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=Culture= ===Virtue and Valour=== The concept of heroic virtue is central to the Negators' Legion culture. The Negator ethos accepts that life - even the prolonged life of an Astartes - is transient, and immortality is found in song and saga. The pursuit of the heroic ideal, of a worthy legend, is the driving force behind much of what the Negators do, and much of what they have inflicted upon the galaxy. Heroism as it is understood is not necessarily anything to do with kindness or caring. It is personal magnificence. In the eyes of the Negators, there are several aspects of virtue. Courage, with which to stand fast and brave perilous odds. Loyalty, to Brother and Legion. Valour, via the performance of daring feats and the slaying of great foes. Honour, by which a man's integrity is measured. Though individual Legionnaires may differ in the specifics of their ideology, or in what small things they find value in, these are the foremost pillars that almost all Negators measure themselves against. Negators seek to do great things, regardless of morality or cause. This obsession with legacy and legend has also lead to another of the Legion's peculiarities - its fondness for chronicle and saga. If the Negators could be said to have an affinity for any scholarly pursuit, it would without a doubt be history. The Legion continues to train and equip thousands of remembrancers from among its slaves, and generally bestows on them a life of comparative luxury. Though never known as a Legion of great wisdom or intellectual bent, there are perhaps few historical collections to equal those found in the catacombs beneath Aodhán's Commorragh estate. ===Glory or Coin=== When the first Black Crusade was called, Aodhán's response to the Warmaster's summons became legendary: "Make it worth my while." Self-love is the order of the day with the Negators. The Legion has a rich, if volatile, culture, but little driving ideology. They do not fight for conquest, and, on the whole, have no lust for empire. They do not fight for an ideal. They do not fight for the Ruinous Powers. The Negators fight because it is glorious to do so, or because they have something gain from it. The spoils of war are of significant cultural importance to the Legion - trophies, captives, and all manner of ill-gotten gains are seen as additions to a Legionnaire's personal legend, nourishing their repute and increasing their standing in the eyes of their Brothers. It is not surprising, then, that many warbands and companies engage in mercenary activity. Many a Crusader State has menaced a minor power, only to find their forces met by a warband of eager Negators, ready and willing to spread carnage and death for the sake of renown. There is no universal currency, but the Negators are willing to take - by force, if necessary (and sometimes when not necessary) - all manner of payment in return for the chance to put their skills to use. Slaves, exotic weapons, ancient technologies and artifacts... a warband of Negators quickly accrues a vast storehouse of trophies from across the galaxy, whether plundered or gifted. ===Psykers & Sorcery=== Their ranks mostly pulled from civilizations in the heroic era of iron and early steel age civilizations, the Negators have a particularly unfavourable view of psykers and sorcery. Some Negators even go as far as inscribing fell runes into their armour, disrupting the attempts of psykers to concentrate and unweaving sorcery in their presence, at the cost of the runes gradually worsening the Legionnaire's sanity and making him more prone to succumbing to warp-spasm. This can sometimes result in twisted, ferocious mutants mingled with Warp-warded metal, often deployed ahead of Negator lines as specialized killers. Though they find sorcery distasteful, the Negators see its uses, and find a place in their halls for slaves with clairvoyant abilities. These Morrígna, as they are called, are generally women, as the specific complaint Negators have of sorcery is that it is unmanly. Aodhán himself keeps a pair of personal Morrígna in the form of Sgathaich and Aoifea, a pair of Eldar Farseers who once managed to deceive and humiliate the Primarch. Negators that manifest psyker powers generally ward their own armour and, if discovered, will have to constantly prove themselves, all the while weathering insults on subjects ranging from battle prowess to sexual potency. A common Negators' joke: "How do you tell a Sky Serpent and a Warp Raider apart? The Sky Serpent is the one on top!" ===Dreadnoughts=== The Negators abhor dreadnoughts, but use them nonetheless. Rather than interring their dead within them, they trap captured enemies within their shells, employing the haemonculi of Commorragh to twist their bodies and minds into a state of unholy, utterly insane fusion with the metal of the construct. These dreadnoughts take the role of 'giants' in their traditional games, serving as punching bags of a sort for Astartes of the Legion to whet their appetites for combat against. In battle, they are deployed amidst enemy forces in drop pods, set loose to rampage through the unfortunate ranks of their victims, driven to a frenzy by decades of sustained agony and brutal battle.
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