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==Roman== [[Image:MachinaDei.jpg|thumb|Roman war machine.]] The Roman Empire has endured for 800 years under the reign of one Julius Caesar. Upon his ascension to dictator, the god Jupiter descended to show his favor. As wars went on, Vulcan bequeathed unto the empire hundreds of great suits of armor, many time taller than the tallest men. Caesar used these machines to expand the empire, and the followers of Vulcan learned to create lesser machines of this nature. Now Caesar is old, and his age is finally beginning to show after living for centuries. He has headed east to fight the Chinese, leaving Nero to govern Rome in his stead. ===Special Rules=== The Roman Legions are vastly different from the numerous other factions. Great hosts of disciplined soldiers is its trademark, drilled to unerring battlefield control and precision. As such, a number of rules affect Roman Legion units differently than those of other factions. ====Wheel==== Roman units, when performing the wheel maneuver, only count as having used half of the distance measured by the far corner. ====Turn==== Where other units must spend 1" of their movement to turn 90 or 180 degrees, Roman units turn at no cost. ====Change Formation==== Like any other unit, a Roman unit may change its formation by moving models from/to its rear rank or reduce the number of models in its front rank. However, Roman units only surrender 1" of its movement to move five models, and 2" to move 10 models. This also means a Roman unit can move 15 models for 3" of its movement, or may move up to 20 models if the unit does not otherwise move at all. ====Reform==== Normally a unit may reform as detailed in the main rulebook. Roman units follow the same rules with a few key allowances: a Roman unit may still move up to half its normal movement if no single model moved more than itβs normal movement when reforming. If a model moved more than its normal movement the unit may not move further in that turn. ===Primary: God Machines=== '''8M 3W 6I 7L 3S''' 200 pts These are the bronze warriors made by Vulcan himself. Each is thrice the size of a Man Machine, is modeled after the gods, and wields a weaponry of similar proportion. A pilot must climb inside of one, through the mouth, to pilot it, directing it with the motions of his own body. ====Options==== * '''Discus''' (20pts, purchased individually) - 12" range * '''Net''' (30pts) - As its magic action, Unit may deploy a net against a single unit with which it is in base contact., reducing Move and Initiative by 1. Effect is canceled if movement causes the target to be more than 2" or if God Machine uses it's net on another target * '''Shield''' (50pts) * '''Polearm''' (50pts) =====The Twelve and One===== Each of the God Machines are modeled after one of the Dodecatheon, or Caesar. They can choose no more than one of these to be modeled after, and no more than one of each of these options can be in your army. * '''Glory of the Caesar''' (90pts) - +1S, all friendly units get +1L * '''Lightning of Jupiter''' (125pts) - 28" range, +2 damage * '''Sword of Mars''' (100pts) - +3 damage on melee attacks * '''Hood of Pluto''' (110pts) - enemies must roll one higher on to-hit in order to hit. * '''Bow of Diana''' (125pts) - 42", +1 damage on ranged attacks * '''Aegis of Minerva''' (80pts) - +1 wound * '''Hammer of Vulcan''' (175pts) - use your Magic Action to heal 1d10 wounds to a unit within 10" of the God-Machine. * '''Light of Apollo''' (80pts) - All enemy units within 18" are blinded, and cannot use ranged attacks. * '''Envy of Juno''' (90pts) - All enemy units have -2L. * '''Sandals of Mercury''' (80pts) - +2M, is not obstructed by any terrain. * '''Beguilement of Venus''' (100pts) - Use your Magic Action to force all enemy units within 12" to use their full Movement towards you. * '''Trident of Neptune''' (95pts) - +1 damage on melee attacks; use your Magic Action to force all enemy units within 9" to take a morale test. If they fail, they immediately Break.(?) * '''Debauchery of Bacchus''' (115pts) - Enemy units must attack the God Machine with this ability if possible, even if another friendly unit is a legal target. ===Secondary: Man Machines=== '''6M 2W 5I 6L S2''' 50 pts These machines, while magnificent, pale in comparison to the God Machines. Where the God Machines are made in sleek imitation of human form, these are merely plated things in an upright form. Gears and bars are visible through gaps in the armor. They wield weaponry of their own proportions. These are the bulk of the roman forces, in theory, but when they supply chain is cut off, damaged or destroyed Man Machines must be converted into Lorica Faulta. ====Special Rules==== * Unlike other Secondary units, Man Machines can use formations. A formation of Man Machines requires only three files in each rank. ====Options==== * '''Pole Arm''' (10pts) * '''Shield''' (8pts) * '''Scutum''' (15pts) ===Tertiary: Lorica Faulta=== '''4M 1W 5I 6L 1S''' 9pts Creating the metal warriors is not an easy task, and often it fails. The remainder is used for Lorica Faulta, or Failed Armor. This armor provides good protection, and lends weight to the blows of one who wears it, but it pales in comparison to even the Man Machines. ====Options==== * Lorica Faulta may use Javelins, Polearms, Shields, and Scuta. Additionally, Fodder may use bows
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