount of time. This can be quite effective in a fight. Four gives all sorts of fantastical transformations like giving wings, altering Attributes, turn into a dragon or a cyborg, grow armor or gain some Physical Merits. At five the real fun begins: change one's phase of matter, become invisible, phase through things or create [[Rope Trick Bunker of Doom|one's own pocket dimension]]. ===Prostasia: The Axiom of Protection=== A rather straightforward Axiom, Prostasia grants protection in the form of armor or base durability, depending on what kind of Wonder it is applied to. It is the counterpart of Katastrofi, being pretty much the only [[Derp|"non-supernatural"]] thing whose toughness is not shrugged off by that Axiom. It also grants protection from atmospheric pressure, does not show up on radar, stacks with other types of armor (physical/shielding) and only costs Mania when activated. It can also be used to create tough locks, provide mental shielding, protect servers and be invisible. Also one of the needed components for any self-respecting power armor. ===Skafoi: The Axiom of Travel=== If you want a sick motorbike that can drive up walls, cross the ocean and even go to space, then this is the Axiom for you. One dot is for ground and water vehicles, two is for those in the air, underwater and underground, three for spacecraft and super-submarines, four is for teleporters, superluminal speeds and dimensional travel. Now with free artificial gravity! At five you can distort time to essentially gain super speed, turning fifteen minutes into a second... or you can say screw that noise and build a time machine. But seriously, keep away from time travel. The timeline's been fucked up horribly enough as it is, no thanks to Lemuria. There is a Time Police, but they're overworked and corrupt and probably will not have much patience for your shit if you alter anything important and can't come up with the bribes to pay them off. And don't bother trying to assassinate Hitler, they clone him regularly after the last time someone tried that. (If you're ever in Hamburg 1921, you can visit the cloning facility. They give tours.)
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