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====Universal Purviews==== '''Epic Abilities''': Divided up into one class for each of your ability scores, these basically make you superhumanly strong, tough, smart, fast, whatever. Epic Appearance is unique because you have to choose whether you are supernaturally beautiful... or supernaturally fugly. There's a Knack that lets you shapeshift between beautiful and ugly forms, and generally the divide affects what kinds of Knack you can take; super-freaks are good at scaring the piss out of mortals, but not so good at chatting them up, for example. As you might figure, these Purviews rely on Knacks for the really cool stunts. The Epic mental skills and appearance were removed in 2e (although there are options for adding them back in in the player's companion). '''Animal/Beast''': Assorted powers allowing for control over a totemic animal. You can build up control over multiple kinds of animal, but that requires separate slots of Purview points. '''Chaos''': The ability to manipulate probability in order to increase or even decrease chaos. '''Darkness''': Powers to manipulate darkness and shadow, with enhanced ability for stealth. '''Death''': Manipulation of the forces of death. Kill mortals, see ghosts, command the undead, etc. '''Earth''': Various ways to manipulate the earth, from the obvious to more metaphysical, like being immune to being hurt by landslides and cave-ins, or being able to sense hidden treasures and spaces underground. '''Fertility''': Manipulation and control of plants. '''Fire''': The ability to burninate shit real good. '''Guardian''': Various abilities that make a Scion or diety super-effective at protecting places, things or people from harm. '''Health''': Healing powers, control over sickness, and the ability to breed supernatural monsters. '''Justice''': Assorted powers relating to pursuing and defeating the guilty and protecting the innocent. '''Moon''': Assorted thematic powers relating to the moon, like tide manipulation and transformation. '''Psychopomp/Journey''': Superhuman travelling abilities, from super-speed to full-on travel between the various worlds. '''Sky''': Weather control, throwing lightning bolts, flight, all that stuff. '''Sun''': Thematic powers relating to sunlight, including super-vision and burning shit with solar beams. '''War''': Powers that enhance the combat abilities of the Scion and/or their allies. '''Water''': Manipulating water. What more do you need? '''Magic''': The ability to manipulate and interact with Fate. '''Mystery''': Supernatural leaps of logic. '''Prophecy/Fortune''': Telling the future. '''Prosperity''': Ability to manipulate Wealth and Commerce '''Frost''': Manipulation of ice, snow and cold. '''Illusion''': The ability to manipulate reality through supernatural deceptions. '''Stars''': The ability to manipulate space and time. '''Passion''': Ability to manipulate a persons desires and emotions '''Order''': Ability to get people to follow the law and orders. '''Forge''': Ability to flawlessly craft things. '''Deception''': Ability to lie, cheat, and manipulate with supernatural skill '''Artistry''': Like forge, but with different kinds of art, including painting, sculpture, acting, and poetry. '''Beauty''': Basically epic appearance but you can also affect other people with it. '''Wild''': Mixture of Fertility and beast, basically gives you control over forest and other uninhabited areas.
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