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====Light Cavalry==== [[Image:Imperial_Light_Cavalry.jpg|thumb|400px|right]] The Imperial Legion has a fondness for horse cavalry, well acquainted with their uses and tactical advantages. Rather then being solely intended for combat (Such as the Dragoons), Light Cavalry fulfill a large number of equally important tasks- reconnaissance, raiding, screening, and most often communications. During battle the cavalry are still able to be a thorn in the enemy commanders side, quickly galloping about the battlefield, striking where lines are weakest. A suitably large wing can soften foes with their ranged weaponry before crushing them beneath a lightning-fast charge. 13 pts per model. Support. Skirmish, Fast Cavalry, Imperial. 5 to 20 models per unit. May only be joined by Independent Characters who are also Fast Cavalry. 25mm x 50mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Light Cavalry | 4 | 4 | 3 | 3(4) | 1 | 3 | 1(2) | 8 | 1 | 5+ |- | Centurion | 4 | 4 | 3 | 3(4) | 1 | 3 | 2(3) | 9 | 1 | 5+ |} '''Wargear:''' Hand Weapon, Shield, Javelins, Leather Armor. Centurions are Characters. '''Special Rules:''' Legionnaire Drilling, Scouts. Foreign Regiment: The race of the unit may be changed to Bosmer, Dunmer, Khajiit, or Nord, costing +1 pts per model. It may be a mix of Imperial and these races. The entire unit may: *Upgrade one model to Centurion(+1 A, +1 Ld) for +10 pts *Upgrade one model to Standard Bearer(+1 to combat resolution) for +6 pts *Upgrade one model to Musician(can shoot/march after rally) for +6 pts The entire unit may take: *Lance +2 pts per model The entire unit may replace their Hand weapon with: *Spear +1 pts per model *Great weapon +3 pts per model The entire unit may replace their Javelins with: *Bow +1 pts per model The Centurion may replace his or her armor with Glass Armor for +4 pts The Centurion may take up to 15 pts of Magic Items where appropriate from the armory.
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